Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
MessMod

MessMod

A minecraft mod that contains many features ranging from world manipulation and information providing to bug fixes and so on, allowing you to take more control of the game, see more information, and do some work easier.

2,891
15
Game Mechanics
Optimization
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1–1.20.6
1.19.x
1.18.x
1.17.x
1.16.4–1.16.5

Platforms

Fabric

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki

Creators

lovexyn0827
lovexyn0827 Owner

Details

Licensed CC0-1.0
Published 2 years ago
Updated 3 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

1
2
3

MessMod 0.10.0+v20251019-BETA

by lovexyn0827 on Oct 19, 2025
Download

1.17.1 Port

MessMod 0.10.0+v20251019-BETA

by lovexyn0827 on Oct 19, 2025
Download

1.18.2 Port

MessMod 0.10.0+v20251019-BETA-reuploaded

by lovexyn0827 on Oct 19, 2025
Download

Minor changes to Mod descriptions.

Check 0.10.0+v20251019-BETA for a complete list of changes since 0.9.0+v20250827.

MessMod 0.10.0+v20251019-BETA

by lovexyn0827 on Oct 19, 2025
Download

For 2024.10.19, a autumn night that is not as cold as seemed.

New

Options

  • clayBlockPlacer
    • Place any technical blocks (e.g. nether portals) with clay balls.
    • Clay balls should be named to specify the block to place. For example, with a clay ball named grass_block[snowy=true], you can place snowy grass blocks by right clicks.
  • playerInputsWhenScreenOpened
    • Allow players to move and turn around while typing commands, etc.
    • Only when a hotkey, F6 by default, is pressed.
  • playerInputsWhenScreenOpenedHotkey
  • loomWaveGenerator
    • An option to completely turn loom wave generator off.

Commands

  • /tileentity add
    • Legacy /tileentity set.
  • /nameitem
    • Name the item the player is holding, without needing an anvil.
  • /drawshape
    • Draw boxes, lines, texts, or pictures in-game, as a marker.

Others

  • Oscilloscope can now detect edges actively, allowing signal level changes without block updates to be captured. Can be disabled if you want to.
  • Repetition of waveform stages in standard mode.
    • e.g. 100[(+0=>+0)L15 (+0=>+0)L0], which repeats (+0=>+0)L15 (+0=>+0)L0 100 times
    • Can be nested: 3[5[(+0=>+0)L15 (+0=>+0)L0]]
    • Alternative syntax: 3*[(+0=>+0)L15 (+0=>+0)L0]
  • Command suggestions for waveforms
    • A little bit "silly", though.

Changes

Commands

  • /messcfg no longer list all options at once.
    • Instead, a list of labels, like REDSTONE or INTERACTION_TWEAKS, which you can click to get related options, are listed.
  • Renamed /tileentity set to /tileentity replace

Oscilloscope

  • A more compact GUI of channel list.
  • Non-visible channels no longer emit triggers

Waveforms

  • Abbreviations of ticking phases can be used in waveform definitions.
    • e.g. ENTITY => EU、BLOCK_EVENTS => BE

Other

  • Advanced mixins are disabled by default now.

Fixes

  • Error messages send when trying to add custom columns to a running entity log are not translated.
  • Some commands has not feedback at all.
    • /logdeath unsub
    • /hud setHudTarget
    • /hud setHudTarget
  • Some commands may fail due to uncaught exceptions.
    • /logdeath sub, when the death predicate has syntax errors.
    • /exportsave export, when export fails due to a unexpected error.
    • /rng, when no entity is selected.
  • The Chinese feedback of /partlykill is not grammatically correct.
  • /tileentity set may fail to set block entities.
    • 4.5-years-old
  • Strong signals (level >= 15) are not captured properly by the oscilloscope.
  • There are "gaps" between waveform's cycles.
  • Check boxes in oscilloscope channels list doesn't match actual channel settings.
  • Shapes are not rendered in customs dimensions.
    • 4-years-old
  • Oscilloscope GUI may crash the client with ConcurrentModificationException.
  • New oscilloscope channels are added to the channel list twice.
  • Tooltips in oscilloscope GUI are sometimes rendered outside the screen.
  • Client crashes when loading replays of ReplayMod.
  • Arrays of arrays (instead of multidimensional arrays) cannot be created by array literals.
  • Subcommands of /variable is incorrectly registered.
  • Vertical scaling of analog wave areas of oscilloscope is inconsistent with horizontal
  • Shapes sent when players are in another dimension is not visible.
  • Trig level markers cannot be dragged twice.
  • Dragging trig level marks doesn't cause trig level text fields to update.
  • misc.negativeid is not translated in current language.

MessMod 0.9.0+v20250827-BETA-reupload

by lovexyn0827 on Aug 27, 2025
Download

Fix crashes. Not bumping version.

MessMod 0.9.0+v20250827-BETA

by lovexyn0827 on Aug 27, 2025
Download

New

Options

  • hayOscilloscope
    • Make hay block a oscilloscope / logic analyzer.
  • hayOscilloscopeChannelVisibilityBroadcast
  • smartCursorMode
    • Allow cursors to stop at word delimiters other than spaces (e.g. commas in entity selectors) when editing commands with Ctrl + Arrow or Ctrl + Backspace.
  • smartCursorCustomWordDelimiters
  • survivalStatusBarInCreativeMode
  • survivalXpBarInCreativeMode
  • disableClientChunkUnloading

Commands

  • /logdeath
    • Record death causes of entities and get statistics.
  • /wavegen
    • Wave generator (a.k.a. function generator) in Minecraft.
  • /touch
    • Update a large range of blocks. Fix "abnormal" block states.
  • /setblockraw
    • Set block with setBlockState() method directly

Others

  • Array literal

Changes

  • <exploder> argument in /explode.
    • To emulate powered creeper explosion / TNT looting.
  • /variable print <var> toString can accpet an accessing path to apply to the variable before printing.
  • Recording & Statistics in /logpacket.

Fixes

  • flowerFieldRendererSingleLayer has no description & crashes the client
  • flowerFieldRenderer crashes the server with ConcurrentModificationException when generating new chunks of biome other than flower forest.
  • TranslatableExceptions thrown when creating variable with literals are not handled properly, resulting in "unexpected error".
  • Potential resource leakage when saving custom accessing path nodes.
  • Compiled SimpleNodes (.x, .y, .identityHash, etc.) has incorrect output type, causing unexpected compilation failure.
  • Class literals are not remapped.
  • Older custom HUD line added with /hud subField ... -THIS- are incorrectly replaced by new lines referecing fields directly.
    • Hard to believe it has been there since May 2022!
  • class node not doesn't present in suggentions.
  • /variable print <slot> doesn't work

MessMod 0.8.0+v20250311-BETA

by lovexyn0827 on Mar 11, 2025
Download

Options

  • creativeNoVoidDamage
  • resistanceReducesVoidDamage
  • disableCreativeForcePickup
  • quickStackedEntityKillingOneTypeOnly
  • detailedChunkTaskLogging
  • directChunkAccessForMessMod
  • entityExplosionImpulseScale
  • flowerFieldRenderer

Commands

  • /loadjavaagent
  • /logdeath
  • /stackentity
  • /variable print
  • /variable print <slot> dumpFields <depth>
  • /variable set <obj> <path>

Fix

  • Incorrect ordinal of nodes.
  • Focus command suggestions on the server.
  • Ordinal of nodes duplicates in AccessingFailureException.
  • Field type of generic-typed classes are not accurate.
  • Class names are not mapped in class cast node.
  • Collision restriction are not output currectly.
  • TickingPhase are not suggested natually.
  • Exporting maps doesn't work properly and has side-effect on original save.
  • Memory leak in chunk behavior logger.
  • attackableTnt & quickStackedEntityKilling doesn't cooperate well.
  • /variable set new ... doesn't parse arguments properly.

MessMod 0.7.4+v20250118-BETA

by lovexyn0827 on Jan 18, 2025
Download

Fix: /entityfield causes crashes

MessMod 0.7.3+v20250118-BETA-mc1.21.3

by lovexyn0827 on Jan 18, 2025
Download

Ported to 1.21.3. Not well-tested.

MessMod 0.7.3+v20240827-BETA-MC1.21.1

by lovexyn0827 on Aug 27, 2024
Download

Partly ported 0.7.2+v20240129 to MC1.21.1. Some command suggestions and chunk events are not available.

MessMod 0.7.3+v20240827-BETA-MC1.20.6

by lovexyn0827 on Aug 27, 2024
Download

Almost ported to MC1.20.5&6, but not well-tested, and some command suggestions are not available.

MessMod 0.7.2+v20240129-BETA-mc1.20.4

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.20.2

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.20.1

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.19.4

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.18.2

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.17.1

by lovexyn0827 on Jan 29, 2024
Download

MessMod 0.7.2+v20240129-BETA-mc1.16.5

by lovexyn0827 on Jan 29, 2024
Download

Fixed

  • Game crashes when rendering the name of an entity (Issue #8) (Affects MC1.19.4+)
  • Removed unnecessary debug markers (Affects MC1.18.2+)
  • The threshold on the TPS chart is displayed incorrectly. (Affects MC1.16.5-MC1.20.2)

MessMod 0.7.1+v20240112-BETA-mc1.17.1

by lovexyn0827 on Jan 12, 2024
Download

MessMod 0.7.1+v20240112-BETA-mc1.18.2

by lovexyn0827 on Jan 12, 2024
Download
1
2
3

Modrinth is open source.

feat/theseus/tauri-v2@c5403db

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.