0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel
(2 for example, only allows OPs to upload)loadInbuiltMidis
To allow disabling the inbuilt midismobInstrumentDropFactor
To adjust the chance of mobs dropping their instrumentstopGameMusicForPlayers
To pause the game music when a player is playing a melodystopGameMusicForMobs
To also pause when a mob is playing (disabled by default)instrumentVolumeFactor
To adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.1.2
- Refmap is now a map with refs again
0.1.1
- Backported a handful of critical issues from 0.2.0
- Fixed issues with updating/reuploading tracks
- Fixed incompatibility with Sound Physics Remastered
- Removed warnings from log
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.1.1
- Backported a handful of critical issues from 0.2.0
- Fixed issues with updating/reuploading tracks
- Fixed incompatibility with Sound Physics Remastered
- Removed warnings from log
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.1.1
- Backported a handful of critical issues from 0.2.0
- Fixed issues with updating/reuploading tracks
- Fixed incompatibility with Sound Physics Remastered
- Removed warnings from log
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released