MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0
Changelog:
- Change: Bridge creator now no longer places a full block below the node at the top of a slope, due to undesirable effect when used together with a rail model that contains a ground part
- Fix: MTR's sans font overridden with Noto Sans CJK, causing draw issue
- Add: (JS) DynamicModelHolder utility class, for programmatically creating models
- Fix: (JS) EyeCandy's ScriptHolder and ScriptContext cannot be reloaded
- Change: (JS) Allow setting RenderType and sharing texture in DisplayHelper
- Fix: (JS) Function calls aggregating after script reload
- Fix: (JS) CycleTracker.stateNowDuration returns incorrect value
- Fix: ModelCluster.uploadedTranslucentPart not released
更改内容:
- 更改: 由于和带地面的轨道模型配合不佳,桥梁创建器现在不在顶端节点下方放置完整方块了
- 修复: 使用 Noto Sans CJK 替代 MTR 的无衬线字体时导致了绘制问题
- 新增: (JS) DynamicModelHolder 实用类, 用于以编程方式创建模型
- 修复: (JS) 装饰物件的 ScriptHolder 和 ScriptContext 无法重新加载
- 变更: (JS) 允许在 DisplayHelper 中设置渲染阶段以及共享贴图
- 修复: (JS) 脚本重新加载后函数调用叠加
- 修复: (JS) CycleTracker.stateNowDuration 返回错误的值
- 修复: ModelCluster.uploadedTranslucentPart 没有释放
MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0
Changelog:
- Fix: Bridge & tunnel creator became too imprecise in 0.5.0, now it should be relatively better
- Fix: Bridge creator not removing one block on top (now in line with original MTR behavior)
- Change: Bridge creator now places a full block below the node at the top of a slope
- Change: Bridge creator now place double slabs at where it used to place top slabs
- Fix: Crash when using Sodium 0.5+
更改内容:
- 修复: 桥梁和隧道创建器在 0.5.0 里变得太不准确了,现在应当相对更好一点
- 修复: 桥梁创建器不去除上方一格方块 (现在和 MTR 原版行为一致了)
- 更改: 桥梁创建器现在在顶端节点下方放置完整方块了
- 更改: 桥梁创建器现在在原先放上半砖的地方会放置双半砖
- 修复: 在同时使用 Sodium 0.5+ 时崩溃
MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0
Changelog:
- Add: 1-block-wide bridge creator
- Add: Inject into MTR's bridge & tunnel creator logics and make them faster
- Change: Support INTERIOR material render stage for rail models
- Add: JS: Support defining multiple
create
/render
/dispose
functions in different entries ofscript_files
- Add: JS: Train script quick reload shortcut (
F3+5
) (Might break rendering sometimes?) - Add: JS:
GraphicsTexture
debug overlay (use withsetDebugInfo
) - Fix: JS: Trains'
render
functions not called when first car outside visible range - Fix: JS: Trains' gangway textures incorrectly rendered at barrier width
- Add: JS:
isClientPlayerRiding
member inTrain
- Add: JS:
displayMessage
,narrate
member inMinecraftClient
(By Jeffreyg1228) - Add: JS:
getWorldPosVector3f
member inBlockEntityEyeCandy
更改内容:
- 新增:1 格宽的桥梁创建器
- 新增:注入修改 MTR 的桥梁、隧道创建器逻辑,以使其更快
- 更改:支持铁路模型材质使用 INTERIOR 渲染阶段
- 新增:JS: 支持在
script_files
的不同条目中定义多个create
/render
/dispose
函数 - 新增:JS: 列车脚本快速重新加载快捷键(
F3+5
)(可能有时会搞坏渲染?) - 新增:JS:
GraphicsTexture
调试叠加层 (通过setDebugInfo
使用) - 修复:JS: 当第一节车厢超出可见范围时,列车的
render
函数不被调用 - 修复:JS: 列车的连通道贴图渲染在了护栏的宽度上
- 新增:JS:
Train
中的isClientPlayerRiding
成员 - 新增:JS:
MinecraftClient
中的displayMessage
、narrate
成员(By Jeffreyg1228) - 新增:JS:
BlockEntityEyeCandy
中的getWorldPosVector3f
成员