Here's a pretty big update for Reactive Music!
General Updates:
- Updated the built-in songpack with new songs, more variety, and better handling of some harsh transitions between nether/underground/etc.
- Fixed music breaking when hitting an invalid song or switching songpacks too quickly.
- Made songpacks with errors still able to load if those errors are non-critical
Songpack Creation:
- Added ~50 new songpack events you can use in the form of biome tags. You can find the full list of new tags here!
- Updated the songpack template to show usage examples.
New update with a few bugfixes and improvements to handling songpacks that had errors/invalid songs.
General:
- Fixed compatibility with some other mods such as Ad Astra.
- Fixed UNDERGROUND and DEEP_UNDERGROUND being swapped (thanks @Baighasan!)
- Added discord link in modmenu description.
Songpacks:
- Description and credits now show in UI.
- Rather than not showing up, songpacks will now show and display an error in the UI when they can't load.
- Songpacks will also show names of any invalid songs that don't exist in the pack
Custom songpacks are here! Learn more about how to make them with this video!
New Features:
- Custom songpacks
- YACL support
- Add command for opening config
- Debug Mode that skips all song delays and always switches songs when events change (good for testing)
Fixes:
- Fixed music volume pop when switching songs
New features:
- More delay between songs, songs no longer cut eachother off
- Basic configuration UI, can change length between songs (requires cloth config and mod menu)
- Volume fades in pause menu
- Added more songpack params behind the scenes to make the experience better for songpack creators
Fixes:
- Fixed framerate hitch when songs started playing
- Fixed that underground music got overridden by certain events
- Fixed music not stopping when set to 0 volume