- Added a new structure, the Desert Pyramid. A large abandoned pyramid with expansive catacombs underneath. Although you may need to dig your way there! Designed by BrickFarmer10
- By default IDAS now disables the vanilla Desert Pyramid. You can change this in the config (not the config datapack)
- Nerfed the loot in the Tinker's Citadel, specifically the mechanical crafters.
- Fixed the doors in the Tinker's Citadel
BIG UPDATE ALERT
- Added the Tinker's Citadel by DarthTrayus. A grand mysterious tower that was abandoned. There are many secrets and Create contraptions to be found there.
- Added the Archmage's Tower by Cpt_Gloval. A foreboding and massive Ars Nouveau dungeon with a boss fight! This structure does require Ars Nouveau to appear.
- Added 2 archeological dig sites, a regular and desert variant, by Howester.
- Drastically improved terrain generation surrounding the Tree of Wisdom.
- REMEMBER TO UPDATE THE CONFIG DATAPACK (IF YOU USE IT, BOP and Alex's Mobs packs DO NOT need updating)
- Added a config with 2 options. You can turn off mining fatigue in the Labyrinth, and you can turn off disabling Ice and Fire structures.
- Fixed an issue with empty glass items frames in the Pillager Camps
- Reworked some of the terrain generation using the new API terrain gen
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Backported the Ice and Fire update to 1.19
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Added a new structure, the Frozen Crypt. A mysterious pattern of rocks found in snowy areas with something hidden underneath... designed by Darth Trayus. This has Ice and Fire integration by default.
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
THE ICE AND FIRE UPDATE IS HERE!
- Added the Dread Citadel, a massive icy structure that replaces the mausoleum from Ice and Fire. IDAS will automatically detect if Ice and Fire is installed and will spawn the structure only if it is.
- Made new Ice and Fire versions of the Haunted Manor and Labyrinth. These structures with automatically change if Ice and Fire is installed.
- IDAS will remove the default Ice and Fire structures from the game. They are outdated and look horrible, so I decided to incorporate them into IDAS structures. The mausoleum is the Dread Citadel, graveyard is the Haunted Manor, and Gorgon Temple is the Labyrinth.
- Changed /locate command so if you want to locate and ice and fire structure it instead redirects you to the corresponding IDAS structure
- Added archeology to the Labyrinth
- Adjusted spawn rates, combining uncommon structure set and common structure set.
- Combined rare structure sets.
- Fixed an issue with game freezing over the pillager campsites
- IDAS now requires Int API 1.4.0 and you MUST update ALL datapacks for this update.
- Added a new structure designed by BrickFarmer10, the snifferhenge! A stone henge around a cherry blossom with a secret to be uncovered...
- Added a new structure full of very powerful wisdom
- Added archeology and suspicious gravel to campsite and ancient statue structures
- Fixed an issue in the Beekeeper's House with parts of the floor missing
- Fixed an issue in the Bearclaw Inn with parts of the floor missing
- Fixed an issue with the latest Supplementaries breaking IDAS. It should be fixed now!
- Fixed an issue with log spam due to Integrated API
Removed Alex's Mobs as a required dependency, it is now optional. Use the new Alex's Mobs integration datapack to add back integration with it The Alex's Mobs datapack curse page is not approved yet, the datapack will be available on the discord until it is There may be things I missed in this transition, if you run into any problems use the issue tracker or message me on discord