Changes since 1.4.2
- Made incapacitated and reviving timers translatable (though no other languages are currently supported)
- Removed jump to give up! Replaced with /incap die Additionally, all commands can be run with /incap and /incapacitation"
- Fixed bug where the "hunted" gamemode was always on, regardless of config state.
- Fixed bug where revival foods worked inconsistently with other revive methods
- Also fixes revival foods not giving revive count and time back.
- Fixes the display of the slow and weakened incapacitation debuffed (crippled and defeated)