- Added a new system of how to give mobs armor trims
- Existing system is now named
Random Trims
, new oneCustom Trims
- You can choose between these two systems
- The Custom Trims System takes a Trim out of the Trims List and applies it to the whole armor of the mob. You can configure which trims are in this list
- Existing system is now named
- Added disabling the mod
- You can disable the mod using the
Trim System
option
- You can disable the mod using the
- Overhauled Config File
- Added Subcategories
- Added descriptions to options
- Switched from GSON to Night Config
- Switched from Cloth Config API as a dependency to Yet Another Config Lib
- Removed the Architectury API dependency on Forge and Neoforge
- Added dependencies to modinfo (fabric.mod.json, etc.)
- Support for Forge 1.20.1, Neoforge 1.20.4 and existing versions
- Done by porting project to architectury project
- Support for Forge 1.20.4, Forge 1.20.6 and Neoforge 1.20.6 are also under developement, although there are some hard to solve bugs preventing this
- Overhauled the system of giving mobs trims, making mobs have much more fitting trim combinations
- Instead of each armor piece having a completely random trim, the trims are now potentially highly based on the previously one, making mobs not have completely random trims, but nice looking combinations
- Mobs now have a chance of having no trims at all
- New config options according to previous changes
- Added forgix
- One jar for all modloaders
- Not yet used tho
Mainly:
- Add https://modrinth.com/mod/improved-mobs support
- Added Improved Mobs support