What's new in Keepers of the Stones version 3.2.0?
- Replaced the argument of the pw rechoice command with reset
- Added the ability to replace stones with other players using pw reset (if the player has a stone in his hand)
- [Bugfix] Fixed a bug when batteries were used and replaced ordinary armor
- Update mod to MC 1.19.4
- Added dependency on the player Animator mod
- Added combat animation when using magic weapons
- Now the void trap blocks do not work against elements such as space and vacuum
- Added a whirlwind effect for air type elements attacks
- Redesigned time dilation mechanics
- Increased the number of blocks (from 16 to 64) that a random item gives
- Reduced time dilation damage
- The duration of the size change now depends on the level (level 1-2 gives 40 seconds, and level 3 for 1 min)
- Updated icon for energy elements
- Added a game rule that disables the golden dust stone - the rule is enabled by default
- The game rules have been moved to the misc
- Added Simplified Chinese language
- Added new element - darkness
- Added amplifer crystal and its ore
- Added amplifer ring, it will remove the recharge effect
- Added reinforced batteries (they work for 10 minutes, unlike normal ones)
- Added 9 shards
- Added wild batteries
- Added a wild call effect that gives the player extra health
- Added new spell for water - biokinesis
- Added achievements for getting shards
- Redesigned shields of all elements, now they work as usual
- Reduced weapon strength and armor protection
- A pinch of gold dust has been replaced with a bag of gold dust
- A pinch of gold dust is now an element icon
- Elemental coins can no longer be bought from a villager
- Wild shard can be bought from a traveling merchant