Changes:
- Fix crash when palette is null
Changelog: https://github.com/HestiMae/hoofprint/releases/tag/v0.3.1
Changes:
- Unblended biome colour
- Transparent water
- Lighting (day only)
Changelog: https://github.com/HestiMae/hoofprint/releases/tag/v0.3.0
Initial Release:
- Map screen on hotkey (M)
- Rendered using batched pixel fills (slow but not unplayable)
- Updates terrain with surveyor (on chunk load / unload)
- Panning with mouse drag, or arrow keys for fine adjustment
- Vanilla-level map detail - block map colors, elevation shading, & dithered water
Changelog: https://github.com/HestiMae/hoofprint/releases/tag/v0.2.0