- added Repulsion enchantment
- added Curse of Slippery
- removed extra durability cost from Dodge, Harvester, Fishing Fanatic, and Fuse Cutter enchantments
- reworked Enlightenment enchantment bonus
- renamed Fishing Fanatic message from
You have become greater Fishing Fanatic!
toYou have become more addicted to fishing!
- fixed Fishing Fanatic achievements order
- changed required Majrusz Library version from 3.0.0+ to 3.1.0+
- added bold font for maximum level of Fishing Fanatic
- added magic particles to Death Wish and Hunter enchantments to indicate that damage is increased
- added compatibility for shields from other mods (reported by @INooBTooMuch)
- added config to disable Telekinesis particles (reported by @LeoBeliik)
- added Sixth Sense enchantment back
- removed Vitality enchantment
- made Telekinesis particles smaller and disappear faster
- made the Sixth Sense enchantment be only available in the Ancient City
- made the Sixth Sense highlighted mobs be only visible by the owner of this enchantment
- fixed bug with incredible high damage bonus for Misanthropy (it used to ignore armor, enchantments, potion effects etc.)
- fixed bug with Gold-Fuelled enchantment not being applicable to Golden Sword
- fixed bug with Leech enchantment not being applicable to Trident
- fixed Fishing Fanatic not being enchantable via /enchant command
- added Telekinesis particles
- added "Extreme Fishing" advancement
- made Fishing Fanatic unobtainable in Villager trades and via enchanting table
- made Curse of Corrosion deal magic damage instead of drowning damage
- made all mod sounds have slightly randomized pitch and volume
- made Immortality be removed from the shield on a fatal hit, instead of destroying the shield
- renamed "I Quite Like It" advancement to "Hey, That's Pretty Good!"
- changed advancement root for "Nothing Can Stop Me"
- fixed bug with Misanthropy being compatible with Sharpness and other damage enchantments
- fixed bug with Dodge enchantment applying multiple times per second (even if the player was immune to damage) (reported by @someonedeepintheinternet)
- fixed bug with Immortality applying even though the hit was not fatal