Coloured Paws
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Updated to 1.20.6
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The colour picker now supports dye-able Wolf Armour
- This works just like how it does with Leather Armour.
- You can only give youself the dyed armour if you are in Creative mode and have OP/Cheats.
Join the discord server if you have any questions or suggestions, or if you just want to chat about the mod!
v0.2.5 Patchnotes
- Added Support for HSV and HSL colour spaces!
- Repositioned some of the GUI components.
More Announcements:
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Development has started for the next major update: v0.3.0
- v0.3.0 will contain a palette tool.
- Allows you to save a set of blocks and/or colours in a palette.
- I'm looking for suggestions on how to implement this, so all feedback is greatly appreciated!
- v0.3.0 will contain a palette tool.
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MCRGB Discord Server
- If you have any suggestions, feedback or questions about the MCRGB, join the official discord server!
- Feedback is greatly appreciated as I want to make this mod the best it can be!
- https://discord.gg/883ybFjSEf
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New Trailer
- Check out the new trailer for MCRGB on YouTube!
- I plan to use this channel for trailers, tutorials and explanation videos for MCRGB and my future projects, so go subscribe!!
- https://www.youtube.com/watch?v=MNBBPMVZp5g
Features:
- Textures which are recoloured in-game now take this recolouring into account.
- Blocks such as leaves use the colour that they appear in the inventory.
- The grass block top texture uses the colour that it appears in the inventory.
- The grass block side texture is currently unsupported.
- (I'm still open to feedback on how to better handle blocks which change colour depending on biome or other factors)
- Added ModMenu integration
- Added ClothConfig integration
- Added config option to enable/disable colour info in tooltips outside of the colour picker UI.
- Added config option for functionality of RGB sliders in the colour picker. Can now choose if the list of blocks updates while scrolling, or after scrolling has finished.
Changes:
- Changed colour of tooltip text from aqua to grey and light grey.
- Texture names now display in dark grey and hex codes display in light grey.
Bugfixes:
- Fixed blocks getting duplicate entries when rejoining a server or world multiple times in the same session.