Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Project Overview
A classic Grappling Hook mod with great physics and a wide range of customizations! This Minecraft mod is written for the Fabric & Quilt mod loaders for modern versions of Minecraft (1.18.2+) - Changes tend to focus on making it more extendable, as well as improving compatibility with other mods. Improvements to older features are also being sprinkled in from time to time.
This mod's official project pages can be found below:
Fabric compatibility comes first due to its current adoption in the Minecraft Modding community, however Quilt is supported by the mod currently! In the case that either Mod Loader encounters a problem, make sure to submit a bug report!
🔗 Origins
This repository is an unofficial fork of Yyon's Grappling Hook Mod, which was written to support the Forge mod loader. It has a history stretching back all the way to its MCreator roots in 2015, implementing improved physics, upgrades, and better integrations since.
You can find the links to its official project pages (and the downloads) here:
- Modrinth
- CurseForge (More up-to-date? Last checked 19/6/23)
This fork's root stems from the 1.19.2 version of v13, created under the original scope of providing an alternative under the Fabric & Quilt ecosystems, as well as updating these ports to future versions. With the original scope met, future versions now focus on enhancements on top of the original work, as well as perpetual support into the future.
☎️ Contact
- Discord: Support Server or @CG360
- GitHub: /squeeglii
📜 Credits:
See ATTRIBUTIONS.md for credits with attached licenses, such as for sounds and code. There are some smaller credits also found on the original Forge repository! which have been omitted here.
Technical Contributions
- Original Mod - Yyon
- Textures - Mayesnake
- Forge 1.18+ - Nyfaria
- Fabric/Quilt 1.18.2+ - CG360
Translations
- Russian - Blueberryy
- French - Neerwan
- Brazilian Portuguese - Eufranio
Contributing
Pull Requests and Issues are always welcome! Try to stick to templates where available but deviate if some components don't apply. Detail is important when debugging an issue or trying to implement a new system however so prioritise that!
Thanks for any help in advance! :) -- I keep an eye out for Issues and PRs fairly regularly.