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HUD bars

HUD bars

This mod replaces hud icons with bars

896
5
Cursed
Utility

Compatibility

Minecraft: Java Edition

1.21.1

Platforms

Fabric

Supported environments

Client-side

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Links

Report issues View source Visit wiki

Creators

BRNSystems
BRNSystems Member

Details

Licensed MIT
Published 9 months ago
Updated last month
DescriptionGalleryChangelogVersions

This mod replaces the

  • health bar
  • hunger bar
  • armor bar
  • xp bar

with actual bars with numbers

An example

Health Bar

  • Format: Displays as "current/maximum", where current is the player's current health (including absorption), and maximum is the total health capacity.
    • Example: 20/20
  • Color:
    • Normal: #55AA00 (green)
    • With Absorption: #AAAA00 (yellow)
    • Poison Effect: #004400 (dark green)
    • Wither Effect: #000000 (black)
    • Frozen State: #00FFFF (cyan)
  • Border Color:
    • Blinking and Health Changed: #FFFFFF (white)
    • Blinking without Health Change: #FF0000 (red)
    • Health Changed without Blinking: #FF80FF (light purple)
    • No Change: #000000 (black)

Food Bar

  • Format: Displays as "current(saturation)/maximum", where current is the player's current food level and saturation is the saturation level.
    • Example: 15(5)/20
  • Color:
    • Hunger Effect: #AA55AA (purple)
    • Saturation Effect: #00FF00 (green)
    • Full (20 food levels): #00FF00 (green)
    • High (18-19 food levels): #33FF00 (bright green)
    • Moderate (7-17 food levels): #66FF00 (lime green)
    • Low (1-6 food levels): #FFFF00 (yellow)
    • Empty: #FF0000 (red)
  • Saturation Overlay:
    • Color: A darker shade of the food bar color, indicating the saturation level within the food bar.
    • Example: If the food bar is #00FF00 (green) and saturation is high, the overlay might be #007F00 (darker green).

Armor Bar

  • Format: Displays as "current/maximum", where current is the player's current armor level.
    • Example: 10/20
  • Color:
    • Transitions from #AA to #FF in red-green-blue channels as armor level increases, creating a gradient from grey to green:
      • Low Armor: More red, less green
      • High Armor: More green, less red
    • Example: At low armor, you might see #AA5555 (greyish-red) and at high armor, you might see #55FF55 (green).
  • Toughness Overlay:
    • Color: A darker shade of the armor bar color, indicating the armor toughness level within the armor bar.
    • Example: If the armor bar is #55FF55 (green) and toughness is high, the overlay might be #2A7F2A (darker green).

Experience Bar

  • Format: Displays as "current/required (level)", where current is the amount of experience gained towards the next level, required is the total experience needed for the next level, and level is the current experience level.
    • Example: 150/300 (10)
  • Color:
    • Experience Bar: #AAAA00 (yellow)

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