Release 1.7.3 for MC 1.12.2
Changes:
- Added connected textures for Witherproof Block/Glass and Soul Glass (requires ConnectedTexturesMod)
- Added Korean localization
- Moved essence recipe configs to their own section in the config gui
- Fixed Tinkering Table output icon and transfer item button being misaligned in JEI
Release 1.12.2
Changes:
- Added connected textures for Witherproof Block/Glass and Soul Glass (requires ConnectedTexturesMod)
- Added Korean localization
- Moved essence recipe configs to their own section in the config gui
- Fixed Tinkering Table output icon and transfer item button being misaligned
Release 1.7.0 for MC 1.12.2
Changes:
- Added Matter Overdrive crops: Dilithium and Tritanium
- Added Erebus crops: Jade
- Added essence recipes for Marble from Astral Sorcery, Sulfur from The Betweenlands, and Tallgrass
- Added Essence Seed Reprocessors, upgraded versions of the Seed Reprocessor, works similarily to Essence Furnaces
- Added a tooltip to crafting seeds specifically mentioning that they cannot be planted
- Sneaking while consuming Experience Droplets will now consume the whole stack
- Touched up a bunch of textures
- Watering cans will no longer spawn a ton of particles when used with an auto clicker
- Cleaned up JEI integration
- Seeds can now be planted with dispensers
- Increased the operation time of the regular Seed Reprocessor to 7 seconds (up from 5)
- Fixed Essence Furnaces and Seed Reprocessors losing their inventories when rotated
Release 1.6.11 for MC 1.12.x
Changes:
- Added OreDictionary crops: Graphite
- Added AbyssalCraft crops: Coralium, Abyssalnite, Dreadium
- Added The Betweenlands crops: Slimy Bone, Syrmorite, Octine, Valonite
- Added NuclearCraft crops: Thorium, Boron, Lithium, Magnesium
- Added Immsersive Engineering crops: HOP Graphite
- Fixed 2x2 essence recipes not working in 2x2 crafting grids
Release 1.6.10 for MC 1.12.x
Changes:
- Added Thaumcraft crops: Quicksilver, Thaumium, Void Metal
- Added Ender IO crops: Grains of Infinity, End Metal
- Added PlusTiC crops: Alumite
- Added EvilCraft crops: Dark Gem
- Added PneumaticCraft crops: Compressed Iron
- Added Project Red crops: Electrotine
- Added checks to current crops for any of these mods that have overlap
- Added Russian localization
- Fixed issues with higher mob drop chances not working properly
Release 1.6.9 for MC 1.12.x
Changes:
- Added an essence recipe for Apples
- Dispensers can now properly dispense Fertilized Essence and Mystical Fertilizer
- Changed how fall damage is negated to prevent mod compatibility issues
- Fixed Superium armor not having step assist (and Prudentium armor having it instead)
- Fixed Prudentium armor's model being messed up
Release 1.6.7
Changes:
- All recipes now register during the recipe registry event, which means they should all work with everything just fine now
- Added Dawnstone seeds
- Added support for LibVulpes to relevant materials
- Increased the default tier of Starmetal seeds to 5
- Fixed some essence recipes registering even if their seed is disabled
Release 1.6.5
Changes:
- Added Botania crops: Elementium
- Added Applied Energistics crops: Sky Stone
- Added Rustic crops: Slate
- Added generic oredict entries for the seeds
- Moved essence recipe registration to postInit
- This will fix any missing mod support recipes
- This *may* make it incompatible with crafttweaker recipe removal, so you'd have to use the mysticalagriculture_recipes.cfg file instead
- Fixed the Growth Accelerator slowing down/nullifying watering cans
- Fixed Twilight Forest crops not checking if Twilight Forest is installed
Release 1.5.9
Changes:
- Added generic oredict entries for the seeds
- Added a config to disable the generic oredict entries
- Fixed the Seed Reprocessor not working with some item transfer methods (like thermal dynamics)
- Fixed Growth Accelerators slowing down/nullifying watering cans
- Increases the armor step assist heights to account for farmland/path
Release 1.6.4
Changes:
- Added Twilight Forest crops: Steeleaf, Ironwood, Knightmetal, Fiery Ingot
- The Seed Reprocessor should now work with most item transfer methods (like thermal dynamics)
- Increased the height of the armor step assists slightly to account for farmland/path being slightly lower
- Fixed the storage blocks not registering in the OreDictionary