Update 0.6.0 (Farming Time)
New Game Rules
- nullium.framersTrampleFarmland
- If false, framer villagers will no longer be able to trample farmland.
- Default: false
- nullium.featherFallingTramplesFarmland
- If false, players will no longer be able to trample farmland if they have feather falling.
- Default: false
Update 0.5.0 (Stacks & Support)
Stacking changes
- Saddles, horse armor and music discs now stack to 16.
- Empty minecarts now stack to 4
GameRules
- added new game rule : nullium.sculkSpread
- NONE : sculk will not spread
- VINES : sculk will spread only vines
- ALL : sculk will spread normally (Default)
Tag changes
-
Added new support block tags :
- cactus
- nether warts
- nylium plants What these tags do is let you place the block on top of the block in tag instead of having a hardcoded list of things.
-
Changed existing support block tags :
- cane_support -> support/cane
- wither_rose_placeable -> support/wither_rose
WARNING the config was re-written so the old config files will not work
New config system:
- Now the modules can be enabled/disabled in the main config
- Old config files will not work (this should be the last update where that is the case)
Holder Man Module:
- Moved
#enderman_placable
tag to this module - When enderman spawn they have a chance to already be holding a block (from a loot table)
Blacksmith Module:
- Changed how item repairing works:
- Repair now doesn't add to
Repair Cost
data component. - A single repair item can repair a tool fully.
- Repair cost is now calculated from tools material and all the enchantments it has. (This is highly configurable, through tags and the config file)
- Repair now doesn't add to
- Chain armor can now be repaired with chains.
- Most Vanilla tools, weapons and armor repair materials are now a tag. (This doesn't include things like the mace or shears)
- Netherite equipment now is repaired with Netherite scrap instead of Netherite ingots. (Can be changed with a tag see the line above)
Big Salmon / Mob Scaling Module:
- Renamed to Mob Scaling
- Rewrote the config (There are now more scaling options)
- 1/6 Squids will be a baby
- Glow squid now always are 30% smaller
Compostable Module:
- Golden apples and carrots can now be composted, they will always adda layer to the composter
- Composable items now can be added through the config file, this also allows you to override vanilla chances
- Existing compostable items can be removed via the config
Miscellaneous features
- Stackable potions, non throwable potions stack to 16
- Glow Berries now give you the glowing status effect
- Cakes can be picked up if they have no bites takes from them
- Upgrade Smiting Templates now can be gotten from piglin bartering (The chance is about 1 per 3.3 stacks of gold ingots)
- Copper bulbs now work how they did in snapshots