Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
📖About:
Illager Revolution is a mod focused on increasing the difficulty of minecraft and raids as a whole with new game mechanics, illagers, weapons, tools, armors, pets and much more, while still maintaining a vanilla aesthetic.
⚔️New Mobs
-Blade Knights are powerful foes that wield necromantic powers, they're able to turn the tides of a raid on their own.
-They curse anyone nearby, reanimating them once they die as undead followers.
-Depending on their inscribed runes they'll summon more illager zombies or fallen knights. You can tell what type of runes a Blade Knight's has by their sword's color.
-Fallen Knights can't be killed and will reconstruct themselves until their summoner is killed, or if defeated with the Smite enchantment.
-Zombie Illagers are mindless undead tougher than regular zombies, but not very formidable on their own.
-Blade Knight's can perform deadly combos at close quarters to annihilate their enemies, however most of them can be blocked
-Apart from their sword, Blade Knight's can use their horned helmet to disable shields.
-After performing too many combos they'll become briefly exhausted and vulnerable to attacks.
-When cursed enemies die around them their souls will be absorbed and increase the Blade Knight's damage permanently, so make sure to finish fights quickly!
-Soul Sages are experts in rune and soul magic, they can support their allies while still harming enemies with powerful spells.
-They rely on souls to use their spells and are vulnerable while they have none. You can tell how many they have by the orbs floating above them!
-When low on souls they can magically drain nearby enemies to regain health and souls, this however can be blocked with a shield.
-They can shield allies with temporary runic shields that will negate all damage taken and push the attacker away.
-When at a safe distance they'll launch any active souls at their enemies creating pillars of devastating soul fire that can shred through even the toughest of enemies. Make sure to move out of the way!
-Illager Miners are greedy cowards that dwell in caves, searching for resources. They will try and steal them from players and run away.
-Miners become invisible upon successfully stealing from a player, you can tell where they are by their constant laughs.
-They're not fighters and don't participate in raids or pose that much of a threat.
-Their Helmet can be charged with emeralds to gain Haste and Luck for a short time or Amethysts for invisibility and a burst of speed.
-Scavengers roam the badlands in search of scrap
-Scavengers can take chunks out of your armor and use that scrap to create makeshift armor.
-They can upgrade their armor up to 3 times, with the final one adding a set of dangerous thorns to it.
-Scavengers always carry sand in their pocket, which they can throw into their opponent's eyes to confuse them in the midst of battle.
-Their visors provide immunity to blindness and will highlight any hostile creatures in dark areas.
-Beast Tamers can be found in Jungle biomes and Village Raids, never going into battle without a beast at their side.
-When entering battle, they'll whistle summoning a beast to aid them.
-They can use Claw and Poison arrows to inflict Deep Wound and Poison to their enemies.
-Rakers are agile felines that can shred their prey and cause deep wounds with their claws.
-They can be tamed by feeding them a pufferfish if their health is low enough.
-Rakers will also leap at faraway targets, dealing damage and shortening distance.
-Once Tamed, they're able to wear claw and body armor, increasing their damage and resistance respectively.
-Like other illager beasts, they're incapable of breeding so make sure to gear them up before taking them to battle.
-Maulers are rabid beasts that will chomp on enemies and maul them to death.
-If dealt enough damage they will go into a blind rage, making them extremely deadly and tough, however they can be stunned with a shield, ending their rage.
-Their bites can apply the Mauled effect.
-They can be tamed by feeding them enough rotten flesh.
-Maulers are never satiated and will eat rotten flesh fed to them even if they're full.
-Once Tamed, they're able to wear body armor and be ridden, and commanded to go into rage by pressing the "secondary attack key".
-Tamed Maulers can also be commanded to maul any trapped prey in their mouth with the "special attack key"
-Like other illager beasts, you can put war paint on them with color dyes, they're also incapable of breeding so make sure to gear them up before taking them to battle.
-Scroungers are annoying little birds with armor piercing feathers, capable of hindering foes and helping allies.
-Every now and then they can spin throwing feathers to all targets around them.
-They can be tamed with fermented spider eyes if no Beast Tamers are around.
-Once Tamed, they can wear pouches to carry potions, and will dance when a jukebox is playing.
-They can apply different effects by coating their feathers with the potions in their pouches.
-Like other illager beasts, you can put war paint on them with color dyes, they're also incapable of breeding so make sure to gear them up before taking them to battle.
-Wild Ravagers are young beasts slightly weaker than older ravagers due to their lack of training and combat experience.
-They can be tamed when stunned with a shield by feeding them hay bales.
-Once Tamed, they can wear body armor and be ridden.
-Although incapable of jumping, tamed Ravagers can be ordered to roar, pushing enemies and projectiles away by pressing "spacebar".
-They can perform a devastating charge that will push away anything in their path by pressing the "secondary attack key"
-If wearing war drums, they can be played by pressing the "special attack key", granting nearby players and beast beneficial effects depending on the chosen drum.
-Like other illager beasts, you can put war paint on them with color dyes, they're also incapable of breeding so make sure to gear them up before taking them to battle.
✨New Effects:
Death Bound: Entities bound to die will leave a smoke trail and summon runes whenever they receive damage.
If a non player entity dies while bound, their soul will remain, and blade knights can use it to resurrect fallen allies as undead minions and heal themselves. If a player dies while death bound, any nearby undead creatures will get healed and receive a speed buff
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Deep Wound:
This effect can progress and worsen if it is applied to an entity already suffering from it.
⨂Tier 1: Running will damage the entity and make them leave a trail of blood behind them.
⨂Tier 2: The damage taken from running is slightly increased and any type of healing will get canceled.
⨂Tier 3: The entity will explode into a fountain of blood taking a moderate amount of damage and lose the effect.
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Mauled: Reduces your total armor by 50%
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Soul Burn: This effect can progress and worsen if it is applied to an entity already suffering from it.
⨂Tier 1: All fire damage received is increased by 20%
⨂Tier 2: All fire damage received is increased by 30%
⨂Tier 3: All fire damage received is increased by 40%
⨂Tier 4: All fire damage received is increased by 50% and ignores all forms of damage reduction
✨New Enchantments:
Wary Lenses: Can be applied to Scavenger Goggles, it has 3 tiers and it will increase the distance at which enemies are detected by the glasses by 5 each level.
Serrated Edge: Can be applied to swords, it'll make enemies hit receive the Tier 2 Deep Wound effect. It's incompatible with Sharpness
Soul Slash: Can only be applied to Runed Blades. When fully charged with souls, you'll have a 10/20/30/40% (depending on enchantment level) chance to consume a soul and create a soul slash that pierces enemies and deals damage.
Insight: Can only be applied to Ominous Grimoires. Increases rune missile damage and lights up 2/3/4 (depending on enchantment level) extra soul rings when throwing a soul bomb.