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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

116.4k
200
Decoration

Compatibility

Minecraft: Java Edition

1.21.1
1.20–1.20.2
1.19.4

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

creativemd
creativemd Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated yesterday
DescriptionGalleryChangelogVersions

Show all versions

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1.6.0-pre194

by creativemd on Dec 19, 2025
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  • Added filter to storage structure
  • Added in blueprint configuration for item holder
  • Added in blueprint configuration for particle emitter
  • Added new block tag 'incompatible' which includes all blocks that cause issues with littletiles (added a few blocks by default thanks to Dado)
  • Fixed not being able to interact with item holder using wrench
  • Fixed storage gui not saving contents when changing it in blueprint
  • Fixed not using structure blocks tag

1.6.0-pre193

by creativemd on Dec 18, 2025
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  • Added ability to stack color ingredients on top of each other
  • Added alpha color part (can be obtained via crafting one glass -> alpha bottle)
  • Added maxParticlesPerSecond config option (default is 200)
  • Added way to preserve momentum when colliding with animation this fixes bouncing behavior of door going downwards

1.6.0-pre192

by creativemd on Dec 17, 2025
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  • Fixed not recalculating faces when animation changes state
  • Fixed animation switching state calling neighbor updates to early causing client to incorrectly calculate faces
  • Fixed game freeze due to dead lock caused by checking for render layers
  • Reworked pulse and extender signal mode to not loose bit information

1.6.0-pre191

by creativemd on Dec 12, 2025
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  • Added testing for signals
  • Added better configuration for comparators in signal
  • Fixed bitwise operations not working correctly when working with single digit values

1.6.0-pre190

by creativemd on Dec 9, 2025
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  • Added gate and ngate to signals
  • Added new logic comparator for signals
  • Fixed same operators not saving their position in signal equation editor

1.6.0-pre189

by creativemd on Dec 5, 2025
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  • Added placeTransformableBoxes config option
  • Added saving positions of signal condition screen
  • Added ability to modify signals of placed structures by using shift rightclick
  • Added ability to display signal states when holding wrench in hand (suggested by alaginho)
  • Added ability to change color of blueprint
  • Added screwdriver filter for missing and name
  • Readded secondary gui for blueprint to allow grid, placement mode options
  • Fixed collision motion
  • Renamed recipe to blueprint (also effects translations)

1.6.0-pre188

by creativemd on Dec 3, 2025
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  • Added new interaction permission config
  • Added storage structure dropping itself even in creative mode if there are items inside
  • Added door rotation limit
  • Added multi lines for message structure

1.6.0-pre187

by creativemd on Dec 2, 2025
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  • Added locked feature for item holder (can be configured via wrench right click)
  • Added filter for item holder (can be configured via wrench right click)
  • Added lock feature to particle emitter
  • Added support for inventory interactions for storage structures

1.6.0-pre186

by creativemd on Dec 1, 2025
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  • Fixed sending neighbor updates to early when opening a door causing faces to not render
  • Readded glove with new functionality
  • Fixed mark mode not showing positions

1.6.0-pre185

by creativemd on Nov 27, 2025
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  • Fixed signals being processed on client side
  • Fixed crash when there is not enough space for door to be placed

1.6.0-pre184

by creativemd on Nov 21, 2025
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  • Potentially fixed neighbor not updating their faces properly when block is removed
  • Fixed decreasing color ingredient below zero causing weird error
  • Made color part calculations round up
  • Fixed not updating all slots when there is a change in the bag

1.6.0-pre183

by creativemd on Nov 18, 2025
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  • Fixed hook for adding an entity to the level not working therefore transition not being 100% smooth
  • Fixed doors returning to its original state at the end not playing back animation at all
  • Fixed crash when playing sound during animation when it is not an entity

1.6.0-pre182

by creativemd on Nov 14, 2025
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  • Fixed updating to rendering changes too early causing lots of artifacts
  • Fixed swapping axis door direction in gui every time it is loaded
  • Fixed rendering recipe preview when being inside gui
  • Fixed ingredients for blocks of structures like cables, etc. is considered even though it should not
  • Fixed crash when saving tool configuration when tool has been dropped
  • Fixed crash with JEI when stack is retrieving amount of color

1.6.0-pre181

by creativemd on Sep 30, 2025
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  • Fixed crash in recipe gui when selecting child door to open
  • Fixed crash when using tile shape and clicking in air

1.6.0-pre180

by creativemd on Sep 27, 2025
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  • Potential fix for random rendering artifacts and crashes when destroying blocks

1.6.0-pre179

by creativemd on Sep 18, 2025
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  • Fixed Little Screwdriver (Thanks to whyvo1)

1.6.0-pre178

by creativemd on Sep 12, 2025
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  • Fixed not properly logging error during placement
  • Fixed not saving door in its original position when selecting it with blueprint
  • Fixed being able to insert certain blocks (like shulker box) into little bag

1.6.0-pre177

by creativemd on Aug 29, 2025
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  • Fixed visual artifacts when switching to shaders (also causing heavy lag) old data is deleted immediately
  • Fixed blocks not adapting to new rendering format
  • Fixed multiple cache issues related to format changes
  • Fixed crashes when reloading resources
  • Fixed blocks entering a state where they do not render because they seem to be in queue already
  • Made rotation of animation in recipe gui instead
  • Decreased rotation speed to 180 degree over one length

1.6.0-pre176

by creativemd on Aug 27, 2025
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  • Fixed gui bag gui not updating correctly
  • Fixed pickup of ingredients ignoring pickup delay
  • Fixed rare crash when there is no placement position for tools
  • Fixed iso viewer in recipe gui behaving weirdly when it is only partially visible
  • Fixed block with no surface causing chunk update counter to loose track (caused invisible chunks after initial load)
  • Fixed not updating chunks properly after rendering thread count changed while level is loaded

1.6.0-pre175

by creativemd on Aug 22, 2025
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  • Fixed block ingredients not rendering correctly
  • Fixed color of block ingredients
  • Fixed bottles texture not changing based on filled state
  • Fixed not being able to convert old structures with no state data provided
  • Fixed issue with no_collision take causing error without create installed
  • Fixed use of deprecated SpriteUtil of sodium
  • Update zh_cn.json (Thanks to EdgewalkerBlue)
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