- #168 Fix a bug where players would get punished for a failed bounty if they were killed during the session, even when they were not a bounty hunter
- #167 Add
/fs lives add <Player>
command to add a life to a player - #167 Add
/fs lives remove <Player>
command to remove a life from a player - #167 Add
/fs lives set <Player> <amount>
command to set a players lives - All session related commands now reside under
/fs session
- Fix bug where game would show hardcore without lives hud when traveling to nether
- Fix session time formatting
- Treasure chests can't spawn on trees anymore
- Config is now grouped in a logical way
- Drop all items on last death, even with keepInventory on
- Bounties now only complete when the hunter kills the target
- Added command to set bounties as completed
- Add config library
- Move gamerules to config
- Support multiple times to place treasure chests during session
- Pick random amount of hunters with configurable min/max
- Reset player health/hunger/saturation/inventory on
/fs init
- Reset world time on
/fs init
(except when initializing with player argument) - Remove use of java.awt to prevent problems on certain systems
- Change default Tracking Device cooldown to 15 seconds
- Remove Totem of Keeping in favor of playing with keepInventory on
- Add persistence for session times to continue playing after server crash/restart