Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Translated to on [ ENG | RU ] lang. The mod is in active development. There may be bugs. If you want to take part in the test, read the developer diary and you can play in our test-server [ru]
This mod adds a profession system, market trading, vassalage with a kingdom distribution system, as well as gradual vanilla minecraft upgrade. You can be a king, lord, knight or freeman!
🛠️ SYSTEM OF PROFESSIONS
The player can choose a primary and secondary license (profession). There are 5 primary and 5 secondary licenses. To open the license selection window, press the [J] button.
Main licenses:
Woodcutter
- Can cut down trees without penalties. Trees cut down to the roots fall whole.
- Supplies logs and coal to the market.
Blacksmith
- Creates armor and tools (preferably stone) for all other professions on the workbench, while other players will craft almost broken items.
- Repairs tools on the grindstone.
- Delivers tools and armor to the market.
Miner
- Extracts ores, but other players do not get resources from the ore.
- Can break deep rocks.
- Delivers ores to the market.
Farmer
- Grows crops and breeds livestock.
- Supplies food to the market.
Cowboy
- Breeds cattle.
- Breaking in horses
- Supplies meat and by-products to the market.
Each profession is inextricably linked with others. For example, a blacksmith, in order to create a pickaxe, will need to buy iron from a miner and coal from a woodcutter. A miner, in order to effectively extract ores, needs that same pickaxe from a blacksmith. And food. Everyone needs food.
Additional licenses:
Fisherman
- Has the ability to catch fish, gets more experience from fishing.
Enchanter
- Can use the enchantment table.
Alchemist
- Creates potions in the alchemy stand, other professions do not know how to prepare potions.
Soldier
- Has increased combat characteristics and survivability.
Hunter
- Obtains more drops from wild and hostile creatures.
Each license has its own level progress [0 - 5 lvl]. To level up each level of the main profession, the player's vanilla experience is required. At any time, the player can abandon his profession, but in this case, he loses all level progress. Each day of real time, the player can abandon the profession 1 time.
🛠️ MARKET SYSTEM
There are 4 types of coins: copper, silver, gold and platinum. The more expensive coin is worth 9 of the previous ones. The center of the entire economy is the capital - all the necessary blocks are located here.
Trader Point
- This is a block that exchanges player resources for coins. All items sold to the reception point are sent to the market as goods for other players. Selling prices are static. If there are too many items of one type on the market, the reception point stops buying that type of goods.
Market
- In this block you can buy goods sold by other players for coins. The price is subject to a tax determined by the King.
Treasury
- Coins earned through taxation are sent here. Only the King has access to the treasury.
Hoarder
- This block can exchange 64 units of any junk for 1 copper coin.
King table
- This block is used to issue licenses, rental agreements, and contracts.
Private shop
- This block allows buying and selling items at a private price.
Incubator
- Used to warm and sustain the Heart of the House; otherwise, the House will collapse. (wip)
Also, each player gets some coins for daily login. The amount of coins you get depends on your title.
💎 WORLD EVOLUTION
At the start of the game, many things are unavailable. In order to develop the world, you need to upgrade Eras. Each new Era opens access to more valuable resources, licenses and worlds. There are 10 stages in total, divided into 3 eras - Early, High and Late Middle Ages.
Found
- This is a block in the center of the capital. With the help of donations of platinum coins, you can develop the world to the next era. Each next level requires more coins.
⚜️ HOUSES AND VASSALITY
Players are divided by titles, depending on their role in the kingdom. At the start of the game, you can create up to 4 Houses, but as the era progresses, you can increase the maximum number to 8.
Lords
- Guardians of the Houses. The player who created the House is the Lord and has a claim to the throne.
Knights
- Vassals of the Lord who has joined his House and created domain. To join the House, the Lord must initiate the future knight. To do this, the player must bow his head to the Lord, remove everything from his hands and crouch (Shift).
Serf
- Serves a knight (or a Lord) and belongs to a Domain.
Freemen
- Players who are not members of a House. Free.
King
- Lord who holds the crown. Has the ability to set the % of taxes on the market for individual types of goods, declare players criminals and pardon. To open the royal decrees window, press [K].
Right Hand
- The king's loyal assistant and bodyguard, who has the Right Hand badge. Has increased damage to criminals.
Commands for titles:
- Declare/pardon a criminal (for the King)
/criminal <Player> wanted (or) cancel
- set prison (for the King)
/prison set
⚙️ INSTALLATION AND SETUP
Move the downloaded file to the /mods folder.
Setting up a world
To start the game, create a New world. You will need a moderator with /op rights. Choose a suitable location for the capital and enter the command to create the capital:
/capital set
- Give yourself a crown (do not take the crown through creative mode).
/king create
- For the test, you can set the desired Era of the world..
/set era (value)
Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.
You can support the development by buying me a cup of coffee. ☕