For the Love of God Would You Shut Up
Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
the change that prompted the creation of this mod has been reverted
Changes in 22w15a
For the Love of God Would You Shut Up
Reverts the change made in 22w13a where noteblocks make sound even when there is a block ontop of them.
This mod seeks to make redstone less annoying, it disables sounds from noteblocks when there is something ontop of them.
Note Blocks will still notify allay/sculk despite not making a sound.
Video
Code Change explained
Originally, the code for playing a note looked like this:
private void playNote(World world, BlockPos pos) {
if (world.getBlockState(pos.up()).isAir()) {
world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
}
}
22w13a added a GameEvent for noteblocks being played and made it so noteblocks are only disabled if they have wool or carpet ontop of them
private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
BlockState blockState = world.getBlockState(pos.up());
if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
return;
}
world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}
This mod makes the following changes to that code*
*it actually turns world.addSyncedBlockEvent
into a method that has the if statement
private void playNote(@Nullable Entity entity, World world, BlockPos pos) {
BlockState blockState = world.getBlockState(pos.up());
if (blockState.isIn(BlockTags.WOOL) || blockState.isIn(BlockTags.WOOL_CARPETS)) {
return;
}
+ if (world.getBlockState(pos.up()).isAir()) {
+ world.addSyncedBlockEvent(pos, this, 0, 0); // plays sound
+ }
- world.addSyncedBlockEvent(pos, this, 0, 0);
world.emitGameEvent(entity, GameEvent.NOTE_BLOCK_PLAY, pos); // notifies allay, warden, and skulk sensors
}
Because this mod only seeks to make redstone less annoying, it just disables sounds from noteblocks when there is something ontop of them.
The functionality for notifying allay/sculk remains intact.
License
This project is under the Unlicense