- Fixed debug box flickering for animations
- Added possibility to use sound added by a resourcepack for animations
- Fixed incorrect rayTrace calculations for animations causing issues during interaction
- Added light updates for animations
- Fixed no overlap boxes copy function
- Fixed removing or coloring boxes not working on server side due to changed grid (causing action to be revoked)
- Fixed glove rendering position with different grid sizes
- Fixed changing to even axis causing preview to move down in blueprint
- Fixed not rendering translucent faces when there is a tile in the way
- Added KBB's blocks to 1.12.2 conversion list
- Fixed compatibility with chisel and bits
- Fixed white lava, lava and water flowing variants having no drop
- Fixed incompatible tag not being loaded if blocks do not exist
- Fixed animation pushing an entity could collide with itself
- Fixed not updating bounding box of animation properly (caused player to fall through)
- Fixed sleeping in little bed not reseting phantom timer
- Added checkCollisionListenerForAnimations config option
- Added collisionListener functionality for animations
- Changed minimumTransparency to zero for survival
- Added filter to storage structure
- Added in blueprint configuration for item holder
- Added in blueprint configuration for particle emitter
- Added new block tag 'incompatible' which includes all blocks that cause issues with littletiles (added a few blocks by default thanks to Dado)
- Fixed not being able to interact with item holder using wrench
- Fixed storage gui not saving contents when changing it in blueprint
- Fixed not using structure blocks tag
- Added ability to stack color ingredients on top of each other
- Added alpha color part (can be obtained via crafting one glass -> alpha bottle)
- Added maxParticlesPerSecond config option (default is 200)
- Added way to preserve momentum when colliding with animation this fixes bouncing behavior of door going downwards
- Fixed not recalculating faces when animation changes state
- Fixed animation switching state calling neighbor updates to early causing client to incorrectly calculate faces
- Fixed game freeze due to dead lock caused by checking for render layers
- Reworked pulse and extender signal mode to not loose bit information
- Added testing for signals
- Added better configuration for comparators in signal
- Fixed bitwise operations not working correctly when working with single digit values
- Added gate and ngate to signals
- Added new logic comparator for signals
- Fixed same operators not saving their position in signal equation editor
- Added placeTransformableBoxes config option
- Added saving positions of signal condition screen
- Added ability to modify signals of placed structures by using shift rightclick
- Added ability to display signal states when holding wrench in hand (suggested by alaginho)
- Added ability to change color of blueprint
- Added screwdriver filter for missing and name
- Readded secondary gui for blueprint to allow grid, placement mode options
- Fixed collision motion
- Renamed recipe to blueprint (also effects translations)
- Added new interaction permission config
- Added storage structure dropping itself even in creative mode if there are items inside
- Added door rotation limit
- Added multi lines for message structure
- Added locked feature for item holder (can be configured via wrench right click)
- Added filter for item holder (can be configured via wrench right click)
- Added lock feature to particle emitter
- Added support for inventory interactions for storage structures
- Fixed sending neighbor updates to early when opening a door causing faces to not render
- Readded glove with new functionality
- Fixed mark mode not showing positions
- Fixed signals being processed on client side
- Fixed crash when there is not enough space for door to be placed
- Potentially fixed neighbor not updating their faces properly when block is removed
- Fixed decreasing color ingredient below zero causing weird error
- Made color part calculations round up
- Fixed not updating all slots when there is a change in the bag
- Fixed hook for adding an entity to the level not working therefore transition not being 100% smooth
- Fixed doors returning to its original state at the end not playing back animation at all
- Fixed crash when playing sound during animation when it is not an entity
- Fixed updating to rendering changes too early causing lots of artifacts
- Fixed swapping axis door direction in gui every time it is loaded
- Fixed rendering recipe preview when being inside gui
- Fixed ingredients for blocks of structures like cables, etc. is considered even though it should not
- Fixed crash when saving tool configuration when tool has been dropped
- Fixed crash with JEI when stack is retrieving amount of color
- Fixed crash in recipe gui when selecting child door to open
- Fixed crash when using tile shape and clicking in air
- Potential fix for random rendering artifacts and crashes when destroying blocks
- Fixed Little Screwdriver (Thanks to whyvo1)
- Fixed not properly logging error during placement
- Fixed not saving door in its original position when selecting it with blueprint
- Fixed being able to insert certain blocks (like shulker box) into little bag
- Fixed visual artifacts when switching to shaders (also causing heavy lag) old data is deleted immediately
- Fixed blocks not adapting to new rendering format
- Fixed multiple cache issues related to format changes
- Fixed crashes when reloading resources
- Fixed blocks entering a state where they do not render because they seem to be in queue already
- Made rotation of animation in recipe gui instead
- Decreased rotation speed to 180 degree over one length
