This update is a full rewrite of this mod and now works by storing fluids separate from all blockstates. Which solves starting time and memory usage. In addition to that, it also comes with features that weren't really possible before.
This update requires YetAnotherConfigLib
New Features:
- Fluids don't need to be added to the config manually to use them for fluidlogging
- Many blocks that are non-waterloggable are now fluidloggable
- Fluids can now pass through blocks (Fluid Permeability)
- Almost everything is configurable and changes to the config will be immediately applied to your world
Why beta?
This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.
IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH ANOTHER MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!
This update is a full rewrite of this mod and now works by storing fluids separate from all blockstates. Which solves starting time and memory usage. In addition to that, it also comes with features that weren't really possible before.
This update requires Fabric API and YetAnotherConfigLib
New Features:
- Fluids don't need to be added to the config manually to use them for fluidlogging
- Many blocks that are non-waterloggable are now fluidloggable
- Fluids can now pass through blocks (Fluid Permeability)
- Almost everything is configurable and changes to the config will be immediately applied to your world
Why beta?
This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.
IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH ANOTHER MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!
- initial Forge release (Thanks a lot to MoreThanHidden)
- IMPORTANT: When upgrading from the deprecated Forge port of this mod, all previously fluidlogged blocks will lose their fluid (except waterlogged blocks) that's because the deprecated version stores their block states differently than the newer version does. Please create a backup of your world if you care about it or keep using the old mod.
- initial Forge release (Thanks a lot to MoreThanHidden)
- initial Forge release (Thanks a lot to MoreThanHidden)
- IMPORTANT: When upgrading from the deprecated Forge port of this mod, all previously fluidlogged blocks will lose their fluid (except waterlogged blocks) that's because the deprecated version stores their block states differently than this new version does. Please create a backup of your world or keep using the old mod if you care about it.
- updated to 1.19.3
- fixed "other fluids are not removed when double-slabbed"
- updated to 1.19
- MidnightLib is not required anymore
- added a much more user-friendly config screen (ModMenu is required to access it)
- added a warning screen before loading a world when the configuration doesn't match with the one of the world
- added a small API for developers to add their fluids by default without the user having to specify them by themselves
- updated mod icon
- fixed an issue with BetterEnd causing strange waterlogged blocks to be generated if compatibility mode is enabled
- fixed incompatibility with Carpet Extra
- fixed incompatibility with Origins (This is fixed on Origins side with version 1.7.0 or greater)
- MidnightLib is not required anymore
- added a much more user-friendly config screen (ModMenu is required to access it)
- added a warning screen before loading a world when the configuration doesn't match with the one of the world
- added a small API for developers to add their fluids by default without the user having to specify them by themselves
- updated mod icon
- fixed an issue with BetterEnd causing strange waterlogged blocks to be generated if compatibility mode is enabled
- fixed incompatibility with Carpet Extra
- fixed incompatibility with Origins (This is fixed on Origins side with version 1.7.0 or greater)
Forge 1.1 (deprecated)
on May 23, 2022Initial release of forge port.