Updated to 1.21.2 and 1.21.3
This is a bugfix update release to FlightAssistant. Please use Discord or GitHub to discuss this release or report any bugs.
Fixes
- Fixed an issue that caused huge amounts of packets to be sent to the server when "Open Elytra Automatically" was enabled, potentially triggering anti-cheat software
This is a bugfix update release to FlightAssistant. Please use Discord or GitHub to discuss this release or report any bugs.
As mentioned in the Discord, this is the final update to 2.0 version series. Please be patient as the next update will take a lot of time.
Fixes
- Fixed an issue that caused huge amounts of packets to be sent to the server when "Open Elytra Automatically" was enabled, potentially triggering anti-cheat software
This is a bugfix update release to FlightAssistant. Please use Discord or GitHub to discuss this release or report any bugs.
Fixes
- Fixed an issue that caused the game to crash when launching in a production environment
- Fixed an issue that caused the attitude display to behave incorrectly when rolling
This is a bugfix update release to FlightAssistant. Please use Discord or GitHub to discuss this release or report any bugs.
Changes
- Reduced the rate of firework activation when CLB thrust is active
- Increased the rate of firework activation when APPR thrust is active
Fixes
- Fixed an issue that caused autopilot to be unstable when fireworks were the active thrust source
- Fixed an issue that caused more firework activations than needed when using selected altitude
- Fixed an issue that prevented the thrust setting from appearing on the Status Display if fireworks were the active thrust source
- Fixed an issue that allowed players to use reverse thrust with sources that do not support them (e.g. fireworks)
- Fixed an issue that caused the stall prevention to activate too late, causing STALL warnings and recovery automations to trigger
- Reduced the effect of an issue that causes the artificial horizon to become inaccurate with high angles
This is a minor (not really) update release to FlightAssistant. Please use Discord or GitHub to discuss this release or report any bugs.
Additions
Thrust Management
This update includes a new thrust management system which tries to simulate how thrust is handled on real aircraft. You can control your virtual thrust levers by using your keyboard arrows (check keybinds settings)
External Thrust Support
This update includes a thrust management system, which is capable of integrating with mods that provide external thrust, like Do a Barrel Roll (thrusting must be enabled in DaBR settings), however they are not a requirement.
Autopilot v4
The autopilot has been completely rewritten... for the fourth time!
Automatic Roll Control ft. Do a Barrel Roll
Autopilot v4 is capable of maintaining level roll when using DaBR, meaning it is now capable of maintaining its course without player intervention
Improved Autothrust
Autopilot v4 features an improved autothrust system that makes use of the precise control offered by the new Thrust Management.
Smoother vertical guidance
Do I need to explain much?
Configurable Elytra health display units
You can now configure how Elytra health is displayed in the config screen. In addition to the percentage, you can switch to using raw durability units instead.
Time-to-waypoint approximation
Config option: disable warnings and protections when in Creative Mode
By default, warnings and protections will now be hidden when in Creative Mode or when under some other kind of invulnerability. If this is not the desired behavior, it can be changed in the config screen
Changes
- The Elytra durability will now also display while holding, but not wearing an Elytra in either hands. In case the player is both holding and wearing an Elytra, the shown health will be for the worn Elytra.
- If the Elytra is unbreakable, its health display will be replaced with "INF"
- Flight directors will now be hidden at extreme bank angles as they become inaccurate with roll
- The flight path vector icon will now be hidden at extreme bank angles as it becomes inaccurate with roll
- Warnings and protections will now be suppressed if the player is invulnerable
- Elytra will no longer open automatically when the player is in Creative Mode
- The "Not flying (has elytra)" will no longer activate when the player is using Creative flight
Fixes
- Fixed an issue that would cause autoland deactivation shortly before touchdown
- Fixed an issue that would cause the Ground Proximity Warning System to block manual pitch UP inputs when the player is stalling, making manual recovery impossible
- Fixed an issue that allowed faulted computers to issue pitch and yaw inputs
This is a Alpha 2 of a minor release to FlightAssistant. Please note that there may be critical issues and features may not work as intended. Please use Discord or GitHub to discuss this alpha or report any bugs.
Additions
- Added a time-to-waypoint approximation to the Status Display
Changes
- Removed variable thrust response
- Reverse activation is now instant
- Manual thrust changes will result in an immediate response
- Changes by Autothrust will be interpolated similar to pitch, yaw and roll
- The "Show Engine Power" setting was replaced with "Show Thrust setting"
- The thrust setting will no longer appear on the Flight Mode Display
- Added a new condition to activating the GO AROUND phase
- Now, the player must be no farther than 100 blocks near the destination
- If the player is farther than 100 blocks and the GO AROUND phase is active, the APPROACH phase will activate
- Reduced the landing thrust to 15% REV, down from 20% REV
- The autothrust will no longer command TOGA thrust on takeoff or go around
Fixes
- Fixed an issue that would cause approach thrust to be applied during landing
- Fixed an issue that would cause highlighting of empty text on the Flight Mode Display
- Fixed an issue that allowed thrust setting to be changed when automations are paused