Changes since 0.6.2
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
Changes since 0.6.2
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
- Seat is now damageable
- This means TNT will now launch you when it explodes near by.
- Improve checks for better UX
- Add better Pehkui support
- Prevent needless phase through blocks
- Fix various offset bugs
- Add 1.21.2-1.21.4 support
Changes since 0.6.1
- Cap compatible version to <1.20.5
- Mitigates #9
- Tests entity Y at ground level when possible
- Mitigates #3
- Check bounds on sit
- Fixes #8
- Add sit keybind, defaults to G
- Partially implements #3
- /sit now toggles instead of just sits.
- Fix bad adjustment code needlessly phasing the player through blocks.
Changes since v0.0.0
- Actually publish to Modrinth this time.
Full Changelog: https://github.com/the-glitch-network/polysit/compare/v0.0.0-mc.1.18.2...v0.0.1+mc.1.18.2