Jar It! v0.1.11+1.19.2
Jar It! version 0.1.11 for Minecraft 1.19.2
Changes:
- Adds a command to lock a jar and prevent it from being opened.
/jar-it lock <id>
- This command locks a jar and prevents it from being opened with a Jar Opener./jar-it unlock <id>
- This command unlocks a locked jar and allows it to be opened with a Jar Opener.
- Makes
/jar-it destroy <id>
's confirm button suggest the command to actually destroy the jar, instead of straight-up running it. - Makes management commands broadcast to ops.
- Fixes some lang errors.
Jar It! v0.1.9+1.19.2
Jar It! version 0.1.9 for Minecraft 1.19.2
Changes:
- Adds some commands to allow operators to manage a world's jars.
/jar-it create <size> [<id>]
- Allows you to create a new jar in the jar-dimension without having to build it first, giving you a jar item for the jar just created. Optionally, the id of the newly created jar can be specified. If a jar with that id already exists, you are still given a jar item for that jar, but a new jar is not created and an error message is printed./jar-it destroy <id> [force]
- Destroys a jar with the given id, moving all players and any loaded entities to overworld spawn. Useforce
to skip the "are you sure" dialog./jar-it enter [<target>] id <id>
- Teleports the user or an optionally giventarget
into the jar with the given id./jar-it enter [<target>] at <block-pos>
- Teleports the user or an optionally giventarget
into the jar at the given block position./jar-it give <id>
- Gives the player a Jar item for the specified jar id./jar-it list
- Lists all the jars in the world.
Jar It! v0.1.7+1.19.2
Jar It! version 0.1.7 for Minecraft 1.19.2
Changes:
- Fixes issue where mobs in a jar without a player also in it never end up being teleported back when the jar is opened.
- This is done by having jars that are loaded also load their contents, meaning that machines in a loaded jar will continue to run.
Jar It! v0.1.6+1.19.2
Jar It! version 0.1.6 for Minecraft 1.19.2
Changes:
- Fixes de-sync issues with jars capturing players which also allows jars to capture all entities.
- Fixes jars not actually enforcing their size cap.
- Fixes blocks that get replaced by expanding jars not dropping anything.
- Fixes jars not checking for gaps in their walls.
- Adds helpful messages telling you what is wrong with your jar.
Known Issues:
- Mobs in a jar are not returned when a jar is opened unless a player is also in the jar.
- In order to fix this, I'll have to setup a jar-ticking chunk-loading system.