notenoughwands-1.8.9-1.2.6.jar
on Jan 26, 2023Version 1.2.6:
- Fixed an accidental hard dependency on Chisel & Bits
notenoughwands-1.8.9-1.2.5.jar
on Jan 26, 2023Version 1.2.5:
- New work in progress 'freeze' wand. Not craftable yet
- New Potion wand that you can combine in the crafting table with potions. Every potion will be remembered in the wand and with the mode key you can toggle between all potions that the wand knows. Left click on a mob will then apply the effect on that mob. You can also clear a wand by putting it in the crafting table with an empty bottle
- Fixed a typo
notenoughwands-1.8.9-1.2.4.jar
on Jan 26, 2023Version 1.8.9-1.2.4:
- Updated to Minecraft 1.8.9 (newer forge)
- Made packet handling potentially safer (threads)
notenoughwands-mc1.8.8-1.2.3.jar
on Jan 26, 2023First port of Not Enough Wands to 1.8.8! Needs java 8!
notenoughwands-1.2.3.jar
on Jan 26, 2023Version 1.2.3:
- Added a new acceleration wand. This wand can accelerate block ticks (to speed up crops and tree growing) and it can also accelerate tile entities to speed up machines and spawners. It has three modes: fast, faster and fastest.
notenoughwands-1.2.2.jar
on Jan 26, 2023Version 1.2.2:
- Fixed a problem with the building wand in row mode where it would fail to extend 2-wide walls
- The building and swapping wand will no longer consume or replace blocks in the inventory if you are in creative mode
notenoughwands-1.2.1.jar
on Jan 26, 2023Versio 1.2.1: Fixed a bug in combination with certain mods (like Tinkers Construct). Cutting down a tree with a lumber axe would cause a crash in Not Enough Wands.
notenoughwands-1.2.0.jar
on Jan 26, 2023Version 1.2.0:
- Protection Wand:
- Added a new protection wand. This wand can (by default) protect up to 16 blocks from explosions, harvesting and sneak-wrenching. Every wand has its own ID and a wand can only unprotect blocks that were protected with this wand. Be careful that you don't lose this wand!
- It is possible to make a copy of a wand in the crafting table. If you do that then both wands will share the same unique ID and they can protect/unprotect the same blocks. This is a way to keep a backup of a wand in case the original is lost.
- When the protection wand is equipped all currently protected blocks are highlighted (within a radius of 10 blocks (configurable))
- Master Protection Wand:
- The master protection wand can unprotect blocks protected by any other wand and it has (by default) no limit on the number of blocks.
- All blue highlighted blocks are blocks protected by other wands (non-master wands).
- All red highlighted blocks are protected by the current equipped wand
- Displacement Wand:
- With this wand you can push or pull blocks relative to your position. It will only be able to do this if there is room (air, water or another replacable block).
- It can push/pull single blocks or 3x3, 5x5, or 7x7 walls (depending on the mode).
- It will correctly push/pull tile entities (like chests, machines, ...)
- Other changes:
- Highlighted blocks are now colored correctly even if F7 (light level indicators) are on.
- The building wand can now also build in water and other replacable blocks.
- It is no longer needed to sneak right click with the moving wand and the displacement wand. Even if you use these wands on objects like chests.
notenoughwands-1.1.2.jar
on Jan 26, 2023Version 1.1.2:
- Fixed an unneeded and sometimes problematic dependency on WAILA.
- Improved support in the moving wand for place blocks back in the air (like the angel block)
notenoughwands-1.1.1.jar
on Jan 26, 2023Version 1.1.1:
- Bugfix: when the moving wand was configured to use RF it wouldn't work at all
notenoughwands-1.1.0.jar
on Jan 26, 2023New Moving wand to move blocks (normal blocks, chests, machines, nodes, spawners, ...) to other places.
notenoughwands-1.0.0.jar
on Jan 26, 2023Version 1.0.0:
- New building wand:
- Undo the last two operations in any order
- Single, 9 block, 25 block and 9-in-a-row modes
- New Illumination wand to place down light sources
- Mode key is now set to '=' by default.
- A few tooltips have been fixed and updated.
- When there is not enough room in the inventory to store the returned blocks (from swapping or building/want undo) they will be spawn in the world instead of being lost.
- Various other small tweaks and fixes
notenoughwands-0.0.2.jar
on Jan 26, 2023Version 0.0.2:
- Added the ability to scale XP/RF usage for the capturing wand based on the strength of the mob. So capturing a stronger mob (like the wither) will require more XP or RF if you enable this in the config.
- You can now configure the capturing wand to only allow passive or hostile mobs
- Implemented a generic system to change modes for wands using the \ key (can be changed in key controls)
- Swapping wand now uses the new mode key to toggle between the four wand mods: single, 3x3, 5x5, and 7x7.
- The swapping wand can no longer swap bedrock and also added a config option to set a maximum hardness difference to prevent abuse.
notenoughwands-0.0.1.jar
on Jan 26, 2023First beta release of Not Enough Wands. Only 3 wands available right now. More will follow.