CHANGELOG
- LootModifier now supports injecting into existing pools
- CreativeTabs injection is now ordered properly
- Interaction is now BlockInteraction
- Added MobInteraction to handle mob right clicking interactions
- Added DataTransformer to migrate mappings safely [experimental]
BUGFIXES
- Composter registering everything to -%100
- LootModifier not working on neoforge
- CreativeTabs not working on neoforge
CHANGELOG
- LootModifier now supports injecting into existing pools
- CreativeTabs injection is now ordered properly
- Interaction is now BlockInteraction
- Added MobInteraction to handle mob right clicking interactions
- Added DataTransformer to migrate mappings safely [experimental]
BUGFIXES
- LootModifier not working on forge
- CreativeTabs not working on forge
Refactored some code, using the new system:
- ParticleFactories is now included in GameRendering
- Migrated IntegrationHandler to BlockIntegration
- Migrated EntityFactory to MobIntegration
- Migrated TradeRegistry to TradeIntegration
- Migrated BiomeSpawnPlacement to BiomePlacement
Changes:
- Added support to Hanging Sign registry
- Added Goal registry on MobIntegration
- Reworked Biome placements