Changelog for 0.1.3+1.21.1
Additions
- Added
canApplyKey
method toLootablesApi
. This method will check if the player provided can apply the given key, before attempting to roll loot.
Changes
- Elevated the
CODEC
andPACKET_CODEC
ofLootableItem.LootableData
to public for use in codec construction outside of Lootables.
Fixes
- None.
Additions
- None.
Changes
- Lootable tables now reload (async) on /reload. Previously they only loaded on server start.
- Sync data now supports player-specific client data
Fixes
- Fix loot table entries not loading properly.
- Pool loot entries properly display their fallback description.
- Fix potential sync issue on quit and rejoin thanks to stale registry references.