Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Freecam
This mod allows you to control your camera separately from your player. While it is enabled, you can fly around within your render distance. Disabling it will restore you to your original position. This can be useful for quickly inspecting builds and exploring your world.
This version of Freecam is modified to comply with Modrinth's rules regarding cheats and hacks. This means that access to certain features (noclip, block/entity interaction, and player freezing) is restricted unless you are an operator on the current server, in creative mode, or playing in a singleplayer world. If you would like to check out the original mod, it can be downloaded from Curseforge or Github.
If you encounter a bug or would like to request a feature, please make a GitHub issue here.
Keybinds
Name | Description | Default Bind |
---|---|---|
Toggle Freecam | Enables/disables Freecam | F4 |
Config GUI | Opens the settings screen. | Unbound |
Control Player | Transfers control back to your player, but retains your current perspective (Can only be used while Freecam is active.) | Unbound |
Reset Tripod | Resets a tripod* camera when pressed in combination with any of the hotbar keys | Unbound |
*The freecam bind can also be used in conjunction with any of the hotbar keys (F4
+ 1
...9
) to enter "tripod" mode. This enables you to set up multiple cameras with differing perspectives, and switch between them at will.
Movement Options
Name | Description | Default Value |
---|---|---|
Flight Mode | The type of flight used by freecam. Options: - DEFAULT : Static velocity with no drifting- CREATIVE : Vanilla creative flight |
DEFAULT |
Horizontal Speed | The horizontal speed of freecam. | 1.0 |
Vertical Speed | The vertical speed of freecam. | 1.0 |
Collision Options
Name | Description | Default Value |
---|---|---|
Ignore Transparent Blocks | Allows travelling through transparent blocks in freecam. | true |
Ignore Openable Blocks | Allows travelling through doors/trapdoors/gates in freecam. | true |
Ignore All Collision | Allows travelling through all blocks in freecam. NOTE: Can only be used in singleplayer, creative, or with operator status. |
false |
Always Check Initial Collision | Whether Initial Perspective should check for collision, even when using Ignore All Collision | false |
Visual Options
Name | Description | Default Value |
---|---|---|
Initial Perspective | The initial perspective of the camera. Options: - FIRST_PERSON : The player's perspective- THIRD_PERSON : Behind the player- THIRD_PERSON_MIRROR : In front of the player- INSIDE : Inside the player |
INSIDE |
Show Player | Shows your player in its original position. | true |
Show Hand | Whether you can see your hand in freecam. | false |
Full Brightness | Increases brightness while in freecam. | false |
Show Submersion Fog | Whether you see a fog overlay underwater, in lava, or powdered snow. | false |
Utility Options
Name | Description | Default Value |
---|---|---|
Disable on Damage | Disables freecam when damage is received. | true |
Freeze Player | Prevents player movement while freecam is active. NOTE: Can only be used in singleplayer, creative, or with operator status. |
false |
Allow Interaction | Whether you can interact with blocks/entities in freecam. NOTE: Can only be used in singleplayer, creative, or with operator status. *Unless using interaction mode PLAYER |
false |
Interaction Mode | The source of block/entity interactions. Options: - CAMERA : Interactions come from the camera- PLAYER : Interactions come from the player |
CAMERA |
Notification Options
Name | Description | Default Value |
---|---|---|
Freecam Notifications | Notifies you when entering/exiting freecam. | true |
Tripod Notifications | Notifies you when entering/exiting tripod cameras. |
true |
Requirements
Fabric
- Fabric API
- Mod Menu (Optional)
Forge
- None