-Optimized finding new chunks by 1000x
-Added a new fractal preset called Prime Spiral
-Started preparing to convert the entire mod from single thread into multithreaded and GPU usage, which will make the mod significantly faster.
-Added customizable color palettes for the world painter. Autocorrect for the list is broken though so I need to fix that. just type the name of the block without the minecraft: tag infront of it.
-Added Custom Fractal Generation!!! Type in an equation, get a fractal picture as a result!
-Fixed a few bugs with the config file
-Made it slightly faster
-Added a new Column Clearer for Parkour grid, in a reference to parkour civilization
-Removed chunk randomizer, because it was causing problems. I will add it back in the future in a better way.
-Created an entire new math language for the Custom fractals. Check out the wiki to see how to use it!
-Added Wiki Page
-Fixed a few inefficiencies to make the mod faster
-End portals, End Portal Frames, and End Gateways are no longer destroyed by the terrain
-End portal frames now nuke themselves upon loading so they are possible to find in game.
-NBT data for tile entities finally saves, so things like loot chests and mob spawners are no longer broken.
This mod is now fully playable in survival with no creative mode intervention needed!