Changed
- Moved an
@Inject
onNoiseChunkGenerator#method_38332
to an@Overwrite
- This allows other mods, such as ishland's mods, to change the
Executor
ofNoiseChunkGenerator#populateNoise
'sCompletableFuture
.
- This allows other mods, such as ishland's mods, to change the
Fixed
- Ad Astra compatibility
- Ad Astra and other dimension mods no longer crash when trying to generate chunks in their dimensions
- The code is also slightly faster and more concise, because the chunk sections array is now fetched directly from the chunk that's being generated, instead of recreating it before noise population, which may result in a very slight performance increase
Added
- Lithium compatibility
- You no longer have to sacrifice fish for performance
Fixed
- NeoForge 1.20.2+ support
- Removed the JiJ Mixin Extras, because NeoForge already includes it
ChunkSection#populateBiomes
axis order optimisation- The optimisation's axis order was incorrect (it was reversed)
- Thank you to embeddedt for spotting this issue