Fixes & Changes:
-
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
-
Fixed Whisperer Mold summon limit bug.
-
Dark/Grand Robes give 15% soul discount instead of 5%.
-
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
-
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
-
Expanded biome list where Graveyards can generate in, making them less rare.
-
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
-
Storm Spells now give Spasm effect instead of setting targets on fire.
-
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
-
Properly added Grapple spell to Wild Spell Type.
-
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
-
Grapple spell's vines have different textures when cast in the Nether and the End.
-
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
-
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
-
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:
-
Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
-
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
-
Spider Nests can now produce Spider Servants.
-
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
-
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
-
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
-
More info can be found on respective Black Book entries.
Additions:
-
New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
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Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
-
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
-
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
-
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
-
Fixed Whisperer Mold summon limit bug.
-
Shift-right clicking a Dark Altar with an empty hand will show its range of influence. Where it will count blocks/entities for the ritual's requirements. Shift-right clicking again will stop the range from being shown.
-
Dark/Grand Robes give 15% soul discount instead of 5%.
-
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
-
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
-
Expanded biome list where Graveyards can generate in, making them less rare.
-
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
-
Storm Spells now give Spasm effect instead of setting targets on fire.
-
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
-
Properly added Grapple spell to Wild Spell Type.
-
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
-
Grapple spell's vines have different textures when cast in the Nether and the End.
-
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
-
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
-
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:
-
Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
-
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
-
Spider Nests can now produce Spider Servants.
-
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
-
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
-
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
-
More info can be found on respective Black Book entries.
Additions:
-
New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
-
Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
-
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
-
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
-
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
Join the official Mod Discord!
REUPLOADED TO FIX FROST RITUAL REQUIREMENT BUG. SORRY
Fixes & Changes:
-
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
-
Fixed bug where Ice Storms hurt their shooter.
-
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
-
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
-
Fixed owner stack overflow crash.
-
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
-
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
-
Frost spells no longer ignore armor.
-
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
-
Added IWand interface to allow custom staffs.
-
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
-
Retextured Haunted Trapdoor.
-
Retextured Focus Bag inventory.
-
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
-
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
-
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
-
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
-
Improved Necro Bolt animation to be much more like what looks in MCD.
-
Wind Shrine Maps can be bought from Wandering Traders.
-
Improved Ice Storm Focus texture.
Additions:
-
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
-
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
-
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
-
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
-
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
-
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
-
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
-
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
-
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
-
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
Join the official Mod Discord!
Fixes & Changes:
-
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
-
Fixed bug where Ice Storms hurt their shooter.
-
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
-
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
-
Fixed owner stack overflow crash.
-
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
-
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
-
Frost spells no longer ignore armor.
-
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
-
Added IWand interface to allow custom staffs.
-
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
-
Retextured Haunted Trapdoor.
-
Retextured Focus Bag inventory.
-
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
-
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
-
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
-
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
-
Improved Necro Bolt animation to be much more like what looks in MCD.
-
Wind Shrine Maps can be bought from Wandering Traders.
-
Improved Ice Storm Focus texture.
Additions:
-
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
-
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
-
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
-
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
-
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
-
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
-
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
-
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
-
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
-
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Server Crash.
-
Fixed players can't jump when dying while Tangled.
-
Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.
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Apostle's Arrows are no longer blocked by Soul Shield Amulet
-
Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.
-
Insects Swarms attack slower if they take damage.
-
Conquillagers no longer pick up melee weapons.
-
Necromancers have a 60% resistance to knockback
-
Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.
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Tormentors no longer start dying of if spawned without Envioker.
-
Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.
-
Ice Chunks have lower hovering time when summoned with Frost Staff.
-
Ice Chunks no longer give Slowness for 5 seconds.
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Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.
-
Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.
-
Moved Frost Staff first person holding position a higher.
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Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.
Additions:
-
Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.
-
Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.
Join the official Mod Discord!
Fixes & Changes:
-
Wild Robes no longer make Arthopods neutral to the wearer. The functionality is given to Warlock Robes.
-
Fixed Insect Swarm sounds playing everywhere.
-
Changed Overgrown Roots recipes to use 4 Saplings and 4 Vines instead of Mangrove Roots and Jungle Logs.
-
Replaced Jungle Leaves with Overgrown Roots for making a permanent Whisperer.
-
Jungle Zombie Servants are no longer immune to Sunlight.
-
Leapleaves will only perform a leap if they're on the ground.
-
Leapleaves and Whisperers have loot tables.
-
Apostles will have a 45 second cooldown before they can summon another Inferno.
-
Rippers can now participate in Raids and are considered raiders.
-
Cryologers can now only perform spells if they can see their target.
-
Inquillagers takes longer and have longer cooldown from healing to full health.
-
Slime and Magma Cube Servants now share the same loot table as their hostile counterparts.
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Improved Tormentor clothing texture.
-
Removed Vizier's dying textures.
-
Improved Totemic Bomb explosion shockwave particle.
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Tweaked Storm Staff texture once more.
-
Research Scrolls now tell the player that they had read them already.
-
Blink Spell no longer teleport the caster in the middle of the air. The spell will instead teleports the caster to the ground.
-
Crouch casting the Blink Spell will teleport the caster to random location in range much like Enderman.
-
Tunnel hole can no longer be overridden by flowing fluids.
-
Added more advancements.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Whisperer death bug.
-
Fixed Hostile Whisperer and Leapleaf visual bugs
-
Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.
-
Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.
-
Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.
-
Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.
-
Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.
-
Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.
-
Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.
-
Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.
-
Rippers no longer target Baby Villagers.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Whisperer death bug.
-
Fixed Hostile Whisperer and Leapleaf visual bugs
-
Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.
-
Fixed Floral entry on Black Book being in Japanese on English translation.
-
Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.
-
Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.
-
Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.
-
Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.
-
Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.
-
Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.
-
Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.
-
Rippers no longer target Baby Villagers.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Apostle, Vampire Bat crash.
-
Fixed Cryologers not being tagged as raider.
-
Stunned entities can no longer jump.
-
Changed Stunned icon texture.
-
When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.
-
Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.
-
Discharge Focus gain less damage from Potency enchantments.
-
Discharge Focus recipe has been changed.
-
Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.
-
Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.
-
Rearranged Goety Illagers appearance in Raids.
-
Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.
-
Crushers and Storm Casters will appear on Wave 4, 5, and 7.
-
Cryologers will appear on Wave 2, 3 and the 7.
-
Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT
-
Apostles can now move while casting spells in the Nether.
-
Retextured Ectoplasm, and Savage Tooth textures.
-
Lichdom being obtainable in Survival can be disabled through goety.toml.
-
Removed Better Combat weapon tags from Goety staffs.
Additions:
-
Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.
-
Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.
-
Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.
-
Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.
-
Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.
-
The 4 above spells are part of the new Spell Type: Wild.
-
Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.
-
Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.
-
Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.
-
Added Frost Staff.
-
Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.
-
Inferno. Replaces Skeleton Villager Servants in Apostle fights.
-
Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.
-
Infernos move on land much quicker than Blazes as well.
-
Infernos shoot Hell Bolts, which deals damage to even fire immune entities.
-
When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.
-
Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.
-
Added custom item sprite for Crystal Balls
-
Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.
-
Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.
-
Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Apostle, Vampire Bat crash.
-
Stunned entities can no longer jump.
-
Changed Stunned icon texture.
-
When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.
-
Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.
-
Discharge Focus gain less damage from Potency enchantments.
-
Discharge Focus recipe has been changed.
-
Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.
-
Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.
-
Rearranged Goety Illagers appearance in Raids.
-
Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.
-
Crushers and Storm Casters will appear on Wave 4, 5, and 7.
-
Cryologers will appear on Wave 2, 3 and the 7.
-
Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT
-
Apostles can now move while casting spells in the Nether.
-
Retextured Ectoplasm, and Savage Tooth textures.
-
Lichdom being obtainable in Survival can be disabled through goety.toml.
-
Removed Better Combat weapon tags from Goety staffs.
Additions:
-
Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.
-
Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.
-
Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.
-
Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.
-
Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.
-
The 4 above spells are part of the new Spell Type: Wild.
-
Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.
-
Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.
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Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.
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Added Frost Staff.
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Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.
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Inferno. Replaces Skeleton Villager Servants in Apostle fights.
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Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.
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Infernos move on land much quicker than Blazes as well.
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Infernos shoot Hell Bolts, which deals damage to even fire immune entities.
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When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.
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Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.
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Added custom item sprite for Crystal Balls
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Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.
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Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.
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Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.
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Fixes & Changes:
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Fixed Nameless Staff not summoning 3 Haunted Skulls at once.
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Illager types can now be added to Illager Assaults by putting json files under a directory/folder named "illager_assault".
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Visual improvements on Ice Chunk impact, Scatter Mine aura and Soul Heal spell effect.
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Cryologers can summon Ice Chunks on Hard difficulty, if enabled through config in goety-mobs.toml. Disabled by default.
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Improved Redstone Golem walk animation.
Additions:
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Secluded Igloo. A new structure that contains a Cryologer.
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Snow Bricks blocks. Snow Bricks are craft-able with 2 Snow Blocks and 2 Stone Blocks on a 2x2 crafting pattern.
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Brewing now has a leveling system. Every time you bottle a successful brew, you will attain some bottling progress. By default, every 20 brews you bottled will give you 1 bottling level. A Bottling level allows you to bottle up an extra amount of brew. By default, you can have a max Bottling Level of 5. (Yes, this is based on Witchery's bottling level system).
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Fixes & Changes:
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Remodeled the Vizier a bit, they now have an animation when summoned through Dark Scrolls.
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Storm Casters take 85% damage from shock attacks instead of half.
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Nerf Hammers default attack speed from 0.6 to 0.5.
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Improved Frozen Zombie servant's snowball trajectory.
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Skeleton Servants, summoned by players wearing a Necro Cape or Necromancers, will no longer have a chance of shooting Weakness arrows. Instead, their arrows will pass through allied mobs and players.
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Storm Casters and Preachers now drop 10 experience.
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Empowered Crushers will drop 3x the normal experience they usually drop.
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Improved Robe Capes positioning.
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Fixed Wind Shrine Illagers not being persistent
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Reworked Illager Assault codes internally. They now use a similar method to pick illagers, much like vanilla raids, and allow external mods to register their own illagers to assaults.
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Charging Spells, like Fire Breath and Corruption, now have a configurable Charge Up time, where the player has to keep holding down right-click on their wand/staff before the spell occurs. All Charge Up time for the current spells are 0 by default.
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Ring of the Dragon Fire and Frost Breaths' particle movement and animation have been improved. Dragon Frost Breath uses different particle textures than the usual.
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Fixed Bound Evoker holding items while their arms are crossed.
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Witch's Poles can now increase the range for a brew to apply towards Taglocked entities.
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Wind Blowers will put out fires in its range that aren't on Netherrack or other blocks that provide infinite burn.
Additions:
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Cryologers. A spellcasting Illager that can spawn as part of an Illager Assault or in Raids if a player has high enough Soul Energy. They have the ability to summon Hail Clouds, new destructible Glacial Walls and breath Frost on enemies. Drops 10 experience, Emeralds, Packed Ice and Blue Ice.
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Storm Robes. Have the same slow fall function as Wind Robes, but also provide 85%, by default, shock resistance. Halves Storm Spells costs, but not Wind Spells.
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Frost Robe skin variant that takes Cryologer's Robe texture.
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Discharge Focus. Summon an electrical shockwave the same way as the Storm Caster does. Does less damage and cost less than Shockwave Spell.
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