This version only compatible with Iris&Oculus 1.7.0 and above.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.4
- Fix issue #168
- Add compatibility for iris 1.7.5 in 1.20.1.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
This version only compatible with Iris&Oculus 1.7.0 and above.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
This version only compatible with Iris&Oculus 1.7.0 and above.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.0.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
This version only compatible with Iris&Oculus 1.7.0 and above.
TL;DR:
- Fix issues in PBR and Parallax Occlusion Mapping.
- Support Seus PTGI HRR 3, Shrimple, and UShader, etc.
- Includes Flywheel in the jar file, so you don't need to install it separately.
1.1.3
- Fix issue #146.
- Fix issues in PBR. Normals and tangents of moving contraptions now are correct.
- Support Parallax Occlusion Mapping.
- Fix issue #150.
- Replace
vertex v
withvertex _flw_v
to avoid conflict with existing variables.
- Replace
- Include Flywheel in jar file.
- Because some users don't use the Create mod and have trouble with the Flywheel installation, I decided to include it in the jar file.
New compatible shaders:
- Seus PTGI HRR 3
- Shrimple
- UShader
There are still many that have not been tested but may be compatible.
This version only compatible with Iris&Oculus 1.7.0 and above.
1.1.2
- Fix issue #143, #36, #89: OpenGL error messages occur when shaders have too many attributes. Now is completely compatible with Bliss and Euphoria Patches.
1.1.1
- Fix issue #125: occasional crashes when shaders are not enabled. Thanks MoePus for the contribution.
1.1.0
- Fix lighting issues of the moving contraption.
- The vertex light strength was incorrectly set to a fixed value, causing the moving contraption won't be affected by the light source.
- Use architecture to reorganize the project.
- Forge and Fabric forge are now merged into a single project, which is more convenient for future development.
- New version number format.
- Now the version number starts from 1.0.0. The first number represents the major version and will be increased when the mod has a significant update. The second number represents the Iris/Oculus compatibility and will be increased when the mod is no longer compatible with older versions of iris.
1.0.2
- Fix issue #143, #36, #89: OpenGL error messages occur when shaders have too many attributes. Now is completely compatible with Bliss and Euphoria Patches.
1.0.1
- Fix issue #125: occasional crashes when shaders are not enabled. Thanks MoePus for the contribution.
1.0.0
This version only support Iris 1.6.9+.
- Fix lighting issues of the moving contraption.
- The vertex light strength was incorrectly set to a fixed value, causing the moving contraption won't be affected by the light source.
- Use architecture to reorganize the project.
- Forge and Fabric forge are now merged into a single project, which is more convenient for future development.
- New version number format.
- Now the version number starts from 1.0.0. The first number represents the major version and will be increased when the mod has a significant update. The second number represents the Iris/Oculus compatibility and will be increased when the mod is no longer compatible with older versions of iris.
1.0.2
- Fix issue #143, #36, #89: OpenGL error messages occur when shaders have too many attributes. Now is completely compatible with Bliss and Euphoria Patches.
1.0.1
- Fix issue #125: occasional crashes when shaders are not enabled. Thanks MoePus for the contribution.
1.0.0
This version only support Iris 1.6.9+.
- Fix lighting issues of the moving contraption.
- The vertex light strength was incorrectly set to a fixed value, causing the moving contraption won't be affected by the light source.
- Use architecture to reorganize the project.
- Forge and Fabric forge are now merged into a single project, which is more convenient for future development.
- New version number format.
- Now the version number starts from 1.0.0. The first number represents the major version and will be increased when the mod has a significant update. The second number represents the Iris/Oculus compatibility and will be increased when the mod is no longer compatible with older versions of iris.