Updated to 1.21, available for both NeoForge and Fabric
Changes
- Added Frozen Sugar Cane
- Added Frozen Cactus
- Added Frozen Bamboo
- Added Frozen Lily Pads
- Added Frosted Mushroom Blocks
- Added Frosted Azalea and Frosted Flowering Azalea Leaves
- Snow placement has been improved to replace flowers, and other grasses.
- Snowy variants of blocks now spawn underneath other plant-like blocks
- Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
- Strays are more frequent spawns in all biomes
- Villages spawn as abandoned villages
- Fog transitions are a bit smoother when moving between lit and unlit areas.
- Add
ko_kr
translation (#91) - Added a builtin, in-game config UI (NeoForge only)
Fixes / Technical Changes
- Fog is constant, independent of the user-selected render distance (#100)
- Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)
Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml
. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command /primalwinterReloadConfig
to update them.
Along with this change, a few config options that were broken or unused have now been implemented properly:
snowSounds
, which controls the sound of snow.snowDensity
, which controls the visual density of snow.
This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.
Overdue bugfix update. Thanks to YueSha in my discord for reminding me I still hadn't done this.
- Fix #35: Added a toggle for the whitelist/blacklist function of the non-winter biomes config option.
- Fix #42: Snow accumulation also converts the blocks beneath it to Primal Winter's snowy forms, similar to how snowy grass works in vanilla.
- Fix #43:
/weather thunder
and/gamerule doDaylightCycle
false are no longer ran on every world load, and are just ran once. - Fix #45: Added a config option to blacklist and/or whitelist dimensions from having Primal Winter's weather effects.
- Split config options for snow accumulation: There is now a separate config option for weather (
enableSnowAccumulationDuringWeather
), and one for world generation (enableSnowAccumulationDuringWorldgen
).
Entities now spawn!
- Fixed issues that were causing vanilla surface passive mobs not to spawn in winter-ificated biomes during world generation.
- With this, polar bears now spawn commonly in the snow, and on top of the ice covered ocean biomes.
- Large goups of snow golems now also spawn occasionally. And some technical changes:
Added some tags which can be used to configure animal spawn conditions.
- All winter-ificated biomes have the
COLD
andSNOWY
biome dictionary tags applied for any mod that uses those. - Trimmed down some image sizes courtesy of Darkhax.