Overview
This version is dominated by texture and balance changes, allowing the gameplay to be more relaxing.
What's New
Added Russian translation (Author: True Bebra).
Added 5 new challenges (by 136).
Added lunarstone that can be obtain underground in overworld(Generation chance can be configured), and can also be crafted by glowstone and cobblestones.
Added new loots for zombies: almanic and bamboo.
Added configuration: Scattered Invasions (off by default) to allow invasions by different players to start on different days when playing multiplayer.
Added a configuration: Switch for whether plant growing needs to be unlocked (default is on) to allow players in survival mode to grow plants directly without unlocking them.
Added configuration: whether or not the jack in box zombies will destroy cubes (default is off).
Added configuration: switch for whether zombies are immune to explosion and flame damage (default is on).
Added configuration item: switch for merging bullets that overlap each other (off by default).
Added Garden Pointer and its recipe, which points to the nearest Zen Garden when used.
Added a steering curve for the spiked bullets of thorn.
Added a hint when unlocking plants.
Added a more precise hint for not being able to grow plants due to insufficient sunlight when the sunlight increases due to growing more plants than the cap.
Added a mechanism for sunlight to approach the player, approach each other and merge.
Plants are automatically refreshed when they are too far away from its owner's birth point. Distance and minimum survival time are configurable.
Deleted content
Removed related configuration items due to the removal of bowling gloves.
What was changed
Light Essence changed to be obtained by lunar stone Radiation, and Ice Essence changed to be obtained by Snow Block Radiation.
Adjusted the unlock level of some plants and the required templates.
Gray and red templates have been deprecated (note that their recipe is not deprecated, but there are no more cards that can be synthesized from them).
The number of minerals needed to craft card templates has been changed from 8 to 4.
Default safe days have been extended to 4 game days.
Default maximum number of zombies present at the same time for invasions changed from 50 to 30.
Adjusted default generation weights for sunlight, submerged lava zombies, and yeti zombies.
Adjusted the default initial sunlight cap for players.
Modified the models of Cabbage Pult, Melon Pult, Tangle Kelp, Potato Mine, Jalapeno, Torch Wood, Ice Shroom, Iceberg Lettuce, Snow Pea, Plantern, Hypno Shroom, Spike Weed, Repeater, Split Pea, and Gatling Pea.
Digger zombies can also take damage and splash damage from players while underground.
Extended the attack interval of the Cattail and increased the damage accordingly.
Lowered the life value of the Lava Zombie.
Trick zombies have reduced lifesteal and explosions will no longer destroy blocks.
Normal tombstones can now summon zombies normally.
Giga tombstones can now spawn naturally.
Noble Zombies summoned by Coffin now count towards the challenge normally.
Extended the time taken by PeaShooter zombies to fire each round.
Creation mode players can now grow plants regardless of level and amount of sunlight.
Adjusted the cooldown time of some plants.
Reduced the maximum amount of sunlight that can be stored in each sun storage sapling.
Adjusted the recipe and texture of the plant card fusion table.
Players in spectator mode will no longer have zombies around them trying to spawn during invasions.
Players without plants around them will have fewer zombies spawning around them during invasions.
Modified the amount of experience players need to upgrade per level to make it more reasonable.
Modified the unbearable 9999999 coin and diamond cap.
Adjusted some texts.
Giga Football Zombie no longer deals deadly damage.
Adjusted the judgment conditions and the number of spawned monsters in the invasion when a large wave is triggered.
Adjusted the level of some invasion monsters.
Adjusted the loot chest in Sunshine Dave's Temple.
Adjusted the damage of the trick zombie.
Adjusted the movement speed of Gargantua and Giga Gargantua.
Changed some recipe.
Plants will be refreshed automatically when they are too far away from the birth point. Comes with configuration items.
Only zombies spawned in invasions will drop tree xp, with a configuration item attached.
Bungee zombies that do not find their target now automatically disappear.
Bungee zombies no longer deal direct damage.
Modified models and decals for items such as Origin Ingot and Tools, Bucket Helmet, Chlorophyll, Taco, Arrows with Targets, and Zombie Dolls.
Modified the model and texture of Sun.
Bugs fixed
Fixed the bug that the pumpkin head of plants disappeared after upgrading.
Fixed the bug that exiting and re-entering the game during the challenge will determine that the zombies have been killed.
Fixed the texture and models of the three sunflower trophies.
Modified the button size of the slot machine to fit the UI mapping.
Fixed the bug that snow will not refresh invading zombies normally.
Fixed the bug that the Zomboss would not summon zombies when there were too many plants around.
A large wave now spawns properly (maybe).
Fixed the bug that the game crashes when the highest level of Split pea front-heavy and back-light triggers
Fixed the bug that enjoy cards can be swiped with slot machines under multiplayer.
Fixed the bug that zombie death does not play death animation when the configuration item of zombie dropping limbs is turned off on the server side and on the client side.
Fixed the bug that the zombies of Pea Shooter can still shoot peas after death.
Fixed the bug that the challenge determines the strange condition of "nearby challenge".