Additions
- Added 6 new imperial panels
- Segmented crates now come in all 16 colors
Changes
- Made vertical slab placement more intuitive
- Updated smooth pourstone texture
Fixes
- Fixed ships crashing servers on launch under some circumstances
- Blasters now correctly ADS in the offhand
- Fixed blaster bolts coming from the center of your head in 3rd person
- Fixed blasters placing blocks when ADSing from offhand with block in main hand
- Fixed lightsaber offhand blocking
- Fixed lightsaber offhand animations
- Fixed ships crashing when spawned
Additions
- Added thermal detonator
- Can be primed before being thrown
- Will explode in your inventory if left primed for too long or if you take explosion damage
- Will bounce off different blocks before reaching its target
- Can be thrown without being primed
- Can be set off with blaster bolts
- Added block of thermal detonators
- Added rusted imperial panel stairs
- Added rusted imperial panel slabs
- Added 12 new imperial flooring blocks
- Added 5 new imperial lighting panels
- Added a medical corrugated crate
- Added a new config option for servers that can disable destruction from PSWG sources,
allowDestruction
Changes
- Imperial blocks with "lit" and "unlit" variants have now been merged into single blocks
- These blocks respond to redstone and to right-clicking with an empty hand to toggle the light
- Updated texture for most imperial blocks
- Updated texture for scaffolding blocks
- Updated texture for fuel tank
- Removed support for Sodium when Indium is not also installed
- Dramatically improved cable rendering
- Dramatically improved lightsaber and blaster bolt rendering when Iris is installed
- Improved vertical slab placement interactions
- Blasters now destroy some ice blocks
Fixes
- Blaster bolts no longer make the "fly-by" sound immediately when you shoot them
- Fixed game hanging when loading with specific combinations of Sodium and Indium
- Fixed loose sand texture
- Fixed crash when opening and closing the character customizer in a certain order
- Fixed crash when another mod overrides the player model but a species is still applied
- Fixed hand rendering when a character was selected
- Fixed a situation where editing your own character might edit a recently-customized mannequin instead
- Fixed dragging the character to rotate it in the character customizer
- Mannequins now are properly previewed in the character customizer when using the wizard
- Fixed player models rotating at odd angles when mannequins are rendering nearby
- Fixed some cubes being shown or hidden on mannequins at the wrong time due to gender or armor
- Fixed left-handed lightsaber blocking
- Fixed blocks missing most vanilla tags
Additions
- Added new lightsabers:
- Kanan Jarrus
- Mace Windu
- Sha'a Gi
- Galen Marek
- Yoda
- Ahsoka (CW)
- Ahsoka Shoto (CW)
- Ahsoka (Rebels)
- Ahsoka Shoto (Rebels)
- Added Mannequin Wizard item, which can be used to change the species of a mannequin, and give them clothing
Changes
- Update imperial block textures
Fixes
- Fix mannequin texture layer angles
- Fix borderless imperial panels
Additions
- Blasters bolts now have a proper "fly-by" sound
- Lightsabers now show blocking in first person
Changes
- Blaster magazine size is now used when reloading gas from canisters
- Blasters no longer slow you down if you hold right click while sprinting
Addon Changes
- Addons can now increase blaster capacity through attachments
Fixes
- Fix connected textures crashing when using sodium under some conditions
- Fix mannequins crashing when rendering under certain conditions
- Fix armor crashing when rendering if no model exists
- Fixed lightsaber hand positions when left-handed
- Forcefully crash with a more helpful error message when fallback models fail to load
- Forcefully crash with a more helpful error message when null NBT is found in blaster, jetpack, and lightsaber tags
Additions
- Add server-side config flag for complex entity collisions
Changes
- Update to 1.20.2
- Prevent error logging when loaded under Forge
Fixes
- Fix some blocks not being added to doors/slabs/stairs/trapdoors/walls tag
- Fix crash when loading entrypoints with new Fabric API versions
- Fix REI ingredients
- Fix blaster tab stacks
- Fix chasuka loot table
Due to a bug caused by Fabric, please use Fabric Loader 0.14.22 or lower.
Changes
- Updated textures for:
- Canyon stone
- Canyon cobblestone
- Chiseled canyon stone
- Molo shrub and flower
- Regular and dried poonten grass
- H'kak bush and bean
- Chasuka plant and leaf
- Funnel flower
- Black melon
Fixes
- Fix blaster workbench crashing when inserting a blaster
Additions
- Add new species to the character customizer:
- Duros
- Devaronians
- Gotals
- Rodians
- Gran
- Ongree
- Added lang entries for blaster bolt entities
- Sparks now shoot from the barrels of the Jawa ion blaster and CA-87
Changes
- Convert lightsabers to unique items
- Like blasters, each lightsaber has its own unique ID now (e.g.
pswg:lightsaber_luke_rotj
)
- Like blasters, each lightsaber has its own unique ID now (e.g.
- Blasters fired in 3rd person now actually look like they're coming from the blaster
- Blaster bolts now appear to fire from the blaster's barrel instead of your face
- Ion bolts no longer leave a trail of sparks
Fixes
- Fix lang entry for QT-KT
- Fix bolt source arm for ion blasters
Internal Changes
- Convert dynamic textures to sha256 hashes from int64
- Start work on a no-code addon creation toolkit
- Like MCreator, but for addons
- More information coming soon
Localization
- Update translations into:
- French
- Italian
- Japanese
- Russian
- Brazilian Portuguese
- Canadian French
Changes
- Lekkus now animate more fluidly (and avoid clipping more) when turning your head
- Lightsabers can no longer mine blocks
- Lightsabers can no longer accumulate durability damage
Fixes
- Fix various texture bugs for some species within the character customizer
- Fix bug that prevents joining servers with errors like:
Cannot get species descriptor for unknown key pswg:aqualish
- Fix lekku animations when riding another entity
- Fix muzzle flash color for stun and ion bolts
- Fix blaster rapid-fire issue when switching from burst fire during the middle of a burst
- Fix patrol posture when a double-handed gun is held in the offhand
Internal Changes
- Convert species registration from datapack system to addon system
Localization
- Update translations into:
- Brazilian Portuguese
- Russian
Additions
- Item actions can now be used in the offhand as well
- Blasters: mode changing and force venting
- Lightsabers: toggling
- When the keybind is pressed, first the main hand is used, if no main hand item, the offhand is used
- Sneaking while pressing the keybind swaps this behavior (offhand first, main hand if nothing in offhand)
Changes
- Firing a blaster disables patrol posture if enabled
- Reworked blaster heat HUD when dual wielding
- Ion sparks no longer spawn directly in your face
- Ion bolts are now slower
- Ion bolts now have a much shorter range
- Update model and texture for japor leaves
- Blasters now use projectile damage instead of hitscan damage
- Blaster damage falloff no longer hard-limited at a 75% reduction in damage
- Improve consistency of blaster bolt reflections
- Across-the-board increase for blaster cooling speed
- Across-the-board decrease for blaster auto-cooling delay
- Increase recoil for bowcaster and cycler
Fixes
- Fix pick-block stacks for mannequins
- Fix blaster data (color, arm, etc.) not syncing properly
- Prevent red plane flashes when firing ion shots
- Blaster damage falloff is now properly fixed
- Fix some instances of blaster bolts clipping through blocks when reflecting
Internal Changes
Additions
- Added sprites for remaining armor items
- Proper support for dual-wielding single-handed blasters
- When holding one in the off-hand and one in the main-hand, left click to fire the off-hand blaster and right click to fire the main-hand blaster
- Blaster bolts can now deflect off of some blocks (currently just diatium)
- Blaster bolts can now detonate some blocks (currently just TNT)
- Added armor mannequins which properly show armor as would be worn with an underlayer
- Added keybind to toggle "patrol" posture for blaster animations (configurable,
G
by default)- Indicated by a horizontal line crosshair
- Manually enabled/disabled with keybind
- Automatically disabled when aiming down sights
- Automatically un-aims when enabled
- Added new context-based blaster poses/animations
Changes
- Updated ingame links to also reference Modrinth
- Rename "Desert Insurgence Hat" to "Rebel Desert Helmet"
- Update block textures for:
- Chromium block
- Chromium ore
- Cortosis block
- Cortosis ore
- Desh block
- Desh ore
- Diatium block
- Diatium ore
- Durasteel block
- Helicite block
- Helicite ore
- Ionite block
- Ionite ore
- Lommite block
- Lommite ore
- Thorilide block
- Thorilide ore
- Rubindum ore
- Zersium block
- Zersium ore
- Reduce blaster damage distance falloff for most blasters
- Limited maximum effect of falloff to 75% (i.e. minimum damage due to falloff is 25% of base)
- Ion bolts now emit sparks instead of smoke
- Ion bolts are now longer
- Ion bolts are now lighter
- You can no longer aim-down-sights with blasters while sprinting
Fixes
- Blaster bolts now deflect properly off lightsabers
- Fix blaster bolts disappearing (again)
- Fix cycler bolt color
- Partial fix for X-Wing hitbox (can still clip through wings and engines from top)
Internal Changes
- Downgrade Gradle to 7.6.1 to fix loom decompilation bug
- Abstract out online version checking system
- Added attachment functionality to ion-to-gas and ion-to-repulsor type attachments
- Changed internal name of player data components (your species will be reset)
Additions
- Added green and brown specialist backpacks
- Added green, white, and tan light backpacks
- Added green, white, and tan heavy backpacks
- Lightsabers now have a blocking animation
- Lightsabers can now deflect blaster bolts when blocking
- Added artillery trooper armor
- Added hovertank pilot armor
- Added incinerator trooper armor
- Added tan, gray, and brown goggles caps
- Added beach insurgence hat
- Added desert insurgence hat
Changes
- Full-head helmets no longer allow hair to flow out of them
- Lightsaber damage boosted to 22 from 15
- When not blocking, lightsabers now use the vanilla hold and swing animation
- Kylo Ren's lightsaber now defaults to unstable rendering
- Blaster bolts can now destroy vanilla glass and panes
Fixes
- Fixed pauldron clipping on stormtrooper and sandtrooper armor
- Fixed mirrored cube textures on trooper armors
- Fixed mirrored textures on species bodies in some circumstances
- Fixed blaster bolts disappearing with high ping
- Fixed hands showing up when aiming down sights in blasters
Internal Changes
- Species models now use split-head models
- Species texture resolution bumped to 150x from 96x
- Aurek can now export Blockbench-compatible files from compiled NEM models
- Aurek NEM compiler now properly respects cube mirroring when importing NEMi models
Additions
- Add shoretrooper armor
- Add shocktrooper armor
Changes
- Incremental updates to Tatooine world generation, testing new wordgen features and framework
- Large increase to blaster damage to account for damage falloff added in previous alphas
- Fixed armor incorrectly rendering arms
- New armor models and textures for:
- Stormtrooper
- Sandtrooper
- Deathtrooper
- Jumptrooper
- Scout Trooper
- Rebel X-Wing Pilot
- Imperial Pilot
- New model for Sandtrooper backpack
- New model for jumptrooper jetpack
- New sprite textures for all armor
Fixes
- Fix blaster_slug damage source name
- Fix red and blue colors swapped on character textures and blaster muzzle flashes
Localization
- Updated Canadian French translation
- Updated French translation
- Updated Brazilian Portuguese translation
- Updated Russian translation
Internal Changes
- Update to Gradle 8.0.2
- Update to Fabric Loader 0.14.19
- Update to Fabric API 0.77.0+1.19.4
- Update LambDynamicLights dependency to 2.3.0+1.19.4
Additions
- Left-handed blasters now render arms correctly
Changes
- Crash reporting system no longer asks to report a crash if PSWG is not up-to-date
Fixes
- Left-handed blasters are no longer mirrored
- Blaster bolts render properly when coming from the left hand
- Blaster bolts no longer flash in the center of the screen in some rare circumstances
Internal Changes
- Port to 1.19.4
- Update JiJ and dependencies:
- Yarn to 1.19.4+build.1
- Fabric Loader to 0.14.18
- Fabric API to 0.76.0+1.19.4
- Cardinal Components to 5.1.0
- Cloth Config to 10.0.96
- ModMenu to 6.1.0-rc.4
- REI to 11.0.597
- LibZoomer to 0.4.6+1.19.4
- Trinkets to 3.6.0
Additions
- Merge new Crowdin translation updates for several languages
- Cooling blaster attachments now properly cool
- Added heat-reduction attachment functionality as a counterpart to cooling improvements
- Add attachment functionality for damage and range modification
- Added double-bladed Darth Maul lightsaber
- Added Dooku's lightsaber (untextured, WIP)
- Added Revan's lightsaber (untextured, WIP)
- Added Dume's lightsaber
- Added Kylo Ren's lightsaber
Changes
- Blasters can no longer aim down sights if dual wielding
- Blaster workbench "stat bars" now actually reflect the new and old blaster statistic comparisons
- Blaster workbench stat bars now have numerical tooltips
- Clarified "incompatible attachment" tooltip
- Update Jedi Bob hilt model and texture
Fixes
Internal Changes
- Minimum Fabric Loader version bumped to
0.14.13
- Minimum Fabric API version bumped to
0.73.0
- Blaster API attachment methods have new signature to allow addons to modify attachments of stock blasters
Additions
- Add Jawa ion cannon
- Add darksaber
- Add Maul's "half" lightsaber
- Add button in character customizer to remove customization
- Add drag-to-rotate functionality in character customizer
Changes
- Update blaster bolt "hiss" sound
- Update desh barrel model to new model style
- Update power coupling texture
- Remove
/pswg_clear_species
command
Fixes
- Desh barrels now have a proper hitbox
Internal changes
- Convert lightsaber models to P3D
- Add support for rigged lightsaber models
- Add support for multi-blade lightsabers