InControl - 1.18-6.0.10
on Jan 26, 2023InControl 1.18-6.0.10
- New feature where you can specify 'all': true in a counting rule (similar to hostile/passive)
InControl - 1.18-6.0.9
on Jan 26, 2023InControl 1.18-6.0.9
- Fixed a deadlock problem with minlight/maxlight for chunks that were being generated
- Fixed a deadlock problem with the spawner
InControl - 1.16-5.2.7
on Jan 26, 2023InControl 1.16-5.2.7
- Fixed the 'continue' keyword in spawn.json
InControl - 1.18-6.0.8
on Jan 26, 2023InControl 1.18-6.0.8
- Fixed the 'continue' keyword in spawn.json
InControl - 1.18-6.0.7
on Jan 26, 2023InControl 1.18-6.0.7
- Mrbysco re-enabled GameStages support
- Re-enabled Lost Cities support
- 'helditem' as an action no longer worked
InControl - 1.18-6.0.6
on Jan 26, 2023InControl 1.18-6.0.6
- Port to 1.18.2
InControl - 1.16-5.2.6
on Jan 26, 2023InControl 1.16-5.2.6
- Made InControl compatible with FxControl again
- Fixed the 'phase' keyword for spawn rules
InControl - 1.18-6.0.5
on Jan 26, 2023InControl 1.18-6.0.5
- Made InControl compatible with FxControl again
- Fixed the 'phase' keyword for spawn rules
InControl - 1.18-6.0.4
on Jan 26, 2023InControl 1.18-6.0.4
- Bugfix with onjoin
InControl - 1.16-5.2.5
on Jan 26, 2023InControl 1.16-5.2.5
- Bugfix with onjoin
InControl - 1.18-6.0.3
on Jan 26, 2023InControl 1.18-6.0.3
- Added checks everywhere to see if invalid keywords are being used. When a keyword is not recognized you will get a warning
- Added new 'daycount' condition for phases and normal rules. This condition will evaluate true every 'N'th day. For example, "daycount": 10 will be true on day 0, day 10, day 20, and so on
InControl - 1.16-5.2.4
on Jan 26, 2023InControl 1.16-5.2.4
- Added checks everywhere to see if invalid keywords are being used. When a keyword is not recognized you will get a warning
- Added new 'daycount' condition for phases and normal rules. This condition will evaluate true every 'N'th day. For example, "daycount": 10 will be true on day 0, day 10, day 20, and so on
InControl - 1.18-6.0.2
on Jan 26, 2023InControl 1.18-6.0.2
- Fixed illegal limits on minheight/maxheight. They can now go negative
InControl - 1.16-5.2.3
on Jan 26, 2023InControl 1.16-5.2.3
- Added new 'healthset', 'damageset', and 'speedset' keywords to specifically hard-set these attributes instead of modifying them
- Added protection to spawner so it doesn't try forever to find a suitable place to spawn a mob in case the box has a weird shape
- New statistics for spawn.json and spawner.json. These can help with debugging. Use the commands /incontrol showstats or /incontrol clearstats
- Fixed a problem where setting the current day (using /incontrol days) didn't get persisted correctly
InControl - 1.18-6.0.1
on Jan 26, 2023InControl 1.18-6.0.1
- Added new 'healthset', 'damageset', and 'speedset' keywords to specifically hard-set these attributes instead of modifying them
- Fixed a problem with the spawner and negative heights
- Added protection to spawner so it doesn't try forever to find a suitable place to spawn a mob in case the box has a weird shape
- New statistics for spawn.json and spawner.json. These can help with debugging. Use the commands /incontrol showstats or /incontrol clearstats
- Fixed a problem where setting the current day (using /incontrol days) didn't get persisted correctly
InControl - 1.18-6.0.0
on Jan 26, 2023InControl 1.18-6.0.0
- First port to 1.18
InControl - 1.16-5.2.2
on Jan 26, 2023InControl 1.16-5.2.2
- Attempt two to fix the spawner deadlock
InControl - 1.16-5.2.1
on Jan 26, 20231.16-5.2.1:
- Fixed a problem with the spawner where it was possible to get a deadlock situation with a rule that never managed to succeed
InControl - 1.16-5.2.0
on Jan 26, 2023InControl 1.16-5.2.0
- InControl now keeps track of the day counter. Using the '/incontrol days' command you can see what the current day is and also change it. The day counter progresses whenever the time goes from night to day
- New 'mindaycount' and 'maxdaycount' tags for spawn.json, potentialspawn.json, summonaid.json, and also the new spawner.json.
- New phases.json rule file. There you can define phase rules for a limited set of global conditions. These phases can then be used in spawner, spawn, potentialspawn, ... for a more optimal way to check for rules
- New '/incontrol phases' command to check the current active phases
- New '/incontrol list' command to list all current mobs in the current world
- New 'weight' system for spawner so that you can now have relative weights for the different mobs spawned by a single rule
- The 'difficulty' test was broken
- Changed the 'inwater' option for spawner to only work for actual water and not for other fluids
- Added new 'inliquid' option which works for any liquid (as 'inwater' used to do)
- Added new 'inlava' option which works for lava
- Added the ability for spawner.json to spawn mobs that belong to the given biome. The new tag 'mobsfrombiome' can be used for that (instead of the normal 'mob' list). Possible values for this tag are: monster, creature, ambient, water_creature, water_ambient, and misc
InControl - 1.16-5.1.9
on Jan 26, 2023InControl 1.16-5.1.9
- 'angry' tag should work better now
- The spawner system will no longer attempt to spawn hostile mobs in peaceful mode
- Fixed a serious problem with spawn rules using 'onjoin' and the 'block' test. It was possible that this rule would cause a deadlock (a non responsive Minecraft basically)
- The spawner system will no longer try to spawn mobs in unloaded chunks
- Much better error reporting and no longer crashing the game when there are json errors