- Regular fire can now boost umbrellas along with campfires
- The blocks that boost Umbrellas are now determined via the tag
umbrellas:boosts_umbrellas
, meaning datapacks can add or remove blocks
- The blocks that boost Umbrellas are now determined via the tag
- Added Umbrella Durability (can be disabled in configs)
- An Umbrella can last a total of 10 minutes straight in the rain before breaking
- Umbrellas can now be enchanted with Unbreaking and Mending
- The function of the Gliding enchantment has been split into two enchantments
- Wind Catching (for boosting upwards in smoke)
- There is now an achievement for getting a Wind Catching Umbrella, like the one for Gliding Umbrellas
- Gliding (for slow falling)
- Wind Catching (for boosting upwards in smoke)
- When falling with an Umbrella, the player now moves their arm up (basically lets you more accurately roleplay as Mary Poppins)
- This is purely visual and has no effect on gameplay
- Added 5 new additional Umbrella designs
- These designs are crafted with new recipes.
- They're meant to have a specific look not obtainable with Umbrella Patterns, so they cannot be dyed/patterned
- Most of them come from back when this was a private mod for a specific server, and some people got themselves personal Umbrella designs. I decided that, rather than let them go to waste, they should be added to the public version of the mod
- These designs include:
- Animals Umbrella
- An Umbrella with an Axolotl and a Calico Cat sitting on it
- Azalea Umbrella
- A giant Flowering Azalea, large enough to function as an Umbrella
- Galactic Umbrella
- An Umbrella with Planets dangling down from strings
- Gothic Umbrella
- A gothic-inspired, fancy-looking Umbrella
- Jellyfish Umbrella
- A poor jellyfish that's been impaled on a spike, and now functions as an Umbrella
- Animals Umbrella
- Added Umbrella Stands, which basically allow for placeable umbrellas in builds
- They of course also shelter entities from light
- Reworked the entire system for umbrella customization:
- Standard dyeable umbrellas can be combined with any banner to create a "patternable" umbrella
- Regular dyeable umbrellas remain the same and can still be dyed any RGB color
- Patternable umbrellas are just named after the banner you used, e.g. Umbrella + Blue Banner -> Blue Umbrella
- Looms can be used to apply Umbrella Patterns to patternable umbrellas
- There are equivalents to all vanilla banner patterns, as well as some special new ones
- There are some umbrella patterns that require items to access (similarly to vanilla banner patterns)
- Almost all umbrella pattern items can simply be crafted from their banner pattern counterparts, e.g. Globe Banner Pattern -> Globe Umbrella Pattern
- The only exception is the pride umbrella pattern item, which is crafted with Paper + Glow Ink Sac
- This pattern allows access to all pride flag patterns, rather than just one
- Pride umbrellas have been removed, due to having been replaced by pride flag umbrella patterns
- The mod will attempt to migrate pride umbrella item IDs to regular umbrellas
- Standard dyeable umbrellas can be combined with any banner to create a "patternable" umbrella
- (From PneumonoCore) Massively improved configuration screen, including icons that provide more information about the configuration itself
- Added a lot of new config options
- Pride Umbrellas can now be disabled
- Whether Campfire Boosting and Slow Falling are applied always, only with gliding, or never is now configurable
- Whether Umbrellas have a visible enchantment glint is now toggleable client-side
- Added issues link to fabric.mod.json
- Removed duplicate recipe advancements
If anyone has existing worlds with Pride Flag Umbrellas, please make sure to enable them in the config before opening your world!!!