Antique Beasts v1.2.4- 1.20 - pretty big update :
New content :
- New structure : The Draugr Crypt : a big underground structure full of loot and puzzles.
- New armor set, the Valkyrie Armor : if you take damage wearing it you'll gain resistance for 3 seconds.
- A new and unique way to use spells from some mobs : The Scrolls.
- New Scroll : Frostbite scroll, you can use the Frostbite spell from the Draugr Wight with it.
- New Scroll : Ice Spike scroll, you can use the Ice Spike spell from the Draugr Scourge with it.
- New configuration file, the armor value configuration : you can change the armor value of individual pieces of all the armor sets of the mod [boots, leggings, chestplate, helmet].
Changes :
- The pathfinding of the DraugrScourge and Archer has been improved.
- The Z scaling of some weapon has been reduced.
- The Frostbite spell has less particles and less projectiles coming from it.
- Draugrs are now weak to fire, they take x2.0 damage from fire sources.
- Draugrs are now immune to freezing damages.
- Armor recipe of the plates armors have been changed.
Bug fixes :
- The Draugr are now unable to spawn if there is light.
- A fix for some forge users for the "Geckolib loading too soon" error (not sure if the fix works).
Antique Beasts v1.2.3- 1.20 - new Draugr entity update:
New content :
- New mob : The Draugr Scourge (he is a mage that can use the Ice Spike spell and the Frostbite spell, the Ice Spike spell can disable your shield)
- The projectile of the Draugr Archer is faster and has no more divergence
- Change in model & texture for the Draugr Wight to make it more different than a normal draugr
- One new achievement related to the Draugr Scourge
Antique Beasts v1.2.2- 1.20 - new Draugr type & Valkyrie redone update:
New content :
- New mob : The Draugr Wight, this is a tankier version of the Draugr with an armor that is in better shape and who can use the Frostbite spell to damage you, it can rarely drop a Frost Shard.
- New model & texture for the Valkyrie
- New model & texture for the Valkyrie Spear
- New particle effect when the Valkyrie is using its healing ability
- Two new achievements linked to the Draugrs
Bug fixes :
- Added a missing loot_table for the Draugr Archer
Antique Beasts v1.2.1- 1.20 - config update:
New content :
- New mob : The Draugr Archer
- New configuration file : antiquebeasts_spawn_rate_config.json where you can change the spawnrate of all units individually (from 0 to 10, if 0 the unit will not spawn naturally anymore)
- New configuration file : antiquebeasts_bonus_health_config.json where you can add up to 50 hearts to all units individually (from 0 to 100, 50 means the unit will have 25 more hearts)
- New description for the Paraoh Scepter
Bug fixes :
- No more crashs when some shooting units killed an entity
- Egyptians units weren't affected by the spawn reduction it is now fixed
Antique Beasts v1.2.0 - 1.20 - Major Update :
New content :
- New shield : Iron Egyptian Shield
- New shield : Gold Egyptian Shield
- New model and textures for the Elephant Rider
- New model and textures for the Axeman
- New model and textures for the Camelry Rider
- New armor craftable with iron scarab : The Iron Scale Armor (give immunity to poison with full set)
- New armor craftable with gold scarab : The Gold Scale Armor (give immunity to poison with full set)
- New armor craftable with diamond scarab : The Diamond Scale Armor (give immunity to poison with full set)
- New Boss : The Mummified Pharaoh (you can summon it at its altar at the end of the Pyramid structure)
- New undying totem item : The Ankh, it is also the key to the new boss altar
- New item : Ankh Fragment, can be used to craft an Ankh or used to make regeneration potions
- New item : The Pharaoh Scepter, let you cast the Mummified Pharaoh dark spell
- Added 2 floors to the Pyramid structure
- Added 11 new achievements
- Added particles when Servants and Mummies are spawning from the ground
Changes :
- Egyptian Halberd can now be repaired with scarabs
- Mummies now stop moving when casting a spell
- Mummy projectile now follow its target and don't harm Mummies or Servants
- The mod structures are less common
Bug fixes :
- Mummies and Servants don't play the spawning animation when you quit and rejoin the game
- Centaurs now spawn naturally
- No more crashes on forge because of geckolib armor, but on forge the cutom armors of the mod will look like normal one (iron, gold etc)
- No more undesired water source and waterlogged blocks in the greek Temple & Pyramid
Patch for the v1.1.6 :
Changes :
- No more natural spawn of mod entites in mod structures (to make them habitable)
- Mod entities now target all RaiderEntity rather than just PillagerEntity
Bug fix ;
- Fixed a bug where patrol entity that can be in patrol shared their target with every other entity that can be in patrol (like Camelry sharing the same target as a Hoplite)
Antique Beasts v1.1.6 - 1.20 - small fixes:
Changes :
- Hades Chosen & Hades Shade are now immune to fire/lava
Fixes :
- Little fix on Hoplite spear textures
- Hoplite Champion now moves his head
- Plates armor fix with better animation
- Khopesh are now compatible with better animation and have the Sickle animations (the one you already have will disappear with this update)
- Camelry attack animation fix
Antique Beasts v1.1.5 - 1.20 - big update:
Additions :
- The Harpy : this flying creature will spawn at daytime in moutain biomes and attack at range by throwing you sharp feathers, if you kill it you will drop its feathers that you can throw & chicken
Changes :
- New hoplites texture & model by @akari
- The old plate armors are replaced by the new ones
- Egyptian infantry units have also new model & textures (not definitive)
- New Blood stained frost sword texture by @akari
Antique Beasts v1.1.3 - 1.20 - Norse infantry model & texture rework :
Additions :
- The Draugr now focus Greek / Norse / Egyptian and Iron Golem entities
- Greek / Norse / Egyptian and Iron Golem now focus the Druagr entity
Changes :
- New model, texture & animations for the Hersir
- New model, texture & animations for the Huskarl
- New model, texture & animations for the Throwing Axeman
Fix :
- Frost sword 3rd person model fix
Antique Beasts v1.1.2 - 1.20 - new monster update:
Additions :
- New mob that spawn at night : The Draugr, it can drop rotten flesh and Iron Ingot. Its skin changes according to the biome in which it appears (cold, hot, temperate)
- Iron Golems are now attacking Greek / Norse / Egytpian units
Changes :
- Slightly nerf in unit speed (I added too much)
- New Amphora texture by @akari
- New Frost Sword texture by @akari
- Reducing the number of Norse / Greek units spawning
v1.1.0 BIG update, many thanks to @akari for the help on this update
Addition :
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All units will now target Pillagers & Villagers
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When a human unit is killed by a zombie, it has a 50% chance of becoming a zombie
Changes :
- A LOT OF CHANGES IN THE TEXTURES THANKS TO THE WORK OF @akari :
BEFORE :
AFTER :
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All the new models have been added on the model of the mobs that used them
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The Chimera will do more frequently the Fire Breath than the Poison/Wither breath
Bug fixes :
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The light displayed on the GUI for the shields is now set the proper way (it causes darker item in the inventory slot)
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When you leave a world and then restart it, the patrol spawn event was duplicated and the patrols no longer spawned in addition to the duplication. Now when the world is unloaded the event is removed to avoid this problem.
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Patrol will not wander right when they spawn
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If the path is impractical the leader will choose another path
Antique Beasts v1.1.1 - 1.20 - balance update:
Addition :
- Configuration parameters to add more health for units, one parameter for the infantry units and the other one for the myth units
Changes :
- Follow Range of all units from 16 to 35, 45 for the Hades Shade
- Slight increase for all the units speed
- Plate armors are better and more durable
- Hades Chosen armor from 8 -> 10
- Hades Shade armor from 2 -> 4
Bug fix :
- Patrol Fix (they all go to the random target, the member shouldn't and just follow the leader)
v1.0.9 :
Addition :
A new creative tab "Antique Beasts" with all the items of the mod has been added
Changes :
- The pathfinding of the Patrol is better than before
- If the path is impractical the leader will choose another path
- The base spawn time of Patrol is now 15 minutes (20 before)
Bug fixes :
- No more patrol leader or members stuck in the ground
- Patrol will not wander right when they spawn
v1.0.8
Changes :
- The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
- The axe-throwing cooldown is reduced by a third
- The axe-throwing have a litlle bit more velocity
Bug fixes :
- When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
- Various fixes on entity targeting
Porting the mod from v0.98 to v1.08 !
Sorry for the delay ! You may encounter bugs because of the porting, so don't hesitate to send me a message to let me know.
Changes :
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The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
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The axe-throwing cooldown is reduced by a third
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The axe-throwing have a litlle bit more velocity
Bug fixes :
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When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
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Various fixes on entity targeting
Big update !
New content :
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Added a new greek unit : The Centaur, it can be melee or ranged. Ranged ones can drop the Greek composite bow and melee one can drop the following new sword.
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Added a new weapon : The Iron Centaur Sword. More durable and a little bit stronger than the average Iron Sword.
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Added a config file for the mod. (you can set the new patrol system to true/false and chose the spawning delay between 1 and 60 minutes, it's 20 by default)
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Added a new system, the patrol.
Every few minutes (between 1 and 60, configurable in the new conf file) a patrol will spawn.
The patrol will spawn near a random player in the overworld and will go to a target location.
If a member of the patrol see a target every member will focus that target until it's dead and then resume the patrol. If the patrol leader is killed a new one will be chosen amoung the other patrol members.
In temperate biomes :
In hot biomes (50% chance to get a caravan in the patrol) :
In cold biomes :
Changes :
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Generified a lot of the current AI goals and entity classes
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Each faction wil now target the other factions and will not revenge on the same faction type than themselves.
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The spawn reduction for the Egyptians unit is now cleaner.
Bug fixes :
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Sounds for the infantry units creation by spawners wasn't playing
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Sounds for mythycal units creation wasn't playing when a Hersir summoned one
Changes :
- Chimera have a new walk animation
- Cyclops & Frost Cyclops models are now a lot more vanilla friendly
Bug Fixes :
- Fix a crash on server when a player tried to mount a Pegasus
- Fix the bug where the player would take damage by flying on the Pegasus then returned to the ground
- Fix a bug where Chimera wouldn't move until they got a target
Additions :
- Added the wood khopesh & stone khopesh
Changes :
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Changed the Khopesh, Egyptian Halberd and Hoplite Spear to be more vanilla friendly (if you have one it will be removed so you should give yourself the new one)
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Changed the Axeman and Camelry models and textures to fit the new weapons styles
Bug Fixes :
- The server doesn't crash anymore when an infantry unit spawn from spawners
- The server doesn't crash anymore when a Hersir summon a Mythycal beast