OfflinePlayers-Reworked 1.0.8 (MC 1.21.1)
Update:
-
Added
break
action- which without interval does the same as
attack:0
but with interval it will break the block, then reset the interval timer (Issue link)
Important note! If you have already installed the mod before; don't forget adding
break
to theavailableOptions
list inconfig/OfflinePlayersReworked.json
. - which without interval does the same as
OfflinePlayers-Reworked 1.0.6 (MC 1.21.1)
Updates:
- Upgraded to 1.21.1 (still works with 1.21)
- Added command suggestions for Action:Interval:Offset
- Added version command to verify current version
- Added ActionType mapper & validation so no incorrect ActionType can be added
- Library updates:
- fabric_version to 0.102.1+1.21.1
- midnightlib_version to 1.5.8
- guava_version to 33.3.0-jre
- Fixed to many options when doing
/offline actions
and renamed/offline help
to/offline actions
OfflinePlayers-Reworked 1.0.3 (MC 1.21)
Updates:
- Fix startup bug because of missing libraries.
OfflinePlayers-Reworked 1.0.2 (MC 1.21) (Broken - Removed from modrinth)
Updates:
- Added prefix option in config
- Added time parser to parse times such as 100ms, 1s, 1m, 1.5h, 0.5d
- Added disconnect action to allow offline player to disconnect after set time
- Better exception handling of invalid/lost playerdata of offlinePlayer
- Minor bug fixes
OfflinePlayers-Reworked 1.0.1 (MC 1.21) (Broken - Removed from modrinth)
Updates:
- Carpet is now compatible
- /kick now kick's the offline player (+ new option
informAboutKickedPlayer
in config to inform the player his offline player had been kicked) - Offline players now able to be created in the nether and the end
- On server restart, offline players will be recreated (+ new option
respawnKickedPlayers
in config to also recreate kicked offline players) - Configurable actions using
availableOptions
config - Minor bug fixes
OfflinePlayers-Reworked 1.0.0 (MC 1.21) (Broken - Removed from modrinth)
Full rework of the mod. Updated to minecraft version 1.21.
Updates:
- Chaining different actions
- Configuration using the config.json
- No DB usage for storing items, switched to using player data.
- Better death message for both server & clients (using packages)
- Readme update