Iris 1.2.4 has been released as a hotfix to fix multiple issues relating to log spam, white dots appearing through walls, and crashes when entering new dimensions, as well as fixing depth of field on 1.17.1+ and fixing an incompatibility with Resolution Control+.
tl;dr: fixed a ton of really bad bugs caused by 1.2.3
⬇️ Download the release here: https://irisshaders.net/download.html
Iris 1.2.3 is ready for download, with minor performance improvements and bug fixes!
This is a smaller release while we work on a bigger release with PBR and major changes to improve compatibility with many mods.
Here's what's changed since 1.2.2:
🧭 Fixed compatibility with Fabric API 0.51 and Indium 1.0.3 🖥️ Added debug commands 🌊 Fixed issues with sky rendering in high fog situations (underwater) ⚔️ Fixed issues with changing lobbies on servers with shaders enabled 🚤 Improved performance slightly with more optimized vertex writing 🩹 And many other bug fixes and translations!
Known potential issues:
❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).
⬇️ Download the release here: https://irisshaders.net/download.html
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.3/full.md
Iris 1.2.2 is ready for download for 1.16.5, 1.17.1, and 1.18.2, with major performance improvements!
Here's what's changed since 1.2.1:
⌛ Fixed a regression in 1.2.1 causing low performance around entities 🗣️ Two translations have been updated 🩹 ...as well as some other fixes!
Known potential issues:
❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).
⬇️ Download the release here: https://irisshaders.net/download.html
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.2/full.md
Iris 1.2.1 is ready for download, with plenty of fixes for common issues as well as a few major changes!
Here's what's changed since 1.2:
💻 Switched to the Brachyura™️ build system, allowing developers to build the project and develop faster 🗒️ Added a directive to allow shader developers to cap the entity shadow distance 🕷️ Reworked the code for the red/white entity flash to be more consistent with Vanilla 🎡 Fixed multiple rendering issues with other mods (support is still in progress) 🏔️ Fixed issues with SEUS PTGI entity shadows on 1.17+ 🗣️ Multiple translations have been updated 🩹 ...as well as many other fixes!
Known potential issues:
❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).
⬇️ Download the release here: https://irisshaders.net/download.html
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.1/full.md
Iris 1.2.0 is here for Minecraft 1.16.5 / 1.17.1 / 1.18.1, bringing the long awaited Shader Configuration GUI! This release was jointly developed by coderbot, IMS, and FoundationGames, but also contains code contributions from Justsnoopy30 and maximum#8760.
The shader configuration system and GUI was a massive undertaking, with development of this iteration beginning in June 2021 with development of the previous iteration (as seen in Starline) having started in February 2021. Applying option changes while accounting for all the complexity and edge cases but also keeping shader pack loading extremely fast took a ton of work. An intuitive and functional GUI on top of that was also a ton of work.
But finally, it is ready for release! We've included some smaller issue fixes as well.
Here's what's changed since 1.1.5:
💻 A new shader configuration system built from the ground up for performance and compatibility ⛰️ Support for Optifine's prepare pass 🗒️ Support for the renderStage and blendFunc uniforms, to allow SEUS PTGI HRR 3 to load 🗣️ Multiple translations have been updated 🩹 ...as well as many other fixes!
Known potential issues:
❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).
⬇️ Download the release here: https://irisshaders.net/download.html
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.0/full.md
This is a small bug fix release to support Sodium 0.4.0 alpha 6 on 1.18, while we work on the 1.2.0 update to add shader settings, currently in public beta on our Discord!
⬇️ Download the release here: https://irisshaders.net/download.html
This is a small bug fix release to support Sodium 0.3.4 on 1.17, while we work on the 1.2.0 update to add shader settings, currently in public beta on our Discord!
⬇️ Download the release here: https://irisshaders.net/download.html
Iris version 1.1.4 for Minecraft 1.16.5, Minecraft 1.17.1, and Minecraft 1.18.1 has been released!
This release was jointly developed by coderbot and IMS, and also contains a number of contributions from maximum#8760 and Justsnoopy30. It also contains many other smaller (but still important) contributions from many other people!
This release mainly focuses on bug fixes, and closes over 50 GitHub issues! It resolves a huge number of bugs, and the Iris experience with supported packs should be substantially improved as a result.
In other news, shader configuration is also in the final testing & bug fixing phases, meaning that very soon, official Iris releases will support modifying shaders through a GUI without the need for any 3rd-party forks or workarounds. Stay tuned for more updates on that!
⬇ Download the release here: https://irisshaders.net/download.html
Here's what's changed since 1.1.3:
- 📝 1.17+: Fixed block outlines not rendering with Enhanced Default, the sky not rendering with Stereo's Default+, and many other related issues
- 📈 Fixed a performance drop with shaders disabled compared to base Sodium - Iris with shaders off should no longer measurably decrease performance
- 🖥️ Temporal Anti-aliasing (TAA) is now fixed on many shader packs / drivers - you can now use Sildur's Vibrant Shaders on Mesa drivers!
- 📷 Camera position values are properly shifted, fixing issues at extreme distances
- 🌊 Underwater reflections are fixed on many shader packs
- 📺 Vignette and the underwater overlay are able to be disabled by shader packs
- 🗣 A few translations have been updated and tweaked
- 🩹 Patched a huge number of other bugs, crashes, and issues
Known potential issues:
- ❌ SEUS PTGI HRR Test 3 is currently incompatible (SEUS PTGI HRR 2.1 is still compatible).
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.1.4/full.md