v1.2.0.b-1.21 HOTFIX:
- Fix: Fixed server-kicking bug when bows attempt to consume final remaining item in equipped Quivers.
- Fix: (Temporary) Fixed crashing bug due to BundleItem mixin conflict with other mods that change Bundles. Planned to be improved with a server-side config option to turn on/off Progressive Archery's modification of Bundles.
v1.2.0-1.21:
- Fix: Bug crashing game when using vanilla Crossbow fixed.
- Fix: Fletching screens now show stonecutter correctly when cutting tipped arrows.
- Fix: Bundle recipe advancement fix, cross-mod bundle recipes in SolipIngen cross-mod datapack.
- Change: Fusion template drop chance from entities slightly nerfed -- 12% -> 10%.
- Change: Fireproof Lead re-textured.
- Addition: Fireproof Leads now also work with Boats.
- Addition: Piglins now also can drop bow fusion templates.
Ongoing Issues:
- Some mod loot table changes are currently unenchanted only/unaffected by Looting. This will be addressed in a future update.
Future Plans (not limited to):
- Configs for various gameplay parameters (client & server)
- Version +trinkets when Trinkets is updated to 1.21.
v1.1.7-1.20.6:
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Fix: Bogged now correctly shoot poison tipped arrows.
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Change: Persistent projectiles (including arrows) now deal baseDamagespeed damage, instead of 0.5baseDamage*speed^2.
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Change: Mod arrow base Damages re-scaled upwards.
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Change: Critical damage bonus is now a Gaussian centred around +25%.
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Change: Each level of power now adds +0.5 damage instead of +0.25 per level.
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Change: Skeleton variants shoot at lower speeds (0.75x maxReleaseSpeed -> 0.5x maxReleaseSpeed)
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Change: Bow-using mobs aim improved.
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Change: Bow fusion template drop probability increased, Bogged now drop them as well.
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Addition: Fletcher block added. Fletching can now be automated.
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Addition: Archer Villagers now target mobs in #progressivearchery:archer_villager_targets. Use Datapacks to customise. By default, contains raiders and zombie variants except zombified piglins. Vexes are codewise conditioned to be targeted only when its owner is in the targets tag,
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Addition: Added #progressivearchery:unconsumed_fletching_additions, which are the addition ingredients while fletching that do not get consumed. Default contains flint and #progressivearchery:metal_arrow_cutters and #progressivearchery:metal_arrow_welding_heat_sources. Use datapacks to customise.
v1.1.7-1.20.6:
-
Fix: Bogged now correctly shoot poison tipped arrows.
-
Change: Persistent projectiles (including arrows) now deal baseDamagespeed damage, instead of 0.5baseDamage*speed^2.
-
Change: Mod arrow base Damages re-scaled upwards.
-
Change: Critical damage bonus is now a Gaussian centred around +25%.
-
Change: Each level of power now adds +0.5 damage instead of +0.25 per level.
-
Change: Skeleton variants shoot at lower speeds (0.75x maxReleaseSpeed -> 0.5x maxReleaseSpeed)
-
Change: Bow-using mobs aim improved.
-
Change: Bow fusion template drop probability increased, Bogged now drop them as well.
-
Addition: Fletcher block added. Fletching can now be automated.
-
Addition: Archer Villagers now target mobs in #progressivearchery:archer_villager_targets. Use Datapacks to customise. By default, contains raiders and zombie variants except zombified piglins. Vexes are codewise conditioned to be targeted only when its owner is in the targets tag,
-
Addition: Added #progressivearchery:unconsumed_fletching_additions, which are the addition ingredients while fletching that do not get consumed. Default contains flint and #progressivearchery:metal_arrow_cutters and #progressivearchery:metal_arrow_welding_heat_sources. Use datapacks to customise.
v1.1.6-1.20.6+trinkets
Hello archers! I hope all of your shots have been true. Minecraft 1.20.6 was the biggest technical update in a while. So, Progressive Archery 1.1.6-1.20.6 is the biggest update in a while as well. Below are the changes:
-
Fix: Redundant velocity addition for projectiles fixed.
-
Fix: Fletching screen renders background with normal darkness.
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Fix: Skeleton variants and Illusioners now shoot lower than previously, making them more precise.
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Fix: Advancements trigger bug fixed.
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Change: Golden arrows now can be tipped 8 times per potion level in cauldron, down from 21.
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Change: Individual arrow damage rebalanced upwards.
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Change: Critical arrow bonus nerfed, to min +10%, down from max +20%.
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Change: Archer villagers now work at night instead of the day, and have a chance to rest during the day each day cycle. Chance to rest is lower for higher world difficulties. Villagers at half health or lower will always rest for that day, until healed.
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Change: Archer villagers gain XP twice as fast.
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Change: Archer villagers and Illusioners are now stronger, shooting speeds equal to the max release speed of each bow type.
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Change: Persistent projectiles now experience 0.1% speed decrease per tick in air, down from vanilla 1%.
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Change: Fletcher Villagers do not change Archer Villager's bow if it is enchanted or has a custom name.
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Change: Item tag #progressivearchery:metal_arrowheads renamed to #progressivearchery:crafted_arrowheads
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Addition: Added optional datapack for enhanced compatibility across my three mods.
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Addition: EMI integration added, Fletching and Tipping recipes added. Recommended.
v1.1.6-1.20.6
Hello archers! I hope all of your shots have been true. Minecraft 1.20.6 was the biggest technical update in a while. So, Progressive Archery 1.1.6-1.20.6 is the biggest update in a while as well. Below are the changes:
-
Fix: Redundant velocity addition for projectiles fixed.
-
Fix: Fletching screen renders background with normal darkness.
-
Fix: Skeleton variants and Illusioners now shoot lower than previously, making them more precise.
-
Fix: Advancements trigger bug fixed.
-
Change: Golden arrows now can be tipped 8 times per potion level in cauldron, down from 21.
-
Change: Individual arrow damage rebalanced upwards.
-
Change: Critical arrow bonus nerfed, to min +10%, down from max +20%.
-
Change: Archer villagers now work at night instead of the day, and have a chance to rest during the day each day cycle. Chance to rest is lower for higher world difficulties. Villagers at half health or lower will always rest for that day, until healed.
-
Change: Archer villagers gain XP twice as fast.
-
Change: Archer villagers and Illusioners are now stronger, shooting speeds equal to the max release speed of each bow type.
-
Change: Persistent projectiles now experience 0.1% speed decrease per tick in air, down from vanilla 1%.
-
Change: Fletcher Villagers do not change Archer Villager's bow if it is enchanted or has a custom name.
-
Change: Item tag #progressivearchery:metal_arrowheads renamed to #progressivearchery:crafted_arrowheads
-
Addition: Added optional datapack for enhanced compatibility across my three mods.
-
Addition: EMI integration added, Fletching and Tipping recipes added. Recommended.
v1.20.1.a - Bundle is now a DyeableItem code-wise, allowing compatibility with mods like Bundle Jumble.
v1.1.3-1.20.1+trinkets:
- Trinkets integration: Quiver can now be placed and used in the Back slot.
- Wooden (Cross)Bow now merged with vanilla (Cross)Bow into vanilla-registry "minecraft:(cross)bow".
- REI integration: tipped kid arrow recipe bug fix.
- Bow mob attack pose fix
- Fresh Animations integration: Archer Villagers bow holding adjustments.
v1.1.3-1.20.1:
- Wooden (Cross)Bow now merged with vanilla (Cross)Bow into vanilla-registry "minecraft:(cross)bow".
- REI integration: tipped kid arrow recipe bug fix.
- Bow mob attack pose fix
- Fresh Animations integration: Archer Villagers bow holding adjustments.
- Version split to provide Trinkets-compatibility.