Major Note ⚠️
This is an alpha build of PlayerEX. Therefore, you should take precaution when playing. While I have personally tested the mod multiple times with several mods, there is a possibility of any kind of issue.
Additions ☕
- Rewrote the entire PlayerEX mod.
- Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is
-
(minus).- WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
- Tooltips have been added to specific areas in the UI. Discover these as you play.
- For those eager, see
PlayerEXMenuRegistry
.
- Redesigned config with owo-lib (thanks guys x2)
- Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using
/playerex
. - Diminishing attributes are currently managed by its provided
smoothness
from DataAttributes.- In order to change smoothness and other values, open up the config using
/owo-config data_attributes
or accessing through ModMenu. - As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
- In order to change smoothness and other values, open up the config using
- Added onto a player's nameplate their current level. This can be disabled via config.
Changes ⚙️
- Improved general stability of the mod.
- Changed all sounds to be a bit more pleasing and attentive.
- Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]
Removals 🚫
- Removed
reach-entity-attribute
due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).
Afterword ✒️
This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with). Report issues of game-breaking proportion, or supposedly incorrect values to our issues page. If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.
Fixes ⚒️
- Most if not all values should display properly now, there were incorrect calculations.
- Applied the proper ranged damage to the screen and removed a useless playerex specific ranged attribute.
- Updated AdditionalEntityAttributes
- Resolved values to be what was intended. To use this, delete the previous (data-attributes) config folder.
Major Note ⚠️
This is an alpha build of PlayerEX. Therefore, you should take precaution when playing. While I have personally tested the mod multiple times with several mods, there is a possibility of any kind of issue.
Additions ☕
- Rewrote the entire PlayerEX mod.
- Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is
-
(minus).- WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
- Tooltips have been added to specific areas in the UI. Discover these as you play.
- For those eager, see
PlayerEXMenuRegistry
.
- Redesigned config with owo-lib (thanks guys x2)
- Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using
/playerex
. - Diminishing attributes are currently managed by its provided
smoothness
from DataAttributes.- In order to change smoothness and other values, open up the config using
/owo-config data_attributes
or accessing through ModMenu. - As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
- In order to change smoothness and other values, open up the config using
- Added onto a player's nameplate their current level. This can be disabled via config.
Changes ⚙️
- Improved general stability of the mod.
- Changed all sounds to be a bit more pleasing and attentive.
- Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]
Removals 🚫
- Removed
reach-entity-attribute
due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).
Afterword ✒️
This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with). Report issues of game-breaking proportion, or supposedly incorrect values to our issues page. If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.
⚙️ Changes
- Brigadier Commands for
reset
&reset_all
have been modified.- They will reset the stats of the player regardless of the configuration.
- Thus, a new argument has been created called
retain
. It is applied to these commands, and is fully optional. It allows you to choose how much of a percentage of stats you want to keep for the provided player(s). - Example:
/playerex reset <player_name> 50
will retain 50% of the player's stats.
Changelog
Dependencies
- Comes embedded (jar-in-jar) with Ranged Weapon API
1.1.0+1.20.1-fabric
.
Gameplay
-
Added support for Ranged Weapon API. This is considered a breaking change, and removes the original Projectile Damage Attribute.
-
Removed stdout logging of damage (possible console clutter).
-
Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest!
-
Oops, forgot to include the Ranged Weapon API... should be fixed now.
Changelog
3.7.0
Dependencies
-
Requires Fabric API version
0.84.0+1.20.1
or greater. -
Requires Data Attributes Directors Cut version
1.6.0+1.20.1
or greater. -
Comes embedded (jar-in-jar) with Ranged Weapon API
1.1.0+1.20.1-fabric
.
Gameplay
- Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen.
- Removed Ranged Damage attribute.
- Added support for Ranged Weapon API.
- Attribute screen text is now a bit smaller by default.
-
Added localisation for skill/level sounds.
-
Updated chinese translation (thanks Annijang).
-
Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death.
-
Command
/playerex reset <player>
now adheres to the current reset on death config option.
- Added command
/playerex reset_all
: this applies the command/playerex reset <player>
to all currently online players. Note that to reset offline players whilst they are offline you will still need to manually edit their NBT data.
-
Modified command
/playerex resetChunk
to be/playerex reset_chunk
. -
Modified command
/playerex refundAttribute
to be/playerex refund_attribute
. -
Modified command
/playerex skillAttribute
to be/playerex skill_attribute
-
Lots of minor performance tweaks.
-
Updated PlayerEX to 1.20.1!
-
Added a configuration for the sound.
-
Buttons should not be delayed...
-
Issues might not be figured out at the moment, we will try to work on them if they are critical, but keep in mind that they may not be responded to much in time.
-
Hopefully, this will work properly... We are planning to do a whole reflection and remaking of the mod, I will have to learn more about modding soon. ~allocated (MerryweatherLost)