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LittleTiles

LittleTiles

This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.

107.8k
193
Decoration

Compatibility

Minecraft: Java Edition

1.21.1
1.20–1.20.2
1.19.4

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

creativemd
creativemd Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated yesterday
DescriptionGalleryChangelogVersions

Show all versions

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9

1.6.0-pre183

by creativemd on Nov 18, 2025
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  • Fixed hook for adding an entity to the level not working therefore transition not being 100% smooth
  • Fixed doors returning to its original state at the end not playing back animation at all
  • Fixed crash when playing sound during animation when it is not an entity

1.6.0-pre182

by creativemd on Nov 14, 2025
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  • Fixed updating to rendering changes too early causing lots of artifacts
  • Fixed swapping axis door direction in gui every time it is loaded
  • Fixed rendering recipe preview when being inside gui
  • Fixed ingredients for blocks of structures like cables, etc. is considered even though it should not
  • Fixed crash when saving tool configuration when tool has been dropped
  • Fixed crash with JEI when stack is retrieving amount of color

1.6.0-pre181

by creativemd on Sep 30, 2025
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  • Fixed crash in recipe gui when selecting child door to open
  • Fixed crash when using tile shape and clicking in air

1.6.0-pre180

by creativemd on Sep 27, 2025
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  • Potential fix for random rendering artifacts and crashes when destroying blocks

1.6.0-pre179

by creativemd on Sep 18, 2025
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  • Fixed Little Screwdriver (Thanks to whyvo1)

1.6.0-pre178

by creativemd on Sep 12, 2025
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  • Fixed not properly logging error during placement
  • Fixed not saving door in its original position when selecting it with blueprint
  • Fixed being able to insert certain blocks (like shulker box) into little bag

1.6.0-pre177

by creativemd on Aug 29, 2025
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  • Fixed visual artifacts when switching to shaders (also causing heavy lag) old data is deleted immediately
  • Fixed blocks not adapting to new rendering format
  • Fixed multiple cache issues related to format changes
  • Fixed crashes when reloading resources
  • Fixed blocks entering a state where they do not render because they seem to be in queue already
  • Made rotation of animation in recipe gui instead
  • Decreased rotation speed to 180 degree over one length

1.6.0-pre176

by creativemd on Aug 27, 2025
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  • Fixed gui bag gui not updating correctly
  • Fixed pickup of ingredients ignoring pickup delay
  • Fixed rare crash when there is no placement position for tools
  • Fixed iso viewer in recipe gui behaving weirdly when it is only partially visible
  • Fixed block with no surface causing chunk update counter to loose track (caused invisible chunks after initial load)
  • Fixed not updating chunks properly after rendering thread count changed while level is loaded

1.6.0-pre175

by creativemd on Aug 22, 2025
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  • Fixed block ingredients not rendering correctly
  • Fixed color of block ingredients
  • Fixed bottles texture not changing based on filled state
  • Fixed not being able to convert old structures with no state data provided
  • Fixed issue with no_collision take causing error without create installed
  • Fixed use of deprecated SpriteUtil of sodium
  • Update zh_cn.json (Thanks to EdgewalkerBlue)

1.6.0-pre174

by creativemd on Aug 15, 2025
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  • Fixed signal networks not resetting properly (big one)
  • Fixed check recipe not properly displaying error recipe gui
  • Fixed test errors resulting in some parts of the gui getting tinted red
  • Changed size of gui for signal equation editor and virtual input
  • Fixed gui of signal input
  • Fixed crash in recipe gui when moving external outputs around
  • Fixed rendering blueprint previews over tooltips #2
  • Fixed missing gui.signal.bandwidth in en_us.json (Thanks to hellyet)

1.6.0-pre173

by creativemd on Aug 14, 2025
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  • Fixed placer not resetting grid properly causing structure to shift when going back to lower grid
  • Fixed LittleGroup copy function not copying structure data (probably caused numerous issues)
  • Cleaned up ItemPremade Structure
  • Fixed rendering blueprint previews over tooltips
  • Added missing structure exception

1.6.0-pre172

by creativemd on Aug 12, 2025
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  • Fixed not being able to break structure with invalid signal components
  • Fixed subtitles not being displayed correctly in signal equation gui
  • Fixed crash when using tool when no shape has been selected due to a faulty block for example
  • Fixed crash when using keys of tools when a certain shape is configured
  • Added fall back component when target does not exist in gui
  • Fixed not properly logging parse exception when working with signals in gui
  • Fixed cell in 0,4 not rendering properly (when it is not an output)
  • Fixed error in new eclipse compiler
  • Added chinese translation zh_cn.json (Thanks to EdgewalkerBlue)

1.6.0-pre171

by creativemd on Jun 24, 2025
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  • Added missing translation for gui.signal.out
  • Fixed sending door timeline to client in the wrong way causing ticks to be skipped
  • Fixed play place sound setting for door not doing anything
  • Fixed signal output arrow direction (this time for real)

1.6.0-pre170

by creativemd on Jun 17, 2025
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  • Fixed door not getting removed during transition to entity form due to outdated connection to child
  • Fixed selecting animation even behind blocks
  • Fixed still holding tool in hand when switching singleplayer worlds
  • Added marker for start and end position in timeline for advanced door which has different transitions
  • Disabled level command

1.6.0-pre169

by creativemd on Jun 13, 2025
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  • Added length to description for signal modes (pulse and extender)
  • Fixed example structures not loading due to being part of the datapack. Therefore they are moved back to resourcepack
  • Fixed signal output arrow showing inwards and not outwards
  • Fixed rare crash when there is no shape to be placed
  • Fixed crash when hovering over chisel, hammer or paint brush with pillar shape configured

1.6.0-pre167

by creativemd on Jun 4, 2025
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  • Fixed falling through door during transition (solved by setting the block update immediately)
  • Fixed buttons in recipe gui not having same size
  • Changed from EntityMultiPlaceEvent to EntityPlaceEvent because apparently protection mods do not support it properly
  • Removed vanilla optimization for when to render an entity (no distance limit anymore)

1.6.0-pre161

by creativemd on Jun 3, 2025
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  • Prevent create's contraption entities from pushing (Thanks to paring-chan)

1.6.0-pre166

by creativemd on Jun 3, 2025
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  • Fixed mark mode not working properly (Thanks to Doc-1)
  • Fixed not rendering block entities on animations (causing littleframes to have no picture displayed)
  • Fixed clunky step up behavior
  • Fixed pillar shape crash and weird shape when aiming at air
  • Fixed wall shape crash when not aiming at a block
  • Fixed not resetting break properly when area is protected

1.6.0-pre165

by creativemd on May 30, 2025
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  • Fixed not being able to open doors outside the vanilla height limits
  • Fixed item ingredient error description
  • Fixed item ingredient not working correctly caused random loss of items in hotbar when placing a bed for example
  • Fixed noClip not working for doors
  • Fixed issue with rendering transformable boxes causing exceptions
  • Fixed slope shape
  • Reworked Sodium door rendering to allow for doors across chunk borders

1.6.0-pre164

by creativemd on May 29, 2025
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  • Added new system which makes sure that door transition is smooth even though a chunk update is done in the middle of it (was especially a problem for larger doors)
  • Fixed extracting structure buffers causing incorrect indexes (causing exception and rendering issues)
  • Fixed section index not getting updated properly during door transition (fixes flicker when door goes over chunk borders)
  • Fixed appending data to chunk causing issues when not all blocks have added layer
  • Fixed children doors sometimes not being visible even though they are part of the screen
  • Fixed not rendering blocks in entity when they have been added to render data once
  • Fixed crash when using tools and interacting with opened doors
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