- Fixed Torch Fire not working properly
- Fixed Animal Retaliation and other attack behavior crash
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Torch Fire Config is no longer a boolean, but an integer. Its now a percent chance of setting entities on fire, with 0 disabling the mechanic.
- The time an entity is set on fire by being punched with a torch is now configurable
- Increased default value of "minMobArrowAmount" to 16 and "extraMobArrowAmount" to 48.
- Ghasts are now actually incorporeal as Mojang keeps describing them.
- Being 3 blocks around lava will set entities on fire due to convection.
- If a Drowned is out of water, and rain, and is in a hot biome, they will convert into regular Zombies after a short amount of time.
- Drowned will instantly extinguish themselves from fire as they are constantly wet.
- Naming a wolf "Princess" or "Cupcake" will cause them to be hostile towards children.
- Endermen are no longer racist against players and will now attack any mob, that's not another Enderman or wearing a Carved Pumpkin on their head, that stares at their eyes.
- Torch Fire Config is no longer a boolean, but an integer. Its now a percent chance of setting entities on fire, with 0 disabling the mechanic.
- The time an entity is set on fire by being punched with a torch is now configurable
- Increased default value of "minMobArrowAmount" to 16 and "extraMobArrowAmount" to 48.
- Ghasts are now actually incorporeal as Mojang keeps describing them.
- Being 3 blocks around lava will set entities on fire due to convection.
- If a Drowned is out of water, and rain, and is in a hot biome, they will convert into regular Zombies after a short amount of time.
- Drowned will instantly extinguish themselves from fire as they are constantly wet.
- Naming a wolf "Princess" or "Cupcake" will cause them to be hostile towards children.
- Endermen are no longer racist against players and will now attack any mob, that's not another Enderman or wearing a Carved Pumpkin on their head, that stares at their eyes.
Fixes & Changes:
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Creepers now have proper Climbing pathfinding.
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Strength effect increases projectile damage, if said projectile deals damage in the first place.
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Mobs without attack attributes now have them.
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Livestock (Chicken, Cow, Pig and Sheep) animals retaliates against mobs/players that attack them. Nearby livestock of the same type will also attack like ZPiglins. The latter can be disabled from the former.
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A random Livestock animal will attack the player unprovoked because ijfioeanfiaohfai.
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Chickens that were part of chicken jockeys will be aggressive towards players.
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Punching with a torch on main hand will have a chance of setting the target aflame, consuming the torch in the process.
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Punching with a fish on main hand will knock back target by a lot.
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Patrol Leaders will constantly have Resistance III and Strength.
Fixes & Changes:
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Fixed Zombie Horse conversion crash.
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Mobs that are tagged under forge:bosses are no longer affected by limitedMobArrows. There's also a blacklist config for which mobs can be added to not be affected as well.
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Zombies can convert into Husk if they either suffocate in sand blocks or burned to death in a desert biome's surface.
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A zombie will spawn at a player's location if they die by a zombie.
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Creepers can climb on walls like spiders due to how real life creeper plants are vines.
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If the Raid ends with a loss, every Raider that's celebrating (waving their arms and/or jumping) will explode, with the same radius as the Wither's initial explosion, after 550 ticks of celebrating just to make the village looked raided and destroyed and because it's funny.
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Enderman holding TNT while on fire would explode like a primed TNT since... y'know?