- Added new maze types:
- Rounded wang tiles: Just like the existing wang tiles maze, but with round turns and intersections.
- Simplex noise: Maze type based on a 2D simplex noise
- Added a new
Threshold
slider to the maze configuration screen to tweak each maze type. The effect of this varies depending on the maze type.
- Added a rounded version of the wang tiles maze type
- Added the simplex noise maze type
- Added a threshold slider for adjusting each maze type (depending on the type, this can act as a direction bias, corridor width or noise threshold)
- You can now pan on the maze preview in the world creation screen
- Added maze in the nether and the end (#1)
- Added infinite wall config option as a replacement for the barrier roof, which caused issues with mobspawning, player spawning, rain and more. This prevents the players from going above or below the maze outside the build limit
- The maze in the nether is now only 128 blocks high
- The config screen no longer resets when resizing the window
- Block entities will now be removed when placing the walls (This resolves error messages when loading chunks)