What's new in Keepers of the Stones II version 1.0.0?
Changes regarding the first part of the Keepers of the Stones mod
- All the stones have been reworked
- Added the ability to combine up to 3 stones
- Abilities are no longer in the inventory, but in the ability wheel
- Added two bosses - energium golem and cursed keeper
- Fully reworked ores
- Weapons are now in 3D format
- Many other interesting innovations and changes
What's new in Keepers of the Stones II version 1.0.0 Release Candidate 1?
- [Bugfix] Fixed a bug that caused incorrect animations when using two-handed weapons with the Better Combat mod
- [Bugfix] Fixed a bug with recharging the darkness stone
- [Bugfix] Fixed a bug that caused the eternal power lock effect
- [Bugfix] Fixed the range of melee abilities
- [Bugfix] Fixed a bug where power transfer spent star points on active elemental masters
- [Bugfix] Fixed a bug where mushrooms were not placed freely by mushroom masters
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 4?
- The cleansing ability now removes the same effects as the totem of undying
- [Bugfix] Fixed a visual bug with the icon of the first teleportation ability when power blocked
- [Bugfix] Fixed bugs with the visualization of tornado element abilities
- [Bugfix] Fixed a bug that caused the poison pit to take damage
- [Bugfix] Fixed a bug that caused the transfer of dark power to work on players who have three active stones
- [Bugfix] Fixed a bug where mushrooms could cause negative effects for amber and golden dust masters if they have the mushroom element active
- [Bugfix] Fixed bugs with incorrect operation of passive abilities of elements when using amber stones and golden dust
- [Bugfix] Fixed a bug where cleansing the poison master did not remove some negative effects
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 3?
- Added new music to the cursed forest biome - Mystery of the Cursed Forest
- The scary sounds of the cursed forest are now only played on mood
- The keeper's box can now be unlocked using the pw command
- [Bugfix] Fixed a bug that caused stone activation and deactivation animations to not synchronize between players
- [Bugfix] Fixed a bug that prevented player animations from playing in the first person
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 1?
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that caused hypnosis to not be removed after death
- [Bugfix] Fixed a bug with missing tooltips in the master of darkness wheel
- [Bugfix] Fixed a bug that caused water particles to appear when lava hit an entity
- [Bugfix] Fixed a bug that could cause the third ability to attract an amber master with the space element in positions 2 and 3
- [Bugfix] Fixed a bug where the second ability of the explosion wizard could be used on non-living entities
- [Bugfix] Fixed a bug that caused the effect of power lock to not be removed from the player after destroying the ice
- [Bugfix] Fixed a bug where you couldn't activate a stone after dying with a battery
What's new in Keepers of the Stones II version 1.0.0.47?
- Added new elements - golden dust and darkness
- Added new gamerule - choiceStoneWhenEnterTheWorld
- Teleportation stone abilities have been reworked
- The power lock effect now blocks the buff effects of stones
- The explosion of the third lightning and explosion abilities has been slightly reduced
- Added missing crafting recipes
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that could cause bosses and knights to get into boats and minecarts
- [Bugfix] Fixed a bug that caused the abilities of the time stone to be mixed up
- [Bugfix] Fixed a bug that could cause a atomic bomb to be used for grifering, even if a defense was installed
- [Bugfix] Fixed bugs related to the air stone
What's new in Keepers of the Stones II version 1.0.0.46?
- Added new element - mind
- Added ambient sounds in Cursed Forest
- Added some missing crafts
- The Cursed Keeper's abilities now depend on chance
- Reduced damage to the Energium Golem
- The chance of ore generation in the world has been changed
- Improved loot tables in vaults
- [API] Colorful Powers API has been updated to version 17
- [Bugfix] Fixed a bug that caused the raw energium block
- [Bugfix] Fixed bugs related to the cursed castle
What's new in Keepers of the Stones II version 1.0.0.45?
- Added new element - form
- Added final boss - Cursed Keeper
- Added a structure - Cursed Castle
- The cursed forest is now generated in the overworld
- To unlock the Keeper's box, you need to defeat the final boss
- Luck Coin now gives a luck effect while in the player's inventory
- Added new achievment - Grant your power
- The configuration files are working again
- [Bugfix] Fixed bugs related to the spirit
- [Bugfix] Fixed a bug where when the spirit stone was active, it was impossible to use multiple stones
- [Bugfix] Fixed a bug that caused the master effect to disappear when activating an undying totem
- [Bugfix] Fixed a bug that caused milk to not work when the master effect was active
What's new in Keepers of the Stones II version 1.0.0.44?
- Added new element - spirit
- Added new mob - cursed squire
- Added sounds for cursed knight
- Energium and cursed vaults now display the most valuable item you can get
- The bar animation in the battery charger is now smoother
- [Bugfix] Fixed a bug that caused the end portal and other blocks to be replaced with magma
What's new in Keepers of the Stones II version 1.0.0.43
- Improved the AI of the Cursed Knight
- The pointless reloading of bows has been removed
- [API] Colorful Powers API has been updated to version 16
- [Bugfix] Fixed damage from the Smoke Master's musket
- [Bugfix] Fixed the sound of the musket
- [Bugfix] Fixed a bug where water could spill using the ability in Nether
- [Bugfix] Fixed a bug that caused the lava surface to break bedrock
- [Bugfix] Fixed a bug where it was possible to activate more than 3 stones
What's new in Keepers of the Stones II version 1.0.0.42
- Added new element - smoke
- Added new mob - Cursed Knight
- Time element abilities have been reworked
- The third ability of the Lava Master has been reworked
- Increased the damage of rain and poison bows to 12
- The ball lightning attack now creates regular lightning bolts
- The explosion radius of the sound bomb has been slightly increased
- Increased the level of effects when using ether aura
- Increased the level of strength effect when using energy charge
- Lava smelting can now smelt raw ore from the mod
- Now healing water requires 70 instead of 30 star points
- Now Wolf pack requires 80 instead of 60 star points
- Now second and third blood abilities requires 20 instead of 40 star points
- [Bugfix] Fixed a bug that caused amplifier and copyright deepslate ores to be generated in the world
- [Bugfix] Fixed a bug that caused the Cursed Forest to be generated in Nether
What's new in Keepers of the Stones II version 1.0.0.41
- Added explosion immunity for the explosion wizard
- The explosion force of a nuclear missile has been reduced
- Now triple fireball requires 35 instead of 25 star points
- Now zeroing requires 75 instead of 100 star points
- Added compat with playerAnimator 2.0.0+ (Only 1.21.1)
- [Bugfix] The localization of the energium upgrade smithing template has been fixed (Only 1.20.6 & 1.21.1)
- [Bugfix] Fixed a bug that could cause energium armor to be replaced when activating a stone
- [Bugfix] Fixed clicking on the deepslate energium ore block