- various lang file updates (For contributing, see Sakura Ryoko Translate)
- add: inventoryOverlayScreen function for displaying Villager Trades List below a Villager; which can also have a BG color, based on the Villager profession; if configured to do so.
- Cleanup Config Switcher code a bit (Hopefully it will be higher up and less "Behind" other objects)
- various build system updates
- various code cleanups related to NbtUtils/Vec3d/Vec3i/Color4f and staged a few Deprecated tags
- various fixes for getNbtInventory workflows with Villagers, etc
- add: Dolphin Treasure Pos, Fox Variant, & Salmon Variant Nbt Helpers
- add: Time/Duration Formatter system; which allows this system to be a Configurable Option.
- add: new versions of the NbtUtils.readNbtFile and writeCompressed; Deprecate the "File" object types of all File Reading / Writing for Config files
- fix: the creating / reading of non-US character sets for config file names; such as for World Names using Chinese.
- add: Block Tags Data Gen & block tag 'Groups' matching functions.
- various minor DataDump, FileUtils, and FileNameUtils function fixes
- fix: GuiColorEditorHSV Outlines
- fix: memory leaks in RenderUtils.java by @Toon
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- add: inventoryOverlayScreen function for displaying Villager Trades List below a Villager; which can also have a BG color, based on the Villager profession; if configured to do so.
- Cleanup Config Switcher code a bit (Hopefully it will be higher up and less "Behind" other objects)
- various build system updates
- various code cleanups related to NbtUtils/Vec3d/Vec3i/Color4f and staged a few Deprecated tags
- various fixes for getNbtInventory workflows with Villagers, etc
- add: Dolphin Treasure Pos, Fox Variant, & Salmon Variant Nbt Helpers
- add: Time/Duration Formatter system; which allows this system to be a Configurable Option.
- add: new versions of the NbtUtils.readNbtFile and writeCompressed; Deprecate the "File" object types of all File Reading / Writing for Config files
- fix: the creating / reading of non-US character sets for config file names; such as for World Names using Chinese.
- add: Block Tags Data Gen & block tag 'Groups' matching functions.
- various minor DataDump, FileUtils, and FileNameUtils function fixes
- fix: GuiColorEditorHSV Outlines
- fix: memory leaks in RenderUtils.java by @Toon
NOTE: This will be the last feature build for 1.21.3, as I will referr it as being LTS
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- add: inventoryOverlayScreen function for displaying Villager Trades List below a Villager; which can also have a BG color, based on the Villager profession; if configured to do so.
- Cleanup Config Switcher code a bit (Hopefully it will be higher up and less "Behind" other objects)
- various build system updates
- various code cleanups related to NbtUtils/Vec3d/Vec3i/Color4f and staged a few Deprecated tags
- various fixes for getNbtInventory workflows with Villagers, etc
- add: Dolphin Treasure Pos, Fox Variant, & Salmon Variant Nbt Helpers
- add: Time/Duration Formatter system; which allows this system to be a Configurable Option.
- add: new versions of the NbtUtils.readNbtFile and writeCompressed; Deprecate the "File" object types of all File Reading / Writing for Config files
- fix: the creating / reading of non-US character sets for config file names; such as for World Names using Chinese.
- add: Block Tags Data Gen & block tag 'Groups' matching functions.
- various minor DataDump, FileUtils, and FileNameUtils function fixes
- fix: GuiColorEditorHSV Outlines
- fix: memory leaks in RenderUtils.java by @Toon
NOTE: This will be the last feature build for 1.21, as I will referr it as being LTS
- Replace the wrong
Pair
system with the Apache Commons versions across the Mod Ecosystem. - fix: Missing InventoryPreview tooltips allow you use the
IRender.onRenderTooltip()
system; such as viewing Shulker Boxes while using theshulkerPreview
while inside of theInventoryOverlayScreen
. - feat: Adds three new callbacks to the
IRender
tooltip rendering system for a more seamless way to inject Text into the Vanilla Tooltips for Items. One is for 'Below the Item Name' (First), another for after the 'additional item tooltips' (Middle), and finally the 'after all of the extra lines, but before the item durability / item ID' (Last). The new Bundle Item Count in MiniHUD would be theMiddle
callback position. - New
InventoryOverlayScreen
system partially cloned from MiniHUD into MaLiLib. - New Interface:
IInventoryOverlayHandler
- This acts as theScreen Handler
interface for theInventoryOverlayScreen
; which also adds aRefresher
interface underInventoryOverlay.Refresher
; and the relatedIDataSyncer
interface. These all work in tandem to create a more seamless Inventory Preview experience that can be used by all downstream mods; in theory. TheIDataSyncer
interface has enough default interfaces to be a simple Data Broker for the Single Player's Server World; and can then be added upon; and then simply 'plugged in' to the Screen Handler; basically.
- fix: Missing Textures from Horse Armor, etc
- fix: add support for other Generic Entity Types, such as Armor Stands using Inventory Overlay
- fix Visibility of renderInventoryBackgroundSlots
- add printTranslationKeys Debug from Post ReWrite
- Add additional translations from Humans; such as Ukranian, and Korean.
- Refactored various util functions with their Post-ReWrite variants.
- Added Config Menu Registry from Post-Re-Write. Your Mods should Register with MaLiLib for each of your GuiConfigBase screens (And MaLiLib will attempt to register non-compliant mods automatically)
- fix: NbtWrap (getType) for NbtUtils.getEntityPosFromTag()
- fix: Item Tooltips using InventoryOverlay from MiniHUD to show full Enchantments, etc. The Tooltips should look exactly like Vanilla tool tips.
- feat: add support for variable Bundle Previews from 6-9 slots wide. Anything More or less causes Texture glitches.
- fix: when
prettyName
,comment
, ortranslatedName
entries are outdated, or not being applied withapply()
, such as if the mod wasn't updated to useapply()
. - fix: the invalid 'mixin' error upon launch from 0.22.1 (Unpublished)
- Removed Crowdin files
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's MaLiLib Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
- Removed Crowdin files
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's MaLiLib Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
- Port to 1.21.3.
- Most new features have been added to 1.21 already.
- Many changes under the hood for various rendering tasks, especially Shaders and Gui Texture rendering. Note that many GUI / RenderUtils now should be used with DrawContent.
- Near rewrite of how the
IRender
interface works by building MaLiLib's ownRenderPass
system. Adds 'Advanced' versions of the 'onRenderWorld' hooks with values such asFrustum
,Fog
andProfiler
. AddsonRenderWorldPreWeather
whereonRenderWorldLastAdvanced
/onRenderWorldLast
are ran just before theDebugPost
rendering, and are executed long after the classic RenderWeather hooks. This is mainly due to World Rendering / Tranclucency issues, particularly inFabulous!
graphics mode, and Vanilla changes. Pick which Interface works best for your situation, as my 1.21.2+ ports use both across the mods.
- fix Horse Attributes and Health Attributes from NBT workflow.
- fix ItemsFromNbt for EnderChests
- Add LLAMA, WOLF, PLAYER and ENDER_CHEST InventoryOverlay Types.
- Add ConfigFloat type from 1.21.2+
- Add new
apply()
Config handling from 1.21.2+ for i18n translation. - Adds various Crowdin-based language translations, with many not yet activate. Please report translation errors on my GitHub, and offer fixes.
- 1.21/.1 versions are now considered LTS.
- Merge code from Development branches (1.21.3+)
- Overhaul of InventoryOverlay code to include items such as Crafter Locked Slots.
- Helper functions added for nearly every type of NBT data related to Block Entities, and Entities. They are used for directly reading various Nbt Tags into Inventory objects using the new InventoryOverlay Context system, or various Info Lines, such as
infoLookingAtEntityVariant
. - Adds support for the Bundle Preview from MiniHUD and Tweakeroo.
- As a test, remove all other lang files except
en_us.json
- Windows Defender is once again (falsely) flagging the 0.20.0 release as a trojan. No idea why, but as a test the other lang files were removed in this build to see if it doesn't like the russian translation for example.
If 0.20.0
works for you and doesn't get deleted by defender, then don't update to this version.
Original build time: 2024-07-24 16:47:19 +0300
- Update to MC 1.21 (by Sakura-Ryoko and zly2006)
- Add better language translations infrastructure (should be backwards compatible)
- Update
zh_cn
language by s-yh-china - Add
es_es
language from typo_mc - Fix translations needing to contain a
\\n
for line breaks
Original build time: 2024-07-23 10:35:46 +0300