Fixes & Changes:
- Fixed Blackguard occasionally spawn as a baby.
- Fixed Black Wolves and Beasts not turning invisible when targeting a player
- Revert Lich Form rendering codes to before 2.5.20.0.
- Updated Chinese and Japanese Translations.
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Fixes & Changes:
- Fixed Blackguard occasionally spawn as a baby.
- Fixed Black Wolves and Beasts not turning invisible when targeting a player
- Fixed Redstone Monstrosity animation.
- Updated Chinese and Japanese Translations.
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Fixes & Changes:###
- Fixed Hungry Dagger Black Book Entry.
- Fixed Shade Gravestones not accepting Iron Nuggets
- Fixed Servant's natural spawn equipment being lootable.
- Fixed Heal particle effects not appearing when healing a servant by right-clicking them with their respective healing item.
- Quick Growing/Poison Quill Vines and their aquatic counterparts can be healed by right-clicking on them with Bone Meal.
- Reduced Hell Clouds size from Apostles.
- Changed Wight's swing sound effect.
- First Person Model mod compat bug with Lich Form should be fixed.
Additions:
- Blackguard Servants. Based on and act like loyal Zombie versions of Royal Guards from MCD. Model and animations based on and modified from EmptyCoso's own rendition from Bedrock Dungeons Content. Can be summoned through new Focus or Ritual.
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Fixes & Changes:###
- Fixed Fire Pillar's large horizontal area of effect bug.
- Bosses and Wardens no longer fall through Tunnel Spell's holes. Can be disabled through config.
- Haunted Glasses and variants can now connect to each other (Existing Haunted Glasses must be placed back again for them to connect)
- Improved Black Iron and Dark Armor hidden magic, fire and explosion resistances.
- Fixed Bear Servants only attacking if they're nearby a baby Bear Servant.
- Separated "necroSetUndeadNeutralHealth" config into two, one for the regular Necro Set, and one for Nameless Set.
- Undead mobs that have higher max health than configured "necroSetUndeadNeutralHealth" will no longer be affected by Necro Set visibility reduction.
- "redstoneGolemMold" config is now set to false by default.
- "villagerHate" config now affects players that wear any Goety Robes instead of just Dark Robes.
- Made Sea Amulet charge up faster and increase default capacity.
- Fixed Radius not affecting Hammers that much.
- Replaced Crypt Map in Woodland Mansion and Dark Manor Loot Table with Blighted Shack Map.
- Fixed JEI Ritual recipes that requires Bygone Research not showing Bygone Scroll.
- Changed End Walk Focus and Black Beast Mutation recipes to use a new item.
- Instead of a full Iron Ingot, Shade Gravestones now requires Iron Nuggets instead.
Additions:
- Wight. A new mini-boss that occasionally spawns near players if they have high enough Soul Energy. They are non-aggressive at first, but will stare at the player with the larger soul energy amount, and will emit a noise and causes visual distortions on nearby players screen (unless they press F1 due to how overlays work :(.) Drops Essences of Shadows, which are used to make certain items.
- Shrieking Obelisk. Works by placing it on top of a filled Cursed Cage, and will prevent Illager Assaults from occuring within 8 blocks of it. Radius can be increased by surrounding it with Tall Skulls similarly to Beacons, but on the outer layer.
- Cryptic Eye. Functions like a reusable Eye of Ender, but will lead towards the nearest Crypt instead and takes damage when doing so.
- Quick Growing and Poison Quill Seeds. Spawns persistant Quick-Growing/Poison Quill Vines. Spawns underwater counterpart when used underwater.
- Added a Vanilla QoL, Ender Dragon's Fireballs' Area Effect Cloud now deals damage to Undead, and said Fireballs no longer explode when hitting the Ender Dragon. Can be disabled through goety.toml under "betterDragonFireball"
- Ring of the Forge. Wearing it will cause Zombie and Skeleton Servants to spawn with Armor.
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Fixes & Changes
- Reduce Spawn rates for Wraiths and Warlocks in Twilight Forest
- Fixed Black Beast not properly animating its attack animation.
- Enviokers will no longer summon Fangs if they cannot see their target.
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Fixes & Changes:
- Dark Manor has been revamped by TruffleHistorian.
- Fixed Russian Translation of Black Book breaking format.
- Fixed GatherTrailParticle crash.
- Graveyards have a chance of containing hostile Black Wolf spawners. Hostile Black Wolves can spawn during the day and will patrol around the Graveyard's center.
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Fixes & Changes:
- Dark Manor has been revamped by TruffleHistorian.
- Fixed Russian Translation of Black Book breaking format.
- Graveyards have a chance of containing hostile Black Wolf spawners. Hostile Black Wolves can spawn during the day and will patrol around the Graveyard's center.
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Reuploaded to fix an important bug!
Fixes & Changes:
- Graveyards, Blighted Shacks and Burial Rituals (1.20 exclusive) have been revamped by boxman.
- Sea Amulet gain Conduit Charges much quicker.
- Unhooking when using Grappling spell will no longer use up Soul Energy.
- Tunnel Spell can no longer be used on a tunnel hole block.
- Compat with Dungeon Now Loading by making several Goety damage types affect Hollows.
- Liches that have no Arca will lose their lichdom upon death. Can be disabled through config.
- Fixed Hammer handle not modeled properly.
- Fixed bug where Corruption beam persists if player switches their wand/staff with their shield on either hands while casting
- Crafting Items through rituals would transfer the original item's enchantment or damage percent to the new one.
- Crafting staffs with a wand that has a focus on it cause the resulting staff to have that focus equipped.
- Improve Particles for Wind/Storm Robe slow fall, Updraft Blast, Resonance Crystal aura and Redstone Monstrosity's Smash attack.
- Improve visuals when casting Wild or Necromancy spells.
- Fixed Nameless Crown not making Undead servants persistant
- Replaced Highrock recipe with a 2x2 crafting recipe comprised of 2 Andesites and 2 Stones.
- Made several spells effect mobs that have seperate parts, like the Ender Dragon.
- Renamed Necromancer Servant and Cairn Necromancer Servant to just Necromancer and Cairn Necromancer because their name's too long. Spawn eggs still retain their names.
- Changed Swarm and Electrocute Focus recipes, for the former, changed flowers to Corpse Blossoms, the latter changed Ender Pearls and Blaze Powders with just 4 Lightning Rods.
- Swarm Focus no longer Poisons targets unless it's cast using Wild Staff.
- Fixed bug where Hammers can't be enchanted with Radius.
- Fixed Jade compat bug where Servants owned by mobs are shown as "Owner:???" instead of the mob's name.
- Removed Iron Crown
- Fixed Shade Gravestone not summoning Zombie Servant Variants.
- If Iron's Spellbooks is installed, Liches will gain +50% resistance from Blood Spells and -50% resistance from Holy Spells like Undead mobs.
- If Farmer's Delight is installed, Dog Food works on Black Wolves and Black Beasts.
- If Twilight Forest is installed, Wraiths and Warlocks can spawn naturally in the dimension.
- Made Apostle summon Damneds less laggy.
- Apostles should summon Obsidian Monoliths on places where they can see them.
- Fixed summoning servants through Focuses not properly fulfilling their associated advancements.
- Made Graveyards no longer generate on mountains.
- Separated Vanguard and Necromancer servant limit config from regular Skeleton Servant.
- Fixed Zoglins crashing the game when near an Apostle.
- If PVP is disabled, Players cannot hurt Servants owned by other Players and vice-versa
- Tweaked Wither Skeleton Servant Texture
Added new servant movement mode: Patrolling.
- When set to this mode, the servant's position is set as its patrol position, meaning it will only wander around 16 blocks around it.
- Servants will not aggro, or stop aggroing, on mobs that are 16 blocks away from their patrol position.
- Servants will move directly towards their patrol position once they're more than 16 blocks away from it and are not commanded. The 16 block radius can be configured on goety-mobs.toml.
- If the servant is commanded to a different area, while in Patrolling mode, their patrol position will be set to the commanded position, should the servant be able to reach it.
- Squall Golems can be set to Patrolling mode instead of just Staying and Following.
Additions:
- Black Beast. A Black Wolf mutation based on the Nightmare Stalker from Born In Chaos. Requires reading a Haunting Scroll to unlock. Can hunt down entities when right-clicked with a tagged Taglock Kit.
- Arca Compass. Currently works by holding it, either mainhand or offhand, while killing a player will cause the compass to register the killed player on itself.
- If the killed player has an Arca, or has placed one down, it will point towards the Arca's location. Also has the co-ordinates and dimension registered on its tooltip. If the player tries to be sneaky and break their Arca and move it somewhere else, the compass will automatically point towards it.
- Ignite Spell. Right-clicking on a block or entity will set it on fire.
- Cragstones and Siltstones. New blocks based on MCD Howling Peak blocks.
- Rusty Iron Grates, based on blocks found on Gale Sanctum on MCD. Replaces base Polished Highrocks on Squall Golem mold.
- Item Tags that allows certain items to have boosted attack speed if holder wears either Grave Gloves or Thrash Gloves.
- Several New Haunted Paintings.
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Fixes & Changes:
- Fixes / zero crashes if certain configs are set to 0.
- Sky Rituals automatically work in the Aether dimension if installed
- Death Scythe slash projectile no longer hurt entities that are part of the player's Grimoire of Goodwill
- Properly put Rotation Spell as Geomancy
- Rotation Spell now works properly on Y-based Facing Blocks (ie, pistons facing upwards or downwards)
- Tweaked Brewing Levels to not use two separate values, one for levels and one for xp
- Throwable Brews can be shot out from Dispensers.
- Dark Manors are much more rarer.
- Retextured Crypt Tiles and Crypt Stones.
- Fixed unowned Servants not attacking hostile mobs.
- Summoning the Wither Necromancer with a Blazing Horn will position its summon circle in front of the player
- Fixed Dark Scrolls not working on Repurposed Structure's Mansions.
- Totems of Roots and Souls can be inserted in Soul Menderers and be filled with Soul Energy
- Improved the Wraith teleporting in circle effect.
- Fixed Redstone Golem's buggy activation and novelty animation and not performing its standing up and sitting down animations.
- Skeleton Servants and variants' range damage are now configurable.
- Spider Servants and variants attributes are now configurable.
- Frozen Blade gives 2 seconds of Freezing instead of 5.
- Fell Blade potentially gives 5 seconds of Busted instead of 10.
- Increased the size the Crypt can generate (to hopefully mitigate instances where rooms seemed cut off as if the entire structure is cut with a square cookie cutter)
- Bear Servants can breed, so long as they are not temporary summons. Bear Servants are bred using Honeycombs.
- Tweaked Black Wolves' lower body position when it's sitting.
- Made Totem of Roots more easier to craft.
- Made Fanged Dagger be held backwards, on third person.
- Improved JEI visual for Cursed Infuser recipes.
Skull Lord Revamps:
- Skull Lords no longer perform their lazer attack due to how clunky it was.
- Skull Lords now summons Frozen Zombie, Stray, and occasionally a Border Wraith, Servants.
- Bone Lords no longer gain Speed II if Skull Lord is at or below half their max health.
- Tweaked how Skull Lords move around.
- Skull Lords will charge at a straight line instead of wobbling around like Vexes.
- Skull Lords have two new abilities. If their target is near them while vulnerable, they will glow for a bit before letting out a Soul Shockwave. They also have a chance of performing an attack where they will shoot out several Electro Orbs when vulnerable.
- Right-clicking on a locked Pithos will spawn a Summon Circle instead of instantly spawning in a Skull Lord.
Additions:
- Enchanting Rituals. Items can be enchanted by performing certain rituals. More info on Black Book entry.
- Block of Awakened Emerald.
- Thrash Gloves a glove Curio that increases attack speed of hammers by 50%, the same way Grave Gloves does to scythes.
- Added hostile Bone Spiders. Can naturally spawn in Crypts or in the new Spider Rooms.
- Grim Infuser.Can take multiple items instead of just one. Creates Crypt Stone out of Obsidian
- Hoglin Servants. Summoned when casting Mauling spell within the Nether or with a Nether Staff.
- Hoglin Servants counts as a Wild Servant, therefore will heal if the player wears a Wild Robe. Can be ridden without Saddles much like Bear Servants.
- Much like regular Hoglins, they will avoid Warped Fungus, unless they're ridden.
- They will turn into Zoglins when out of the Nether or dimensions that are safe for Piglins and Hoglins. The Zoglins aren't loyal and are the same as Vanilla. If their owner wears a Nether Robe, they will not zombify.
- They can be healed by feeding them Crimson Roots and Weeping Vines.
- They breed by feeding them Crimson Fungi.
- Added Jade Support
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Fixes & Changes:
- Fixed unenterable Server bug.
- Replaced Ancient City map in Dark Manors with Crypt map.
- Ancient City maps can be found within the chest on Library rooms in Crypts.
- Tweaked Crypt generation to no longer manipulate the land around it. Unfortunately, the Crypt's entrance won't conform with the surrounding land as well as other structures.
- Witch Set, Warlock Robe and Nether Robe rendering Witches, Warlocks and Crones neutral can be individually disable through goety-items.toml.
- Servants no longer naturally attack Witches, Warlocks and Crones if they're rendered neutral by wearing the above Robes and are enabled. They can return to naturally attack them by enabling "variousRobeWitch" on goety-mobs.toml.
- Ice Golem regeneration through Frost Robes and soul energy can be configured on goety-mobs.toml.
- Apostles and Viziers can be set to be Persistent through config.
- Increased default cooldown for Fireball spell from 20 to 40.
Additions:
- Tags that allows mobs to be neutral to players wearing Necro set and friendly to Liches.
- New Advancements.
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Fixes & Changes:
- Fixed unenterable Server bug.
- Fixed several Curio items not appearing on Creative Menu.
- Replaced Ancient City map in Dark Manors with Crypt map.
- Ancient City maps can be found within the chest on Library rooms in Crypts.
- Tweaked Crypt generation to no longer manipulate the land around it. Unfortunately, the Crypt's entrance won't conform with the surrounding land as well as other structures.
- Witch Set, Warlock Robe and Nether Robe rendering Witches, Warlocks and Crones neutral can be individually disable through goety-items.toml.
- Servants no longer naturally attack Witches, Warlocks and Crones if they're rendered neutral by wearing the above Robes and are enabled. They can return to naturally attack them by enabling "variousRobeWitch" on goety-mobs.toml.
- Ice Golem regeneration through Frost Robes and soul energy can be configured on goety-mobs.toml.
- Apostles and Viziers can be set to be Persistent through config.
- Increased default cooldown for Fireball spell from 20 to 40.
Additions:
- Tags that allows mobs to be neutral to players wearing Necro set and friendly to Liches.
- New Advancements.
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Fixes & Changes:
- Fixed Crone Hat crash when adding it to Witch's Cauldron
- Fixed Bottling Levels and associated commands being wonky
- Fixed Witch Hat (Hedge) not being counted as a Bottling Brew catalyst
- Cairn Necromancer Servants now shoot multiple Ice Spikes after being given a Soul Jar.
- Cairn Necromancer Servants can now only revive if their Soul Jar is right-clicked on a Stray or Stray Servant.
- Nether Robes now makes Witches, Warlocks and Crones neutral as their component Robe.
- Servants no longer naturally target Witches, Warlocks or Crones if their owner is wearing Robes that make them natural.
- Villagers near Apostles will have a chance, a higher chance if the Apostle looks at them directly, of transforming into a Witch or Warlock. This can be disabled through config.
Addition:
- Added new Brew effect, Raise Dead. The brew summons either Zombie or Skeleton Servants when hit on the ground. Initially only summons one, but higher levels increases number. Catalyst for brew is a Cursed Metal Ingot.
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Fixes & Changes:
- Retextured the Wand Focus Slot GUI and Ice Spikes to be less crap
- Fixed certain Curios not equip-able through right click
- Fixed Brews in Brew Bags only stackable to 11
- Fixed Brewing Level not working properly
- Fixed Frost Nova Focus not being enchantable
- Fanged Daggers can now accept Sword enchantments aside from Sweeping Edge.
- Freezing Lamps can be turned off by powering it with redstone.
- Remodeled the Ice Golem's legs to be singular cubes instead of two.
- Witch's Cauldron can now accept sacrifices, in the form of mobs killed by the Cauldron's boiling water, which will add an effect if it has capacity and the recipe needing a sacrifice. Only applies if the Cauldron is full of water.
- Fixed Braziers not mineable by pickaxes
- Fixed Necro Brazier constantly make noises when not properly active.
- Fixed Redstone Golem heads visually disappearing when relogging back in.
- Made Blighted Shack a little less rare, and added new recipe that allows Apostle to be summoned without Crone Hat.
- Retextured Cursed Bars to not be a retextured Iron Bars.
- Robe hoods no longer show when wearing a helmet
- Improved Ritual JEI gui to be less crampy
- Improved interiors for Dark Manors
- Transfer Gems are now stackable.
- Wither Necromancer's Wither Bolts no longer gives Blindness.
- Insect Swarms now take 1 heart of damage when attacking. They also give Acid Venom if their owner wears Wild Robes.
- Dark Manor Room chest now uses its own loot table. They will always have a map that leads to either a Woodland Mansion or an Ancient City (meaning opening them will cause lag).
- Compats with Iron Spells and Spellbooks: Certain robes provides resistances to certain spell schools from the mod. Can be disabled in goety.toml.
Additions:
- Black Wolves and Bear Servants. Summoned either through Hunting and Mauling Focuses respectively. Black Wolves turns invisible when attacking and Bear Servants can be ridden as slow moving mounts. Wearing Wild Robes causes them to be summoned stronger and heal through soul energy.
- Nether Robes.Halves Nether spells by half, gives 85% (by default) resistance to fire attacks, reduce time being set on fire, allows Nether Servants to heal using soul energy and causes fire breath and fireballs damage fire immune entities with half damage. Doesn't burn up in lava or fire. Requires Bygone Research like Nether Staff and either a Witch or Warlock Robe to craft.
- Bonehead Hammer. When swung with the attack bar full, causes nearby non-allied entities to be pulled towards the entity hit by the hammer.
- Added Shrouded Blueprint to replace Terminus Scroll on End Cities/Ender Guardian drops. Is used to craft the Scroll with either a Redstone Golem Skull, or Monstrous Horn if Cataclysm is installed.
- Blazing Cage and Shade Gravestone. Both works the same way as Spider Nests. Blazing Cage trains Blaze Servants, Shade Gravestone Zombie Servants. Blazing Cage uses Magma Blocks, Shade Gravestone, Iron Ingots.
- Crypt Slime Servant. Made by using Animation Core on a Slime block while in a Crypt.
- Cairn Necromancer Servants. Made similar to Necromancer Servants, but with a Stray instead.
- Spawn eggs for slime servants.
- Added Key Tooltip on wands and staffs based on this suggestion
- Added Brewing level command
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