Changelog
[0.12.0-beta] - 2024-10-03
Added
- Server Config
bonusLevelCap
: Adjust difficulty with a single value - Support for PKGBadges/CobbleBadges: Leaders will now drop badges from this mod when a player defeats them for their first time
- Support for SimpleTMs: Some trainer types have a chance to drop a random TR
- Trainer Card tracking feature: The Trainer Card will start to glow if the next key trainer (e.g. leader) spawns nearby and render an arrow that will lead towards them
- Trainer textures: These were procedurally generated in advance and mapped to the trainers so that every trainer identity has a unique appearance, though some differences might be very subtle for now. Different versions of the same trainer will have the same body but will most likely wear different outfits
Changed
- Drastically increased spawn chances for undefeated trainers (with emphasized names) and lowered the bonus spawn chance of key trainers (e.g. leaders) gained by players reaching their level cap
- Increased trainer health from
20
to30
- Loot table
defeat_count
condition now supports acomparator
field (EQUAL
,SMALLER
,GREATER
orMODULO
) - Overhauled loot tables: Adjusted drop chances and item pools (see this spreadsheet for more info)
- Prevent Trainer Card to open its GUI while holding an item in the other hand
- Trainer Card GUI: Click on discovered trainers in the list to show more information (e.g. biomes the trainer spawns in)
- Trainers now slowly regenerate health (about twice as fast as horses)
Fixed
- Advancement defeat count trigger counting all instead of distinct defeats per trainer type
Changelog
[0.11.0-alpha] - 2024-08-07
Changed
- Adjustments to trainer behavior (AI): Only undefeated key trainers (e.g. leaders) have a high chance to seek out players that can fight them (small chance for others), also trainers are now much stronger drawn towards villages in general and will most of the time mind own businesse (rather than stalking the player)
- Server Config: Increasd default
maxTrainersPerPlayer
from4
to8
andmaxTrainersTotal
from20
to24
(since trainers should be more spread out due to the changes in they behaviour) - Trainers can now spawn on (layered) snow blocks
- Update to CobblemonTrainers
0.1.1.11
(dropped support for earlier versions so make sure to update both!)
Fixed
- Potential desync of player states when switching between worlds (single-/multiplayer) in the same play session
Changelog
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
[0.10.4-alpha] - 2024-07-17
Fixed
- Trainer battles staying registered as active battles after the trainer npc was killed
Changelog
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
[0.10.3-alpha] - 2024-07-15
Changed
- The death of a trainer will now end a battle immediately
Fixed
- Possibility of trainers despawning while in battle
- Undefeated trainers not despawning in chunks that are always loaded (e.g. spawn chunks)
Changelog
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
[0.10.2-alpha] - 2024-06-30
Added
- A bunch more trainer chatter
- Notification above the hotbar when pokemon at or above the level cap attempt to gain experience
Changed
- Server Config: Decreased default
spawnIntervalTicks
from1200
to600
(30 sec.) (you may remove the setting from the config file or delete the complete file to update) - Server Config: Increased default
maxTrainersPerPlayer
from4
to6
(you may remove the setting from the config file or delete the complete file to update) - Trainers capable of fighting now don't despawn unless really far away (i.e. completely unloaded)
Fixed
- Fixed trainers accepting battles against players that are already in another battle
Changelog
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
[0.10.1-alpha] - 2024-06-24
Added
- Command
summon_persistent
: As the name suggests summons a trainer with thePersistent
tag already set - Trainer
identity
can now be set per trainer with a data pack and is used instead of thedisplayName
to determine if different trainers refer to the same person (if not defined falls back todisplayName
)
Changed
- Repurposed 'Champion Lance' as regular trainer
Fixed
Persistent
trainers despawning on servers
Removed
- Hidden advancement for 'Champion Lance' as he is less of a challenge than his elite 4 version
Changelog
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
[0.10.0-alpha] - 2024-06-19
Changed
- Adjusted name colors of trainer types:
LEADER
=green,E4
=blue,CHAMP
=light_purple,TEAM_ROCKET
=dark_gray,BOSS
=gold - Advancements have been slightly adjusted to reflect the latest changes in the progression (e.g. removed "Earth Badge" and added "Rising Badge")
- Increased spawn chance for (undefeated) key trainers
- Level cap progression now mostly mirrors the progression of the original game (Radical Red): There are now 9 additional bosses that have to be defeated to raise the level cap (refer to your advancement tab for a hint of what to expect next or check the table in the mod description)
- Lowered level cap granted by Erika from
50
to47
- Removed "Leader Giovanni" from his duty as 5th gym leader. Now "Leader Clair" grants the 8th badge
- Removed (misleading)
TRAINER
trainer type and addedBOSS
trainer type - Removed misleading labels (e.g. "Leader") from trainers that do not actually count towards a players progression
- Removed previously given buff for some trainers that do not account for the progression anymore
- Repurposed some weaker versions of key trainers as trainers of different types
- Slight adjustments to trainer ai behaviour (they now respect personal space a bit more, prefer to hang around in villages and tend to stroll away once done battling)
Fixed
- Some key trainers (e.g. elite 4, bosses) not having an increased spawn chance when needed
- Some key trainers beeing able to spawn before they could actually be battled with
player set defeats
command failure when used for trainers that have never been interacted with
[0.9.3-alpha] - 2024-06-18
Added
- Loot tables for (placeholder) badge items (see the source repo for the loot tables, they can be overwritten with a data pack)
Fixed
defeat_count
loot condition not beeing registeredplayer set defeats
command not changing values on the server side
[0.9.2-alpha] - 2024-06-17
Changed
- Removed battle count restriction (max wins/losses) for persistent trainers
[0.9.1-alpha] - 2024-06-16
Fixed
- Hotifx: Potential crash caused by trainer battles
[0.9.0-alpha] - 2024-06-15
Added
- Command
unregister_persistent
: Utility command for server administrators to unregister persistent trainers manually - Data pack option for trainers to win/loose an infinite amount of times (set
maxTrainerWins
and/ormaxTrainerDefeats
to0
) - Defeat count loot condition for data packs (e.g. have trainers drop special loot on first defeat)
Persistent
tag for trainers (0/false
by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.
Changed
- Reformatted (spawner) debugging output
- Removed redundant
"this"
property of defeat count condition for achievements - Reworked spawner system: Trainers now despawn when far away/beeing unloaded (similar to hostile mobs)
- Server config: Lowered default
maxHorizontalDistanceToPlayers
from80
to70
- Server config: Lowered default
minHorizontalDistanceToPlayers
from30
to25
- Server config: Lowered default
spawnIntervalTicks
from2400
to1200
(1 min) - Server config: Raised default
maxTrainersTotal
from15
to20
Fixed
- Potential crash if debugging is enabled in the server config
Removed
- Config option
despawnDelayTicks
[0.8.4-alpha] - 2024-06-10
Added
- Server Config
logSpawning
: Debugging option to log information about trainer (de)spawning (disabled by default) - Server Config options
biomeTagBlackList
andbiomeTagWhitelist
as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)
Fixed
- Trainers spawning causing a crash with c2me on fabric
[0.8.3-alpha] - 2024-06-03
Fixed
- Trainers on cooldown not beeing counted towards a palyers spawn cap
[0.8.2-alpha] - 2024-05-31
Added
- Trainer types
RIVAL
andTRAINER
Changed
- Advancements have been reworked, some have been removed, some have been added, some have changed. Advancements will be granted again if a player repeats an action (e.g. beats a previous Leader again). They can also be granted manually with the vanilla
advancement
command. - Decreased minimum despawn distance (now equal to spawning config
minHorizontalDistanceToPlayers
which is30
by default) - Trainers that cannot battle anymore now don't count towards a players spawn cap (they still count towards the global spawn cap)
Fixed
- "Wrong way to battle" advancement beeing granted for any npc
- Advancements not beeing granted
[0.8.1-alpha] - 2024-05-29
Changed
- Reeneblad temporarily replaced switching moves (like uturn)
- Update to Cobblemon 1.5.2 and CobblemonTrainers 1.1.7
[0.8.0-alpha] - 2024-05-29
Added
- 84 new (endgame) trainers, which brings the total number up to 740
- Command:
player get defeats <trainerId> [<player>]
- Command:
player set defeats <trainerId> [<players>] <value>
- Command:
trainer get reward_level_cap <trainerId>
- Command:
trainer get type <trainerId>
- Item: Trainer Card (open player stats gui with right click, can be crafted)
Changed
- Beating a champ now grants a level cap of
100
- Buffed weaker versions of key trainers (elite 4/champs)
- Command: Renamed former
player get defeats ...
toplayer get type_defeats <type> [<player>]
- Decreased battle cooldown from
2000
to600
ticks - Increased spawn cap per player from
3
to4
, decreased spawn interval from3600
to2400
ticks and decreased despawn delay from24000
to5000
ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs) - Removed battle restrictions for some trainers
- Spawn rates increased for key trainers not beaten by players (the closer a player gets to the level cap the higher the chance to spawn)
- Trainer id system (now with proper unique ids). Saved data from previous versions will automatically migrate to the new system. Important notes for migration: Any trainers or trainer related data that has been modified with a data- or resource pack must be migrated manually (groups stay the same) by changing the file names to the new ids. Any (command block) commands that refer to trainers by their old ids must be migrated manually by changing the commands to use the new ids. Any trainer npcs from a previous version will have an invalid id, you can let them either despawn, get rid of them otherwise or change the
TrainerId
tag manually using thedata
command. A list of all id changes can be found in the documentation.
Fixed
- Many missing team members with different forms (e.g. 'alola')
- Potential log spam for mobs with an invalid trainer id
- Some missing ivs/evs, moves, abilities, etc. for most of the trainers
Removed
- Command:
player set defeats <type> [<players>]
[0.7.4-alpha] - 2024-05-19
Fixed
- Temporarily replaced switching moves with alternatives (since they cause a crash with Cobblemon 1.5.0 + CobblemonTrainers when switched pokemon get send back out again): uturn -> bugbite, voltswitch -> spark, flipturn -> bubble, teleport -> amnesia, partingshot -> amnesia, batonpass -> amnesia
[0.7.3-alpha] - 2024-05-16
Fixed
- Config option
maxTrainersTotalValue
setting a different config valuemaxLevelDiff
- Missing config option
maxTrainersTotal
(this time actually) - Wrongly named config options: Removed "Value" suffixes. Old config values with wrong names will be reverted to their default values with the changed name. Either remove the "Value" suffixes manually before updating or adjust the configs afterwards (if any changes where made).
[0.7.2-alpha] - 2024-05-13
Fixed
- Incompatibility with some optimization mods on fabric in ssp (e.g. Sodium)
[0.7.1-alpha] - 2024-05-13
Fixed
- Trainers not responding after a battle win
[0.7.0-alpha] - 2024-05-12
Added
- Support for Cobblemon 1.5.0
[0.6.0-alpha] - 2024-05-11
Added
- Client configuration located at
config/rctmod-client.toml
. Options:showTrainerTypeSymbols = false
,showTrainerTypeColors = true
- Server config option
maxOverLevelCap
: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default0
)
Changed
- Small adjustments to trainer mob ai: They'll now eventually stop wandering when close to players
- Trainer names are now colored based of their trainer type, i.e. LEADER: green, E4: light purple, CHAMP: golden, TEAM_ROCKET: dark gray, others: white (optional symbols that are appended to the trainer names can be enabled in the client config)
- Trainer names are now shown emphasized to players that never have beaten them
Fixed
- Issue with data packs not beeing correctly synced to players that entered servers without ever having entered a singleplayer world before
- Trainers getting softlocked in battles if player logs out or dies (now counts as trainer win)
[0.5.4-alpha] - 2024-05-06
Changed
- Increased reward level cap of Leader Erika from
47
to50
(fixes softlock at Leader Giovanni) - Minor buff to team of Leader Giovanni
Fixed
trainer get required_level_cap
command returning reward level cap instead
[0.5.3-alpha] - 2024-05-05
Fixed
- Trainer responses kicking players from servers in online-mode
[0.5.2-alpha] - 2024-05-04
Added
- API: added RCTMod.makeBattle (battles are now started from code instead of by invoking the
trainers makebattle
command)
Changed
- API: deprecated ChatUtils.makebattle
Fixed
- Trainers refusing to battle in case of issues with configurations from CobblemonTrainers
[0.5.1-alpha] - 2024-05-01
Added
- New chat context 'missing_pokemon' -> player has no pokemon capable of fighting in his team
Changed
- Renamed trainer mobs
spawnChance
property tospawnWeightFactor
Fixed
- Trainers counting battles if right clicked without a team (or all pokemon defeated)
- Trainers mobs sometimes not stopping movement at the start of a battle
globalSpawnChance
config options not having any effect (changed default from0.25
to1.0
, the config value from existing configs will not be changed)
[0.5.0-alpha] - 2024-04-26
Added
- Advancements
- Base trainer set (~650 trainers)
- Battle requirements (e.g. level cap or badges)
- Battle rewards (defined by loot tables)
- Custom commands
- Data pack: Loot table condition
level_range
- Data pack: advancement criteria
defeat_count
- Data/Resource pack support (textures, trainers, mobs, loot_tables, advancements, dialogs)
- Level cap system (increase by defeating gym leaders)
- Trainer dialog system (different responses based of their situation)
- Trainer spawning system (different trainer types spawn in different biomes + only trainers matching a players strength will spawn in their vicinity)
Changelog
[0.9.3-alpha] - 2024-06-18
Added
- Loot tables for (placeholder) badge items (see the source repo for the loot tables, they can be overwritten with a data pack)
Fixed
defeat_count
loot condition not beeing registeredplayer set defeats
command not changing values on the server side (therefore changes where only visual)
[0.9.2-alpha] - 2024-06-17
Changed
- Removed battle count restriction (max wins/losses) for persistent trainers
[0.9.1-alpha] - 2024-06-16
Fixed
- Hotifx: Potential crash caused by trainer battles
[0.9.0-alpha] - 2024-06-15
Added
- Command
unregister_persistent
: Utility command for server administrators to unregister persistent trainers manually - Data pack option for trainers to win/loose an infinite amount of times (set
maxTrainerWins
and/ormaxTrainerDefeats
to0
) - Defeat count loot condition for data packs (e.g. have trainers drop special loot on first defeat)
Persistent
tag for trainers (0/false
by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.
Changed
- Reformatted (spawner) debugging output
- Removed redundant
"this"
property of defeat count condition for achievements - Reworked spawner system: Trainers now despawn when far away/beeing unloaded (similar to hostile mobs)
- Server config: Lowered default
maxHorizontalDistanceToPlayers
from80
to70
- Server config: Lowered default
minHorizontalDistanceToPlayers
from30
to25
- Server config: Lowered default
spawnIntervalTicks
from2400
to1200
(1 min) - Server config: Raised default
maxTrainersTotal
from15
to20
Fixed
- Potential crash if debugging is enabled in the server config
Removed
- Config option
despawnDelayTicks
[0.8.4-alpha] - 2024-06-10
Added
- Server Config
logSpawning
: Debugging option to log information about trainer (de)spawning (disabled by default) - Server Config options
biomeTagBlackList
andbiomeTagWhitelist
as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)
Fixed
- Trainers spawning causing a crash with c2me on fabric
[0.8.3-alpha] - 2024-06-03
Fixed
- Trainers on cooldown not beeing counted towards a palyers spawn cap
[0.8.2-alpha] - 2024-05-31
Added
- Trainer types
RIVAL
andTRAINER
Changed
- Advancements have been reworked, some have been removed, some have been added, some have changed. Advancements will be granted again if a player repeats an action (e.g. beats a previous Leader again). They can also be granted manually with the vanilla
advancement
command. - Decreased minimum despawn distance (now equal to spawning config
minHorizontalDistanceToPlayers
which is30
by default) - Trainers that cannot battle anymore now don't count towards a players spawn cap (they still count towards the global spawn cap)
Fixed
- "Wrong way to battle" advancement beeing granted for any npc
- Advancements not beeing granted
[0.8.1-alpha] - 2024-05-29
Changed
- Reeneblad temporarily replaced switching moves (like uturn)
- Update to Cobblemon 1.5.2 and CobblemonTrainers 1.1.7
[0.8.0-alpha] - 2024-05-29
Added
- 84 new (endgame) trainers, which brings the total number up to 740
- Command:
player get defeats <trainerId> [<player>]
- Command:
player set defeats <trainerId> [<players>] <value>
- Command:
trainer get reward_level_cap <trainerId>
- Command:
trainer get type <trainerId>
- Item: Trainer Card (open player stats gui with right click, can be crafted)
Changed
- Beating a champ now grants a level cap of
100
- Buffed weaker versions of key trainers (elite 4/champs)
- Command: Renamed former
player get defeats ...
toplayer get type_defeats <type> [<player>]
- Decreased battle cooldown from
2000
to600
ticks - Increased spawn cap per player from
3
to4
, decreased spawn interval from3600
to2400
ticks and decreased despawn delay from24000
to5000
ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs) - Removed battle restrictions for some trainers
- Spawn rates increased for key trainers not beaten by players (the closer a player gets to the level cap the higher the chance to spawn)
- Trainer id system (now with proper unique ids). Saved data from previous versions will automatically migrate to the new system. Important notes for migration: Any trainers or trainer related data that has been modified with a data- or resource pack must be migrated manually (groups stay the same) by changing the file names to the new ids. Any (command block) commands that refer to trainers by their old ids must be migrated manually by changing the commands to use the new ids. Any trainer npcs from a previous version will have an invalid id, you can let them either despawn, get rid of them otherwise or change the
TrainerId
tag manually using thedata
command. A list of all id changes can be found in the documentation.
Fixed
- Many missing team members with different forms (e.g. 'alola')
- Potential log spam for mobs with an invalid trainer id
- Some missing ivs/evs, moves, abilities, etc. for most of the trainers
Removed
- Command:
player set defeats <type> [<players>]
[0.7.4-alpha] - 2024-05-19
Fixed
- Temporarily replaced switching moves with alternatives (since they cause a crash with Cobblemon 1.5.0 + CobblemonTrainers when switched pokemon get send back out again): uturn -> bugbite, voltswitch -> spark, flipturn -> bubble, teleport -> amnesia, partingshot -> amnesia, batonpass -> amnesia
[0.7.3-alpha] - 2024-05-16
Fixed
- Config option
maxTrainersTotalValue
setting a different config valuemaxLevelDiff
- Missing config option
maxTrainersTotal
(this time actually) - Wrongly named config options: Removed "Value" suffixes. Old config values with wrong names will be reverted to their default values with the changed name. Either remove the "Value" suffixes manually before updating or adjust the configs afterwards (if any changes where made).
[0.7.2-alpha] - 2024-05-13
Fixed
- Incompatibility with some optimization mods on fabric in ssp (e.g. Sodium)
[0.7.1-alpha] - 2024-05-13
Fixed
- Trainers not responding after a battle win
[0.7.0-alpha] - 2024-05-12
Added
- Support for Cobblemon 1.5.0
[0.6.0-alpha] - 2024-05-11
Added
- Client configuration located at
config/rctmod-client.toml
. Options:showTrainerTypeSymbols = false
,showTrainerTypeColors = true
- Server config option
maxOverLevelCap
: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default0
)
Changed
- Small adjustments to trainer mob ai: They'll now eventually stop wandering when close to players
- Trainer names are now colored based of their trainer type, i.e. LEADER: green, E4: light purple, CHAMP: golden, TEAM_ROCKET: dark gray, others: white (optional symbols that are appended to the trainer names can be enabled in the client config)
- Trainer names are now shown emphasized to players that never have beaten them
Fixed
- Issue with data packs not beeing correctly synced to players that entered servers without ever having entered a singleplayer world before
- Trainers getting softlocked in battles if player logs out or dies (now counts as trainer win)
[0.5.4-alpha] - 2024-05-06
Changed
- Increased reward level cap of Leader Erika from
47
to50
(fixes softlock at Leader Giovanni) - Minor buff to team of Leader Giovanni
Fixed
trainer get required_level_cap
command returning reward level cap instead
[0.5.3-alpha] - 2024-05-05
Fixed
- Trainer responses kicking players from servers in online-mode
[0.5.2-alpha] - 2024-05-04
Added
- API: added RCTMod.makeBattle (battles are now started from code instead of by invoking the
trainers makebattle
command)
Changed
- API: deprecated ChatUtils.makebattle
Fixed
- Trainers refusing to battle in case of issues with configurations from CobblemonTrainers
[0.5.1-alpha] - 2024-05-01
Added
- New chat context 'missing_pokemon' -> player has no pokemon capable of fighting in his team
Changed
- Renamed trainer mobs
spawnChance
property tospawnWeightFactor
Fixed
- Trainers counting battles if right clicked without a team (or all pokemon defeated)
- Trainers mobs sometimes not stopping movement at the start of a battle
globalSpawnChance
config options not having any effect (changed default from0.25
to1.0
, the config value from existing configs will not be changed)
[0.5.0-alpha] - 2024-04-26
Added
- Advancements
- Base trainer set (~650 trainers)
- Battle requirements (e.g. level cap or badges)
- Battle rewards (defined by loot tables)
- Custom commands
- Data pack: Loot table condition
level_range
- Data pack: advancement criteria
defeat_count
- Data/Resource pack support (textures, trainers, mobs, loot_tables, advancements, dialogs)
- Level cap system (increase by defeating gym leaders)
- Trainer dialog system (different responses based of their situation)
- Trainer spawning system (different trainer types spawn in different biomes + only trainers matching a players strength will spawn in their vicinity)
Changelog
[0.9.2-alpha] - 2024-06-17
Changed
- Removed battle count restriction (max wins/losses) for persistent trainers
[0.9.1-alpha] - 2024-06-16
Fixed
- Hotifx: Potential crash caused by trainer battles
[0.9.0-alpha] - 2024-06-15
Added
- Command
unregister_persistent
: Utility command for server administrators to unregister persistent trainers manually - Data pack option for trainers to win/loose an infinite amount of times (set
maxTrainerWins
and/ormaxTrainerDefeats
to0
) - Defeat count loot condition for data packs (e.g. have trainers drop special loot on first defeat)
Persistent
tag for trainers (0/false
by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.
Changed
- Reformatted (spawner) debugging output
- Removed redundant
"this"
property of defeat count condition for achievements - Reworked spawner system: Trainers now despawn when far away/beeing unloaded (similar to hostile mobs)
- Server config: Lowered default
maxHorizontalDistanceToPlayers
from80
to70
- Server config: Lowered default
minHorizontalDistanceToPlayers
from30
to25
- Server config: Lowered default
spawnIntervalTicks
from2400
to1200
(1 min) - Server config: Raised default
maxTrainersTotal
from15
to20
Fixed
- Potential crash if debugging is enabled in the server config
Removed
- Config option
despawnDelayTicks
[0.8.4-alpha] - 2024-06-10
Added
- Server Config
logSpawning
: Debugging option to log information about trainer (de)spawning (disabled by default) - Server Config options
biomeTagBlackList
andbiomeTagWhitelist
as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)
Fixed
- Trainers spawning causing a crash with c2me on fabric
[0.8.3-alpha] - 2024-06-03
Fixed
- Trainers on cooldown not beeing counted towards a palyers spawn cap
[0.8.2-alpha] - 2024-05-31
Added
- Trainer types
RIVAL
andTRAINER
Changed
- Advancements have been reworked, some have been removed, some have been added, some have changed. Advancements will be granted again if a player repeats an action (e.g. beats a previous Leader again). They can also be granted manually with the vanilla
advancement
command. - Decreased minimum despawn distance (now equal to spawning config
minHorizontalDistanceToPlayers
which is30
by default) - Trainers that cannot battle anymore now don't count towards a players spawn cap (they still count towards the global spawn cap)
Fixed
- "Wrong way to battle" advancement beeing granted for any npc
- Advancements not beeing granted
[0.8.1-alpha] - 2024-05-29
Changed
- Reeneblad temporarily replaced switching moves (like uturn)
- Update to Cobblemon 1.5.2 and CobblemonTrainers 1.1.7
[0.8.0-alpha] - 2024-05-29
Added
- 84 new (endgame) trainers, which brings the total number up to 740
- Command:
player get defeats <trainerId> [<player>]
- Command:
player set defeats <trainerId> [<players>] <value>
- Command:
trainer get reward_level_cap <trainerId>
- Command:
trainer get type <trainerId>
- Item: Trainer Card (open player stats gui with right click, can be crafted)
Changed
- Beating a champ now grants a level cap of
100
- Buffed weaker versions of key trainers (elite 4/champs)
- Command: Renamed former
player get defeats ...
toplayer get type_defeats <type> [<player>]
- Decreased battle cooldown from
2000
to600
ticks - Increased spawn cap per player from
3
to4
, decreased spawn interval from3600
to2400
ticks and decreased despawn delay from24000
to5000
ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs) - Removed battle restrictions for some trainers
- Spawn rates increased for key trainers not beaten by players (the closer a player gets to the level cap the higher the chance to spawn)
- Trainer id system (now with proper unique ids). Saved data from previous versions will automatically migrate to the new system. Important notes for migration: Any trainers or trainer related data that has been modified with a data- or resource pack must be migrated manually (groups stay the same) by changing the file names to the new ids. Any (command block) commands that refer to trainers by their old ids must be migrated manually by changing the commands to use the new ids. Any trainer npcs from a previous version will have an invalid id, you can let them either despawn, get rid of them otherwise or change the
TrainerId
tag manually using thedata
command. A list of all id changes can be found in the documentation.
Fixed
- Many missing team members with different forms (e.g. 'alola')
- Potential log spam for mobs with an invalid trainer id
- Some missing ivs/evs, moves, abilities, etc. for most of the trainers
Removed
- Command:
player set defeats <type> [<players>]
[0.7.4-alpha] - 2024-05-19
Fixed
- Temporarily replaced switching moves with alternatives (since they cause a crash with Cobblemon 1.5.0 + CobblemonTrainers when switched pokemon get send back out again): uturn -> bugbite, voltswitch -> spark, flipturn -> bubble, teleport -> amnesia, partingshot -> amnesia, batonpass -> amnesia
[0.7.3-alpha] - 2024-05-16
Fixed
- Config option
maxTrainersTotalValue
setting a different config valuemaxLevelDiff
- Missing config option
maxTrainersTotal
(this time actually) - Wrongly named config options: Removed "Value" suffixes. Old config values with wrong names will be reverted to their default values with the changed name. Either remove the "Value" suffixes manually before updating or adjust the configs afterwards (if any changes where made).
[0.7.2-alpha] - 2024-05-13
Fixed
- Incompatibility with some optimization mods on fabric in ssp (e.g. Sodium)
[0.7.1-alpha] - 2024-05-13
Fixed
- Trainers not responding after a battle win
[0.7.0-alpha] - 2024-05-12
Added
- Support for Cobblemon 1.5.0
[0.6.0-alpha] - 2024-05-11
Added
- Client configuration located at
config/rctmod-client.toml
. Options:showTrainerTypeSymbols = false
,showTrainerTypeColors = true
- Server config option
maxOverLevelCap
: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default0
)
Changed
- Small adjustments to trainer mob ai: They'll now eventually stop wandering when close to players
- Trainer names are now colored based of their trainer type, i.e. LEADER: green, E4: light purple, CHAMP: golden, TEAM_ROCKET: dark gray, others: white (optional symbols that are appended to the trainer names can be enabled in the client config)
- Trainer names are now shown emphasized to players that never have beaten them
Fixed
- Issue with data packs not beeing correctly synced to players that entered servers without ever having entered a singleplayer world before
- Trainers getting softlocked in battles if player logs out or dies (now counts as trainer win)
[0.5.4-alpha] - 2024-05-06
Changed
- Increased reward level cap of Leader Erika from
47
to50
(fixes softlock at Leader Giovanni) - Minor buff to team of Leader Giovanni
Fixed
trainer get required_level_cap
command returning reward level cap instead
[0.5.3-alpha] - 2024-05-05
Fixed
- Trainer responses kicking players from servers in online-mode
[0.5.2-alpha] - 2024-05-04
Added
- API: added RCTMod.makeBattle (battles are now started from code instead of by invoking the
trainers makebattle
command)
Changed
- API: deprecated ChatUtils.makebattle
Fixed
- Trainers refusing to battle in case of issues with configurations from CobblemonTrainers
[0.5.1-alpha] - 2024-05-01
Added
- New chat context 'missing_pokemon' -> player has no pokemon capable of fighting in his team
Changed
- Renamed trainer mobs
spawnChance
property tospawnWeightFactor
Fixed
- Trainers counting battles if right clicked without a team (or all pokemon defeated)
- Trainers mobs sometimes not stopping movement at the start of a battle
globalSpawnChance
config options not having any effect (changed default from0.25
to1.0
, the config value from existing configs will not be changed)
[0.5.0-alpha] - 2024-04-26
Added
- Advancements
- Base trainer set (~650 trainers)
- Battle requirements (e.g. level cap or badges)
- Battle rewards (defined by loot tables)
- Custom commands
- Data pack: Loot table condition
level_range
- Data pack: advancement criteria
defeat_count
- Data/Resource pack support (textures, trainers, mobs, loot_tables, advancements, dialogs)
- Level cap system (increase by defeating gym leaders)
- Trainer dialog system (different responses based of their situation)
- Trainer spawning system (different trainer types spawn in different biomes + only trainers matching a players strength will spawn in their vicinity)