Ruby armor rework
- Removed Miners Shield effect
- Reason: very few cases of usage in PvP, and almost not usable in PvE.
- Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
- Special thanks to FINGERFEED who allowed me to use some of his code for the effect.
- Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.
Topaz items rework
- Removed 3x durability bonus on topaz armor
- Reason: Item Mastery effect is enough for "durability buff".
- Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
- As result, Fire Aspect enchantment is banned on Topaz sword.
32x resolution resourcepack
- Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!
Smaller technical changes
- Added
#mythicupgrades:spelunker_outlined
tag for blocks that Spelunker effect will outline, default value is#c:ores
. - Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
Ruby armor rework
- Removed Miners Shield effect
- Reason: very few cases of usage in PvP, and almost not usable in PvE.
- Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
- Special thanks to FINGERFEED who allowed me to use some of his code for the effect.
- Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.
Topaz items rework
- Removed 3x durability bonus on topaz armor
- Reason: Item Mastery effect is enough for "durability buff".
- Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
- As result, Fire Aspect enchantment is banned on Topaz sword.
32x resolution resourcepack
- Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!
Smaller technical changes
- Added
#mythicupgrades:incorrect_for_<gem>_tool
tag for each gem - Added
#mythicupgrades:spelunker_outlined
tag for blocks that Spelunker effect will outline, default value is#c:ores
. - Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
- fixed topaz template and potion generating in nether fortress
- fixed aqumarine template and potion generating in underwater ruins
- fixed deepslate topaz ore not droping topaz
Changes to Mythic Potions
- now they have effect list tooltip, like vanilla potions
Potion rebalance
- buffed sapphire potion:
- Strength apply chance:
50%-> 100%
- Strength apply chance:
- nerfed topaz potion:
- Item Mastery level:
V-> III
- Item Mastery level:
- nerfed jade potion:
- Speed level:
III-> II - Jump Boost level:
III-> II
- Speed level:
Changelog
- Tweaked geode generation
- Topaz, Peridot, Aquamarine - each geode of those generates 2 times rarer compared to vanilla amethyst one, so in result they shouldn't mess with underground anymore
- Ruby, Sapphire, Jade, Ametrine - all these geodes spawn in their respective dimension 1.5 times rarer than amethyst one
- Outer layer of end geodes is now made of obsidian instead of smooth basalt
- Added Italian translation by aleganza
Fixes and reworks
- Jade
- Bouncer was hardcoded so now it works independently from jade tools, and can be applied in creative mode with getting corresponding effects
- Topaz
- Item Mastery effect now should work with every modded weapon or tool that has vanilla durability bar
- Ruby
- Miner's Shield now actually applies Mining Fatigue on hitter (was Weakness before, for some reason)
- Sapphire
- fixed spam-click issue where you could easily kill any enemy: now percentage damage scales with tool cooldown progress so earlier you attack, way less percentage damage you deal
- reverted balance change introduced in 4.0.0
- It deals again 9 base damage and 5% of maximum health of enemy by default
- now entities produce percent particles (thanks Zyablik for texture) when hit by sapphire tools
Technical changes
- Mod was migrated to Mojang mappings
- Now requires Fabric Loader atleast 0.16.0
Increased XP and XP ores!
- Increased amount of XP ores drop:
- 16-32 to 32-64
Completed Tool & Armor Sets
- Each gemstone's matching tool & armor set has been completed. (For example: Sapphire Hoe xd)
Removed Ores
- Citrine has been removed.
- Zircon has been removed.
- Related freeze features have been ported to Aquamarine.
🎨 Texture Update
- Textures & color palettes have been updated.
💚 Peridot Changes
- Increased Thorns level of Peridot armor.
- +1.
- Decreased duration of poison Peridot armor applies to enemy.
- 5 to 3 seconds
- Poisonous Thorns now also applies Nausea to enemy.
💖 New: Ruby Armor!
- Full Ruby armor provides infinite Miner's Shield!
- Miner's Shield is a brand new effect. Miner's Shield applies Mining Fatigue to enemy.
- Ruby Sword has been added back.
- Increased attack speed of ruby tools again.
💚 Jade Weapons Rework!
- Jade weapons no longer have more attack speed. Instead, attacking enemy with Jade weapons provide instant Jump Boost V to attacker.
🧡 Topaz Rework!
- Topaz now generates under #desert biomes. (Desert in Vanilla.)
- Increased attack damage of Topaz tools.
💙 Aquamarine Rework!
- Aquamarine now generates under #icy biomes. (Ice Spikes & Frozen Peaks in Vanilla.)
- Removed infinite Ocean Shield, Dolphin's Grace and Water Breathing from Aquamarine armor.
- Full Aquamarine armor now provides infinite Ice Shield.
- Aquamarine tools have been added. Aquamarine tools freeze enemy on hit.
💙 Sapphire Balance Changes
- Decreased percentage damage.
- 5% to 3%.
- Increased base damage.
- 9 to 11