Changes
- New trains: MLR, Light Rail Phase 2, E44 "Yellow Head", Tung Chung Line K Train, Airport Express K Train (fictional), NYC R179
- London Underground and North American platform blocks, as well as indented versions of all platform blocks
- Train sensor and train announcer blocks
- Blue marble and sandy marble
- Rubbish bins
- Routes can now be set to "Light Rail mode" and have a route number, which will add additional announcements and information to the PIDS
- "Clear Trains" button for a depot
- Routes that start and end at the same station can be marked as "clockwise" or "anticlockwise"
- Trains from a depot will deploy in order of siding numbers
- PIDS will show car lengths if trains of different number of carriages are running on a route
- PIDS will now count down even if trains are waiting at the depot
- Improvements for server and client simulation of trains to reduce lag
- Refreshing a long path will no longer cause server timeouts
- Fixed sounds not playing and PIDS not cycling between languages when the gamerule
doDaylightCycle
isfalse
Changes
- Depots
- Siding, turn back, and one-way rails
- Ability to add custom textures for existing train models and railway signs
- Rails are now part of the world save data and won't disappear when the player is too far away
- Added the Airport Express (Mini), K Train, and Light Rail Phase 1 (Refurbished), Phase 3, Phase 4, and Phase 5
- Train door animations
- Improved dynamic FPS boost, trains no longer flash
- Texture improvements on all trains
- Station exit signs
- Improved path finding
- Trains won't overlap any more but will wait if a section of rail ahead is occupied
- Improved support for shaders
- Support for 1.17+ and 1.18 experimental snapshots
- Added more types of ticket processors
- Sodium compatibility
- Light Rail sounds
- More Replay Mod support